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when playing a battlemage i am using blunt weapons, any armor that is not unarmored (personally i prefer medium armor) with mysticism (absorb health) or destruction. conjuration is also nice.
the benefit for using blunt weapons is that a staff has the highest enchant value of all weapons, making them ideal if you want to enchant gear.
i personally prefer medium armor, it gives some decent armor without being that heavy, as a mage you have plenty of potions and other stuff that you have to carry around. especially light armor
mysticism has a spell called absorb health, which is a nice way to deal dmg, it can also save you a lot of potions, i do think it costs a bit more than destruction in terms of mana, but i could be wrong about that.
conjuration is a nice skill to have for 2 reasons, first its good as a backup in case your weapon breaks, second its nice in case you ever run into a larger groups of enemies.
If you do care about racials than you could always pick long blade, destruction and light armor for a dunmer
Sounds like you've already decided on a build, but if you're after some more info regarding Morrowind's Magic System, I'd check out 'TedTheViking's Guide'. It was originally posted from a reddit account that has since been deleted, but someone uploaded the text from the guide here onto the steam forums. It provides a nice summary of Morrowind's magic system without delving into extraneous detail (for which the UESP is generally better).
https://steamcommunity.com/sharedfiles/filedetails/?id=2586392289&searchtext=ted
The guide is for a 'Pure Mage', rather than a 'Battlemage', but a lot of the logic still applies, particularly regarding Custom Spells and Enchanting.
Out of curiousity: what Star Sign did you end up selecting? That will have quite an impact on your general Magicka reserves, and thus what you'll eventually be able to cast. Obviously race does as well, but you've already stated that you've chosen Dunmer (which is fine, you just might need a Magicka boosting sign if you wish to delve into heavy spellcasting use in the late game).