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Guess I'll have to restart again lol. I don't want to have one of the skills required to level up as one that is basically useless, and your post makes it sound pretty useless.
I sure am glad I read this before I was too far in game. I had just reached Balmora and delivered the package to that Blades guy. Not too far to make a restart too painful. Thank you for posting this.
Some spells and resistances etc can take some time to enchant high but get a good idea of what everything can cost and or takes. Why enchant with "resist magicka", start with a build like Breton or Orc.
Did you max your enchant skill? Then go past it. Simple. Fortify skill is available in the game. Fortify attributes are available in the game. Without "cheesing" the ability to do so, you will get some great enchantments.
There is an old spreadsheet somewhere on UESP which can show you what is possible.
Remember enchant is down to Intelligence/ skill and luck.
All of those can be worn at the same time, and clothes and jewelry are better for enchanting.
You can enchant clothes that are constantly healing you, and you're essentially invincible.
Most of what it does protect against is rarely used and if playing mage/ enchanter you are dealing damage from a distance or know the game well enough to protect other ways.
p.s Saviours Hide has a constant effect of 60%.
Enchant OP'ed at 100, one reason is with enchant all charges cost 1 at 100 enchant. There is no wait time between casting, you are a machine gun.
Basic example, you have 160 in enchant, 100 int, 100 luck and an extravagant ring.
Enchant 20-40 fire, 20-40 frost, 20-40 shock over area 10. You can hit the target/s 5+ times compared to a mage. With a large enough soul that would be 100 plus charges. It only weighs .3.
Add 20-38 poison damage you would need 200 in enchant.
I only ever use 2 constant effects, 1 for fatigue and the other strength. Do not need the fatigue one, just become used to doing it.
Be patient and test at least this:
1) The most enchanting capacity of all the items in the game belongs to daedric tower shield. It's 225 enchant points.
2) The most enchantable weapon is ebony staff. It has 90 enchant points.
3) The best standard items to enchant are exquisite rings and amulets. Both have 120 points.
4) Daedric greaves have 7.5 points. It's an awful item for enchanting.
5) Golden Saints have a good soul size of 400 points (those are different points - the size of a soul, not the enchant capacity of an item; also these points will become the number of charges an item will have after enchanting with this soul). Another creature with same soul size is Ascended Sleeper. So about it you did ok. Keep it up.
6) Never enchant yourself. Very low chance of success. That's just a kind of strange game mechanic thing. Instead use enchanting services of the corresponding NPCs. Always 100% chance.
All in all Enchanting is really powerful in Morrowind. You just don't get it yet.
https://steamcommunity.com/sharedfiles/filedetails/?id=2866782986
https://steamcommunity.com/sharedfiles/filedetails/?id=2866782977
https://steamcommunity.com/sharedfiles/filedetails/?id=2866782971
https://steamcommunity.com/sharedfiles/filedetails/?id=2866782965
https://steamcommunity.com/sharedfiles/filedetails/?id=2866782953
https://steamcommunity.com/sharedfiles/filedetails/?id=2866782933
https://steamcommunity.com/sharedfiles/filedetails/?id=2866782923
https://steamcommunity.com/sharedfiles/filedetails/?id=2866782915
https://steamcommunity.com/sharedfiles/filedetails/?id=2866782891
https://steamcommunity.com/sharedfiles/filedetails/?id=2721165455
Huh? I'm sorry, did I do something to offend you? Wasn't my intention, which should be obvious since I neither responded to you or referenced you in any way. But I'll certainly try and do better in the future. My bad.
Really glad other people see how OP'ed enchant is, BUT would not recommend playing a full enchanter unless they have played through or understand better enchanting. It can take a long time/ money and grind to get there. Also playing an enchanter you stop leveling up at an early point, since everything is enchantments.