Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I just installed the list called one day modernization, it has a nearly 7 hour long video that shows installation ontop of the written guide for that particular mod list. It has some graphical mods and gameplay mods but doesnt go too heavy on either. Keeping the morrowind experience while still greatly expanding on the amount of content in the game.
I would suggest playing vanilla with both, even for just 30 minutes to see what you would like changed and not go for "packs" of mods. You could end up with a lot you did not want.
Very easy to add just 10 to 15 mods and alter the look completely, depending on what you want.
I actually get better fps using MGE XE, but that is my pc. Different for everyone.
Finesse the CFG file for OpenMW there is tons of stuff that you should tweak. Object paging and cell loading to name a few setup your shader maps correctly and distant land properly.
There is a whole slew of stuff in the cfg's like the main one settings.cfg basically the whole thing is to be tailored to your computer and you need to spend time referencing the wiki and tweaking it. You will even find flags you can set by reading the wiki because not all of it is in there by default. https://openmw.readthedocs.io/en/stable/reference/modding/settings/
Mods that are considered must haves regardless of what methods you use to run the game.
the mods also in load order:
- Patch for purists
- Correct meshes
- Morrowind optimization patch
- Project Atlas
Mods that are good outside of OpenMW
- Morrowind code patch
https://www.youtube.com/watch?v=wwwaXcuaUOo
Some people asking for the same video for the total overhaul mod package 😂.
personalty If i was trying to follow a guide and the person was so long winded it took like 4 paragraphs and a life story to explain something that could be done in one sentence all the while stopping to acknowledge the stream audience every 2 seconds. Then also two people are constantly talking over each other and finishing each others sentences i would click off pretty fast.
very bad form tbh when trying to relay infomation to somone who is new to Morrowind Modding lol which can be daunting to new players becasue its Morrowind this stuff is easy but if it was more nitty gritty side to modding this game then yeah big deal no one has time for sharing my buku gamer life to the world because watch my stream and sub.
They also constantly keep going of topic which personally to me makes me click away from a learning aid or ref tool if the cohesion is not very good to begin with.
the guy keeps puckering his lips at intervals im not sure what its called but when someone rest when they talk like how some ppl say umm a lot as they talk which is really triggering and pretty abrasive to listen to also.
I know i sound negative here but fk it my 2 cents and i can think feel and say what ever i feel like. This video would trigger me pretty quick its the honest truth and if i was trying to follow it because i was new to modding the game i would click that sht of real fast and go to the next guide that can sum it up in 20 minutes or less because its not very concise and grounded this one.
Plus who wants to watch a 6 hour video about modding? Retention rate is going to be probably 45 minutes at most for this sort of topic.
you're not wrong though, i didnt bother with it at all
i cant figure out, and my attention span is like 5 seconds
i just wanted to get a grass mod but gave up bothering with it
tried a ui mod, but deleted it because i couldnt move it back to the bottom left
mods are great, but they are all too much work
I use MGE XE, but if you going OpenMW that is the choice you made and I will try to make it simpler.
How to install mods (Just 1 page)
https://openmw.readthedocs.io/en/stable/reference/modding/mod-install.html
14 of these 15 mods are all compatible and for graphics (MGE XE is of course not compatible).
https://www.thegamer.com/morrowind-best-looking-graphics-mods-2022/
There are lots of "immersion" mods, but some will alter a true vanilla playthrough, so I was not going to include any, but:
https://docs.google.com/document/d/19n-4coZka9hcvzaufWSuv-SVbwHplXyhCE7BAhuzxUA/edit#
That is a link to "Morrowind Immersive Overhaul [Alpha Release]
A Lore-friendly OpenMW Overhaul Guide".
Personally if starting out again (20 years too late), I would go for all the graphics mods and 2 or 3 "immersive" mods to begin with.
Who knows, maybe in a year you will be putting out your own list of the best.
If you can go through a 6 hour video, damn, you could have done all the above and be playing before the video finished.
Which ever mods you choose, I hope you enjoy.
Things i try to add are a blood mod ( blood and gore with retexture and the third one i don t remember), and i try to find an HUD UI mod, i like open HUD mod picture but it seems to have some problem with openw.
If you guys now a good sky UI or Health bar mod for character and target that works with openw it would be cool :)
Thx again