The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

LexCondran Feb 28, 2022 @ 4:28am
i need help with a script, mod
i just want to make a script that works in summoning an npc

ibegin SUMMONNWAH

if ( MenuMode == 1 )
Return
endif

if ( OnActivate == 0 )
Return
endif

PlaySound3D "bell1"
PlaceAtPC "Summon_An_Nwah_001" 1 68 1

End

it summons them, only after i leave the room, the summon is a Levled creature
it was put on a bell, so the bell rings, and says it worked, but only on leaving the room or exiting and reloading the game, do they appear
i got it to work once, but no idea what to do now

i tried a ton of variations and it just bugs out every time
it summons them only if you leave the room, or reload the game
the sound plays too

had it bug out one time and summon like 5000 nwah

"Summon_An_Nwah_001" its a levled creature because i put it in the arena
it pulls from a list of nwah i made, and spawns a random one
the nwah are just dark elf males/females npcs

------yes i posted the mod
https://www.nexusmods.com/morrowind/mods/50847/
Last edited by LexCondran; Mar 5, 2022 @ 1:06pm
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Showing 1-12 of 12 comments
Lobo de hielo Feb 28, 2022 @ 4:45am 
The link is to a very old thread, but you will find the 4th answer down they give how they created a summon script.
http://www.gamesas.com/how-make-summon-spell-t16437.html
LexCondran Mar 1, 2022 @ 4:35am 
Originally posted by slayor3000:
The link is to a very old thread, but you will find the 4th answer down they give how they created a summon script.
http://www.gamesas.com/how-make-summon-spell-t16437.html

dude, there is 1 mod i really really want
i want to mod the inventory UI to add Ingredients and books to their own pages
Like how we have All - Weapons - Apparell - Magic - Misc

there has to be a way to split books and ingredients off misc into their own box
LexCondran Mar 1, 2022 @ 8:09am 
https://youtu.be/as5JGDnHZh0
i have done it

begin SUMMONNWAH

short nwah

if ( MenuMode == 1 )
Return
endif

if ( OnActivate == 0 )
Return
endif

PlaySound3D "bell1"
Set nwah to Random 28

if ( nwah == 0 )
PlaceAtPC "You_Nwah_001_Male" 1 128 1
endif

elseif ( nwah == 1 )
PlaceAtPC "You_Nwah_001_Female" 1 128 2
endif

elseif ( nwah == 2 )
PlaceAtPC "You_Nwah_002_Female" 1 128 2
endif

elseif ( nwah == 3 )
PlaceAtPC "You_Nwah_003_Female" 1 128 2
endif

elseif ( nwah == 4 )
PlaceAtPC "You_Nwah_002_Male" 1 128 1
endif

elseif ( nwah == 5 )
PlaceAtPC "You_Nwah_003_Male" 1 128 1
endif

elseif ( nwah == 6 )
PlaceAtPC "You_Nwah_004_Male" 1 128 1
endif

elseif ( nwah == 7 )
PlaceAtPC "You_Nwah_005_Male" 1 128 1
endif

elseif ( nwah == 8 )
PlaceAtPC "You_Nwah_006_Male" 1 128 1
endif

elseif ( nwah == 9 )
PlaceAtPC "You_Nwah_004_Female" 1 128 2
endif

elseif ( nwah == 10 )
PlaceAtPC "You_Nwah_005_Female" 1 128 2
endif

elseif ( nwah == 11 )
PlaceAtPC "You_Nwah_006_Female" 1 128 2
endif

elseif ( nwah == 12 )
PlaceAtPC "You_Nwah_007_Female" 1 128 2
endif

elseif ( nwah == 13 )
PlaceAtPC "You_Nwah_008_Female" 1 128 2
endif

elseif ( nwah == 14 )
PlaceAtPC "You_Nwah_007_Male" 1 128 1
endif

elseif ( nwah == 15 )
PlaceAtPC "You_Nwah_008_Male" 1 128 1
endif

elseif ( nwah == 16 )
PlaceAtPC "You_Nwah_009_Male" 1 128 1
endif

elseif ( nwah == 17)
PlaceAtPC "You_Nwah_010_Male" 1 128 1
endif

elseif ( nwah == 18 )
PlaceAtPC "You_Nwah_011_Male" 1 128 1
endif

elseif ( nwah == 19 )
PlaceAtPC "You_Nwah_012_Male" 1 128 1
endif

elseif ( nwah == 20 )
PlaceAtPC "You_Nwah_009_Female" 1 128 2
endif

elseif ( nwah == 21 )
PlaceAtPC "You_Nwah_010_Female" 1 128 2
endif

elseif ( nwah == 22 )
PlaceAtPC "You_Nwah_011_Female" 1 128 2
endif

elseif ( nwah == 23 )
PlaceAtPC "You_Nwah_013_Male" 1 128 1
endif

elseif ( nwah >= 24 )
Return
endif


End
Lobo de hielo Mar 1, 2022 @ 3:57pm 
Congratulations. Pleased for you.


Originally posted by LexCondran:
Originally posted by slayor3000:
The link is to a very old thread, but you will find the 4th answer down they give how they created a summon script.
http://www.gamesas.com/how-make-summon-spell-t16437.html

dude, there is 1 mod i really really want
i want to mod the inventory UI to add Ingredients and books to their own pages
Like how we have All - Weapons - Apparell - Magic - Misc

there has to be a way to split books and ingredients off misc into their own box
UI is beyond me, but check out the UI Epansion mod to see how they have done it.
https://www.nexusmods.com/morrowind/mods/46071
Categories they have are: Weapons, Apparel, Consumables, Ingredients, Tools, Other. You can also search by name and filter.
Its the UI I use. A great QoL mod.
LexCondran Mar 1, 2022 @ 11:57pm 
Originally posted by slayor3000:
Congratulations. Pleased for you.


Originally posted by LexCondran:

dude, there is 1 mod i really really want
i want to mod the inventory UI to add Ingredients and books to their own pages
Like how we have All - Weapons - Apparell - Magic - Misc

there has to be a way to split books and ingredients off misc into their own box
UI is beyond me, but check out the UI Epansion mod to see how they have done it.
https://www.nexusmods.com/morrowind/mods/46071
Categories they have are: Weapons, Apparel, Consumables, Ingredients, Tools, Other. You can also search by name and filter.
Its the UI I use. A great QoL mod.

i got into OpenMw, and it actually comes with a search filter

--https://openmw.org/downloads/

and textures

https://www.nexusmods.com/morrowind/mods/46221
LexCondran Mar 5, 2022 @ 1:07pm 
i posted the mod to nexus mods
https://www.nexusmods.com/morrowind/mods/50847/

i made about 4 scripts
1 for the bell
1 for the scrib mites
1 for creature random stats/scaling
and 1 for enemy nolore scaling and nwahs
Vashra Mar 6, 2022 @ 10:36am 
Originally posted by LexCondran:
Originally posted by slayor3000:
The link is to a very old thread, but you will find the 4th answer down they give how they created a summon script.
http://www.gamesas.com/how-make-summon-spell-t16437.html

dude, there is 1 mod i really really want
i want to mod the inventory UI to add Ingredients and books to their own pages
Like how we have All - Weapons - Apparell - Magic - Misc

there has to be a way to split books and ingredients off misc into their own box

You might like https://www.nexusmods.com/morrowind/mods/46071 -- it's one of my favorite mods. There are a LOT of really great mods over at Nexus.

It still lumps books in with "other," but it's pretty darned easy to see a book vs. a bowl. It also splits out weapons, armor/clothing, tools/apparatus, ingredients, potions/consumables, etc. And it has a search function so if you're carrying 50 different ingredients, you can type "hound meat" or whatever into the search box.
LexCondran Mar 6, 2022 @ 12:03pm 
Originally posted by Vashra:
Originally posted by LexCondran:

dude, there is 1 mod i really really want
i want to mod the inventory UI to add Ingredients and books to their own pages
Like how we have All - Weapons - Apparell - Magic - Misc

there has to be a way to split books and ingredients off misc into their own box

You might like https://www.nexusmods.com/morrowind/mods/46071 -- it's one of my favorite mods. There are a LOT of really great mods over at Nexus.

It still lumps books in with "other," but it's pretty darned easy to see a book vs. a bowl. It also splits out weapons, armor/clothing, tools/apparatus, ingredients, potions/consumables, etc. And it has a search function so if you're carrying 50 different ingredients, you can type "hound meat" or whatever into the search box.

been messing with my own abomination of a script to add scaling to enemies
randomly adds bonus health, size, agi spd luck wil str based on your level
i was wondering if i could make it global
then every single enemy in the game would gain its buff
Lobo de hielo Mar 6, 2022 @ 12:48pm 
Sounds like you are already past the first link about basic scripting.
The second link is a collection of a lot of script examples, you might find something of use in there.

https://en.uesp.net/wiki/Morrowind_Mod:Scripting_Basics

https://en.uesp.net/wiki/Morrowind_Mod:Morrowind_Script_Library
LexCondran Mar 6, 2022 @ 1:46pm 
Originally posted by slayor3000:
Sounds like you are already past the first link about basic scripting.
The second link is a collection of a lot of script examples, you might find something of use in there.

https://en.uesp.net/wiki/Morrowind_Mod:Scripting_Basics

https://en.uesp.net/wiki/Morrowind_Mod:Morrowind_Script_Library

just been screwing around with scripts, looking at old scripts in the game
learning a bit by bit

the real thing is dialogue
i wanted to figure out dialogue then + scripts to make quests
add random loot, scaled on level or choices
bethesda really never went the player choice direction in most games
add loot based on your preffered weapon, stats, level
some things in oblivion and skyrim kind of had it, but the devs never tried

i just feel like they put out a vanilla experience and we add sprinkles

i dont even know the full extent of the scripting
but the more you learn the more you can do

had morrowind for like 20 years, i feel ancient now
its still more interesting because they removed so much in oblivion and skyrim
Lobo de hielo Mar 6, 2022 @ 2:38pm 
Yep. Had it 20 years and just messed with modding a little now and again.
If you are looking to do quests, then try this basic tutorial, it should show a lot of what you need to do.
http://www.themcnews.com/Quest_tut.pdf
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Date Posted: Feb 28, 2022 @ 4:28am
Posts: 12