The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

When Does this Game Get Good?
I'm falling asleep playing it so far. Slowly traversing across empty plains of land in desperate attempt to find gameplay isn't my idea of fun, nor is swinging my sword at something kissing my feet for a couple minutes hoping I actually hit it (yes I'm using the appropiate weapon of which I'm most skilled at) only to have to slowly run away from any enemy to rest and get my stamina back, only to run back to the enemy with again little stamina to try and kill it, until my weapon breaks and I'm left fisting it, and so on and so on. The writing's also poor (I've found 3 typos in half an hour) and totally uninteresting and the game's overwhelmingly clunky and tedious so far. But alas I've only played for about an hour.

Also, yes, the only Elder Scrolls game I've really played is Skyrim. The only RPG's I've played from the day are Vampire Masquerade Bloodlines and Deus Ex. Both have lots of action, so they don't compare to this. And no, mods aren't the answer to everything. I actually like playing the game, not what people have done to the game.

So yeah, when does this become a video game? I paid a ridiculous $20 for this on the Xbox One (every other original Xbox game is $10 so far, gotta love Bethesda) so I'm not giving up on it any time soon. This isn't a hate post, these are just my complaints so far. I realise how little I've played. I need help is all.
Last edited by Francisè von Spitroast; Apr 19, 2018 @ 12:12am
Originally posted by LurdFalcunPOONCH:
Originally posted by James Bundy:
I'm falling asleep playing it so far. Slowly traversing across empty plains of land in desperate attempt to find gameplay isn't my idea of fun, nor is swinging my sword at something kissing my feet for a couple minutes hoping I actually hit it (yes I'm using the appropiate weapon of which I'm most skilled at) only to have to slowly run away from any enemy to rest and get my stamina back, only to run back to the enemy with again little stamina to try and kill it, until my weapon breaks and I'm left fisting it, and so on and so on. The writing's also poor (I've found 3 typos in half an hour) and totally uninteresting and the game's overwhelmingly clunky and tedious so far. But alas I've only played for about an hour.

Also, yes, the only Elder Scrolls game I've really played is Skyrim. The only RPG's I've played from the day are Vampire Masquerade Bloodlines and Deus Ex. Both have lots of action, so they don't compare to this. And no, mods aren't the answer to everything. I actually like playing the game, not what people have done to the game.

So yeah, when does this become a video game? I paid a ridiculous $20 for this on the Xbox One (every other original Xbox game is $10 so far, gotta love Bethesda) so I'm not giving up on it any time soon. This isn't a hate post, these are just my complaints so far. I realise how little I've played. I need help is all.
...........................Whatareyetalkinabewt? *sniff* You farkin druggo!
















It get funs when you actually roleplay, a thing in which this game excells at!
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Showing 1-15 of 44 comments
Redguard Apr 19, 2018 @ 12:23am 
This Game is awesome, with mods. Its just not action Game like Skyrim, but classic rpg. You gotta love it when You get a bit older
gghadur77 Apr 19, 2018 @ 12:38am 
If you were trying to troll, sorry, but I actually do think that the early game is unnecessarily slow and the 'miss even though you hit' mechanic is more appropriate in a turn-based game. However, if you aren't willing to mod, then be aware that he tedious things you mention will eventually go away, but only once you level up your character. I found that with 30 Agility, having about 50 skill in the skill for the weapon I was using gave me a decent hit rate. At 100 skill with the weapon it's very rare that you actually miss.

A couple of suggestions for making the early game slog less slog-like:

Use magic. It has a 100% hit rate. It does have a chance to fail casting, but you will always know what your chance to fail is and if you start with Destruction as a major skill you can cast decent spells with a 100% success chance. Be aware that if enemies are immune to the element you use on them you will NOT be told this - your spell will just hit them and nothing will happen. This isn't likely to happen with early-game monsters though.

Jump everywhere. You will feel like a dork but jumping is faster than running and your jump skill levels up faster than your running skill too. You should try jumping everywhere diagonally, too - I believe that your speed is capped in the x and y directions, meaning that if you move diagonally your top speed is ~1.4 times higher than moving directly forward.

For low level enemies even with the absurd miss rate you still shouldn't be running out of stamina before you kill them, though. I used a spear and was able to - starting with full stamina - kill enemies right around the starter town without completely running out of stamina. If you're using the free dagger you got at the start you might run out faster because it swings faster though.

A cheap way to get a faster starting speed is to start as a male nord character. You'll have 40 starting speed, which is average. However your character's weight stat, which is unlisted and solely based on race and sex, also influences your actual movement speed, and male nords have good weight. Male orcs have the best weight but they start with 30 in their speed stat, so I'm not sure if they'll actually be faster at the start.
Originally posted by gghadur77:
If you were trying to troll, sorry, but I actually do think that the early game is unnecessarily slow and the 'miss even though you hit' mechanic is more appropriate in a turn-based game. However, if you aren't willing to mod, then be aware that he tedious things you mention will eventually go away, but only once you level up your character. I found that with 30 Agility, having about 50 skill in the skill for the weapon I was using gave me a decent hit rate. At 100 skill with the weapon it's very rare that you actually miss.

A couple of suggestions for making the early game slog less slog-like:

Use magic. It has a 100% hit rate. It does have a chance to fail casting, but you will always know what your chance to fail is and if you start with Destruction as a major skill you can cast decent spells with a 100% success chance. Be aware that if enemies are immune to the element you use on them you will NOT be told this - your spell will just hit them and nothing will happen. This isn't likely to happen with early-game monsters though.

Jump everywhere. You will feel like a dork but jumping is faster than running and your jump skill levels up faster than your running skill too. You should try jumping everywhere diagonally, too - I believe that your speed is capped in the x and y directions, meaning that if you move diagonally your top speed is ~1.4 times higher than moving directly forward.

For low level enemies even with the absurd miss rate you still shouldn't be running out of stamina before you kill them, though. I used a spear and was able to - starting with full stamina - kill enemies right around the starter town without completely running out of stamina. If you're using the free dagger you got at the start you might run out faster because it swings faster though.

A cheap way to get a faster starting speed is to start as a male nord character. You'll have 40 starting speed, which is average. However your character's weight stat, which is unlisted and solely based on race and sex, also influences your actual movement speed, and male nords have good weight. Male orcs have the best weight but they start with 30 in their speed stat, so I'm not sure if they'll actually be faster at the start.
Awesome reply. Unfortunately I made a character that's totally garbage at magic. Good to know that the tediousness goes away. Thanks a heap!
gghadur77 Apr 19, 2018 @ 12:47am 
Originally posted by Doggystyle:
Originally posted by gghadur77:
If you were trying to troll, sorry, but I actually do think that the early game is unnecessarily slow and the 'miss even though you hit' mechanic is more appropriate in a turn-based game. However, if you aren't willing to mod, then be aware that he tedious things you mention will eventually go away, but only once you level up your character. I found that with 30 Agility, having about 50 skill in the skill for the weapon I was using gave me a decent hit rate. At 100 skill with the weapon it's very rare that you actually miss.

A couple of suggestions for making the early game slog less slog-like:

Use magic. It has a 100% hit rate. It does have a chance to fail casting, but you will always know what your chance to fail is and if you start with Destruction as a major skill you can cast decent spells with a 100% success chance. Be aware that if enemies are immune to the element you use on them you will NOT be told this - your spell will just hit them and nothing will happen. This isn't likely to happen with early-game monsters though.

Jump everywhere. You will feel like a dork but jumping is faster than running and your jump skill levels up faster than your running skill too. You should try jumping everywhere diagonally, too - I believe that your speed is capped in the x and y directions, meaning that if you move diagonally your top speed is ~1.4 times higher than moving directly forward.

For low level enemies even with the absurd miss rate you still shouldn't be running out of stamina before you kill them, though. I used a spear and was able to - starting with full stamina - kill enemies right around the starter town without completely running out of stamina. If you're using the free dagger you got at the start you might run out faster because it swings faster though.

A cheap way to get a faster starting speed is to start as a male nord character. You'll have 40 starting speed, which is average. However your character's weight stat, which is unlisted and solely based on race and sex, also influences your actual movement speed, and male nords have good weight. Male orcs have the best weight but they start with 30 in their speed stat, so I'm not sure if they'll actually be faster at the start.
Awesome reply. Unfortunately I made a character that's totally garbage at magic. Good to know that the tediousness goes away. Thanks a heap!

You're welcome!

If you're only an hour in it's not too much time lost to start over. You don't even have to restrict yourself to being a mage. All you really need is to have Destruction as a major skill. If you prefer to switch to using swords or bows later then you totally can; unlike in Skyrim you're allowed to train at skill trainers as much as you like, so once you get money you can just buy skill levels if you were using magic and want your weapon skill to catch up.

Also, since I didn't state it clearly: raising your Agility stat will increase the likelihood that you hit enemies with your melee attacks. I think it does the same for bows as well as also increasing bow damage, but I've never used bows so I don't remember for certain.

Be warned that Morrowind isn't ever going to become action-heavy. By level 3 or 4 it should be much less tedious, but it's pretty rare for you to get ganged up on by more than 2 enemies at a time, even in the late game or in harder dungeons.
Yeah I think I might restart with that in mind. I think having a bit of magic will go a long way.
Unless you are totally against that for some reason use the 100% hit mod so you don't have to deal with rng hitboxes. Also even though I also still have trouble accepting how often you have to go on foot from place to place that kind of exploration kind of makes sense for this game. Once you get enough speed you'll be able to walk and run pretty fast. Large spoilers ahead--> There are these boots called the Boots of Blinding Speed that raise your speed by 100% but they also blind you 100%. The trick is if you have high willpower and/or armor pieces with the Resist Magic enchantment it will reduce the blindness caused by the boots drastically. Also as part of the Tribunal DLC there's a amulet that you can get that will let you teleport to certain areas in the game.

Accurate Attack (aka 100% hit mod): https://www.nexusmods.com/morrowind/mods/23746/
Last edited by King Robert Baratheon; Apr 19, 2018 @ 9:26am
Sviskebisk Apr 19, 2018 @ 9:44am 
don't know to be honest. i also experienced a very slow start and just walking everywhere in confusion was pretty damn boring
Last edited by Sviskebisk; Apr 19, 2018 @ 9:45am
Jostabeere Apr 19, 2018 @ 9:46am 
Never had issues hitting enemies with melee or ranged with main skill at 50-60 and 50-60 agility.

Also Boots of Blinding Speed.
psychotron666 Apr 19, 2018 @ 10:15am 
Originally posted by R'hllor, Lord of Light:
Unless you are totally against that for some reason use the 100% hit mod so you don't have to deal with rng hitboxes. Also even though I also still have trouble accepting how often you have to go on foot from place to place that kind of exploration kind of makes sense for this game. Once you get enough speed you'll be able to walk and run pretty fast. Large spoilers ahead--> There are these boots called the Boots of Blinding Speed that raise your speed by 100% but they also blind you 100%. The trick is if you have high willpower and/or armor pieces with the Resist Magic enchantment it will reduce the blindness caused by the boots drastically. Also as part of the Tribunal DLC there's a amulet that you can get that will let you teleport to certain areas in the game.

Accurate Attack (aka 100% hit mod): https://www.nexusmods.com/morrowind/mods/23746/

"For some reason" ? How about the fact that makes weapon skills completely 100% useless?

Seems like a pretty legit and big reason not to use it.
Originally posted by Jostabeere:
Never had issues hitting enemies with melee or ranged with main skill at 50-60 and 50-60 agility.

Also Boots of Blinding Speed.
Nice job you know, spoiling that, when I put f*cking spoiler tags in my post about those boots. They can be part of the main f*cking questline of the Tribunal DLC.
Originally posted by psychotron666:
Originally posted by R'hllor, Lord of Light:
Unless you are totally against that for some reason use the 100% hit mod so you don't have to deal with rng hitboxes. Also even though I also still have trouble accepting how often you have to go on foot from place to place that kind of exploration kind of makes sense for this game. Once you get enough speed you'll be able to walk and run pretty fast. Large spoilers ahead--> There are these boots called the Boots of Blinding Speed that raise your speed by 100% but they also blind you 100%. The trick is if you have high willpower and/or armor pieces with the Resist Magic enchantment it will reduce the blindness caused by the boots drastically. Also as part of the Tribunal DLC there's a amulet that you can get that will let you teleport to certain areas in the game.

Accurate Attack (aka 100% hit mod): https://www.nexusmods.com/morrowind/mods/23746/

"For some reason" ? How about the fact that makes weapon skills completely 100% useless?

Seems like a pretty legit and big reason not to use it.
I can kind of see your point but only because of how someone described why it's broken to use the mod in the comments section of the mod page. The thing is most people want to enjoy the game without having to deal with that dice roll bullsh*t. It's still a challenging game without that dice roll mechanic. Anyways you don't play Elder Scrolls games for the combat. Morrowind more than any other TES game (I haven't played TES1 or TES2 though) is about the lore and the story telling.
Last edited by King Robert Baratheon; Apr 19, 2018 @ 10:21am
terror923 Apr 19, 2018 @ 4:10pm 
Originally posted by Autism Generator:
I'm falling asleep playing it so far. Slowly traversing across empty plains of land in desperate attempt to find gameplay isn't my idea of fun, nor is swinging my sword at something kissing my feet for a couple minutes hoping I actually hit it (yes I'm using the appropiate weapon of which I'm most skilled at) only to have to slowly run away from any enemy to rest and get my stamina back, only to run back to the enemy with again little stamina to try and kill it, until my weapon breaks and I'm left fisting it, and so on and so on. The writing's also poor (I've found 3 typos in half an hour) and totally uninteresting and the game's overwhelmingly clunky and tedious so far. But alas I've only played for about an hour.

Also, yes, the only Elder Scrolls game I've really played is Skyrim. The only RPG's I've played from the day are Vampire Masquerade Bloodlines and Deus Ex. Both have lots of action, so they don't compare to this. And no, mods aren't the answer to everything. I actually like playing the game, not what people have done to the game.

So yeah, when does this become a video game? I paid a ridiculous $20 for this on the Xbox One (every other original Xbox game is $10 so far, gotta love Bethesda) so I'm not giving up on it any time soon. This isn't a hate post, these are just my complaints so far. I realise how little I've played. I need help is all.

if you need to travel faster do the boots of blinding speed quest, youd have to look it up where its given. there is a cheat to it that if you use night eye spell you can see when your blinded.

for missing your probally not keeping your fatigue up... fatigue in this game makes a difference on everything from landing hits to casting spells correctly.

finally if you want structured quests there are twice the amount of guilds (legion,shrine,temple,fighters etc) in morrowind then there is in skyrim, guilds will give structured quests otherwise your out on your own to find them, i usually do the open field ones while im on a guild quest.

edit: also for traveling dont forget temple recall and mark and recall skills/scrolls for faster travelling i usually put my recall next to a mages guild guild guide (the people that teleport you)
Last edited by terror923; Apr 19, 2018 @ 4:11pm
Saelune Apr 19, 2018 @ 6:54pm 
It gets good when you know enough of what you're doing to not get destroyed, but dont know enough to have solved all the quests.

I try not to get mad at people who have trouble with this game, cause I get it is much harder than games these days, but I do hope people will give it more of a chance. Its unfortunate all the people who will never get to appreciate why so many of us cry out in favor of Morrowind over later TES games.

Honestly, cheat. I cheated alot (soul trap glitch, looking up where the best stuff is, etc) when I first played this on Xbox. But then I figured the game out more and dont cheat as much, and now most of it is just cause I know too much. (Though last time I played I tried my best to play it while pretending I didnt know what to do, and I was surprised by how much I had glossed over all these years)

Many times the first thing I did was aquire a Daedric Dai-Katana at lvl 1 and just owned everything.

http://en.uesp.net/wiki/Morrowind:Maesa-Shammus_Egg_Mine

Also the game is awesome WITHOUT mods. I dont use mods, still love the game. How can I say a game is great if I say you need to change everything about it to make it great? If you're just going to turn it into Skyrim, might as well just play Skyrim.
Originally posted by Saelune:
It gets good when you know enough of what you're doing to not get destroyed, but dont know enough to have solved all the quests.

I try not to get mad at people who have trouble with this game, cause I get it is much harder than games these days, but I do hope people will give it more of a chance. Its unfortunate all the people who will never get to appreciate why so many of us cry out in favor of Morrowind over later TES games.

Honestly, cheat. I cheated alot (soul trap glitch, looking up where the best stuff is, etc) when I first played this on Xbox. But then I figured the game out more and dont cheat as much, and now most of it is just cause I know too much. (Though last time I played I tried my best to play it while pretending I didnt know what to do, and I was surprised by how much I had glossed over all these years)

Many times the first thing I did was aquire a Daedric Dai-Katana at lvl 1 and just owned everything.

http://en.uesp.net/wiki/Morrowind:Maesa-Shammus_Egg_Mine

Also the game is awesome WITHOUT mods. I dont use mods, still love the game. How can I say a game is great if I say you need to change everything about it to make it great? If you're just going to turn it into Skyrim, might as well just play Skyrim.
How does one turn it into Skyrim? That's not a snarky, sarcastic question even though it is bold for you to say that people are basically turning Morrowind into Skyrim. I'm genuinely curious. I just think that would be very hard to if not impossible. Just installing the mod Accurate Attack doesn't count. It's just getting rid of a mechanic that is tedious and annoying so that people can enjoy the game and progress a little faster.
Last edited by King Robert Baratheon; Apr 19, 2018 @ 7:19pm
Thanks guys. Good info. Unfortunately since I’m on the Xbox I can’t use the mod, but I’d rather play completely vanilla anyway, even if it causes me frustration. I’m sure I’ll just get used to it. I’ve restarted as a new character understanding a little how mechanics and skills work and I’m already having way more fun.
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Date Posted: Apr 19, 2018 @ 12:11am
Posts: 44