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Especially if you're doing a long/exploration run, extreme armor isn't as important as constant effect enchantments, and optimal enchant values are spread across the weight classes (even Unarmored if you minmax and go the shoe route.)
My typical games start with Light, but progress through all three to max them out. By then I have the resources to make a CE Shield set of clothes to train Unarmored while searching for optimal-in-slot enchants so that I end up with: