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Either make a short duration "fortify personality" spell or use Telvanni Musk Oil or any other fortify personality potions or use speechcraft.
Make sure you do not have any disease which will affect disposition of npc's towards you.
more than 100
I have to check if I am sick because I was on long trip betwen first mags guild and caves where I am supossed to convice other mag to join our guild or simply kill him and take loan off other character on the way there; and i was fighting with mage/necromancer and assasin on my long way there so maybe something happened according to this..
there are 4 npcs and every starts with smt like "We dont want your kind around here" or "I dont like you go away"
2 of them (excluding main mages guild quest character) say something like this and conversation is done without any of mine replies with other i can try to ask about smt and then they respond with something like please leave me alone
I can't even ask some of them about who they are neither about rumours recently
If you like me just like to talk to random NPCs, invest into illusion and speechcraft. You can even befriend random bandits, vampires and ash ghouls. Sometimes you may find interesting dialogues.
wow thats nice to know
and no they are not random npcs, I have specific quest from mages guild with 2 of them
It is all I have ever needed for those 2 quests when playing mage.
Everyday when I play a bit I get only more and more concerns
Most important is there any spell guide or something? Because I wanted to buy some new spells via my 1700 coins and I don't relly get their descpritions; the worst part are some spells with *specific* names and more **specific** icons without further descriptions. I ended up confused 3 times already and tried to progress thru story as much as I can with my already build
Mods. I started configuring mpa? mpa i guess - only to findout that some links are overdated and some discusion about opemw vs mpa from about 2015 and now I am wondering are the mods worth of picking up? and if yes which one and why?
To find out more, an example "Swift Swim". Click on the spell effect and it takes you to which spells have that effect in game. Click on Swift Swim again, the one above the 2 spells, this takes you to a page explaining what it does and how it works.
You are talking about Mcp not Mpa?
If so then you need that to use Mwse (Morrowind Script Extender). Now this all comes down to what type of mods you would like. There is a UI Expansion mod which improves the UI considerably.
Do you want to rename your soul gems so they all group together? Do you want to have moveable storage?
There are a lot (I mean a lot of mods).
There is a Modathon every year, where you get some great mods, from QoLs' to some fantastic dungeons, quests, textures. Go to Nexus, click on "explore all mods"(right hand side a little way down), goto "refine results", in "tags must include" start typing modathon, you can now check all the best mods from the last few years, just click on which one to check through.
In description of the mod it will say if it needs Mcp/ Mwse or OpenMW, if not there it can be used in Vanilla.
If you find mods you like and want to have, then check the requirements. Now you can decide Mcp/Mwse or OpenMW.
Theres an option to not use MCP nor OpenMW, only MGE for screen res support.