The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Vashra 5 feb, 2022 @ 8:47
Anyone wanna explain Project Atlas to me like I'm 5?
Ok.

Skyrim got me into modding mostly because SkyrimSE is unstable and buggy a.f. without being patched and modded and so on. At one point, I had 248 mods running and playing nicely together thanks to Wyre bash for SkyrimSE and a lot of free time on my hands. I'm not *great* at modding, but I'm not an idiot either....

And now here I am with Morrowind, finding the same problems, where I can't even get the game to a point of being stable enough to *play* without a CTD unless I mod it up.

Fine.

It *seems* stable as-is, but all the literature out there says I should really want to get Project Atlas working in order to "really" improve performance and make the game "pretty" and blah blah blah.

But Project Atlas hates me.

Every time I try to install it and run the batch files, the batch files throw fits.

At this point, I've got what appears to be a stable game with the following stuff going:
Basic Morrowind/Bloodmoon/Tribunal
Morrowind Code Patch (and Skunk work beta fixes)
4gb patch
MGE XE (which includes MWSE 2.1 which I have confirmed is working optional sky mod running etc.)
Patch for Purists
Correct UV Rocks (which MOP says to install before his patch)
Morrowind Optimization Patch

I have a few other things installed like, Better Dialogue Font, and Bitter Coast Sounds, but those should have precisely zero bearing on Atlas.

Atlas has one readme buried somewhere in the download which says I need Glow in the Dahrk first, but Atlas is also barfing whether I install that or not. At this point, I haven't reinstalled Glow in the Dahrk yet, because I *can* play with my setup thus far, but I "get" that it's required (?) to run Atlas.

Mod manager would be Vortex, if I bother to install it, but I resent that what should be a simple "drop these files, meshes, and textures into their requisite folders and run these batch programs" is turning into such a fiasco that I should *need* a mod manager.

Any Atlas users see something I'm utterly missing?
< >
Visar 1-2 av 2 kommentarer
From what I understand of Project Atlas, you do not need to run "all" the .bat files. I thought some were for if you have a mod/patch that required it. So if you run 1 you do not need the game will look for meshes/ textures it does not have.
Hope this is the cause and you get it working for yourself.
Vashra 5 feb, 2022 @ 14:40 
Ursprungligen skrivet av slayor3000:
From what I understand of Project Atlas, you do not need to run "all" the .bat files. I thought some were for if you have a mod/patch that required it. So if you run 1 you do not need the game will look for meshes/ textures it does not have.
Hope this is the cause and you get it working for yourself.

Fumblefarting around reading comments on Nexus has led me to the same conclusion. I'm going to play the "English is my third language, cut me some slack" card, because I feel rather stupid for not figuring that out sooner. ;)
< >
Visar 1-2 av 2 kommentarer
Per sida: 1530 50

Datum skrivet: 5 feb, 2022 @ 8:47
Inlägg: 2