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Fordítási probléma jelentése
But I not I tried to play on my main PC and I got a stange situation - game lags in Seyda Neen.
If I set View distance on middle of high - I find a quite noticeable jagging (let's say it just not pleasant), but in case I set a minimum draw distance (or go inside house) everything is fine.
I don't use visual mods (may bee only morrowind rebirth)
And also - i got tearing in menu when I scroll options with a scrollbar... For insane in control settings - if you scroll the key layout (key bindings) the font starts gradually to be distorted and after some scrolling it becomes an unintelligible thin line (like a spaghettification in the singularity of a black hole☻), and after more scrolling everything becomes normal again
Intel Core i5-2300 2.80GHz
4096 MB
AMD Radeon HD 6700 Series 1024 MB
Gigabyte Ga-H61M-S2V-B3, LGA 1155, Intel H61
Morrowind
Tribunal
Bloodmoon
Rise of House Telvanni
The Undead
MCA
Morrowind Rebirth - Races [Addon]
AreaEffectArrows
bcsounds
master_index
LeFemmArmor
adamantiumarmor
EBQ_Artifact
LGNPC_NoLore
Siege at Firemoth
Fair Magicka Regen 2.0b
LGNPC_SecretMasters_MCA5
Natural Healing
Nasty Camonna Tong
LGNPC_SeydaNeen
LGNPC_GnaarMok_v1_20
LGNPC_AldVelothi_v1_20
LGNPC_Aldruhn_v1_20
LGNPC_MaarGan
LGNPC_HlaOad
LGNPC_Aldruhn
LGNPC_Aldruhn_suppl
LGNPC_Pelagiad
LGNPC_TelMora_v1_30
LGNPC_Khuul_v2_21
LGNPC_VivecFQ
LGNPC_TelUvirith_v1_20
LGNPC_TelUvirith_v1_20_UI
LGNPC_TelUvirith
LGNPC_SecretMasters_v1_30
LGNPC_IndarysManor_v1_51
LGNPC_VivecRedoran
LGNPC_PaxRedoran_v1_20
LGNPC_SoulSicknessPatch_v1_00
Illy's Solsteim Rumour Fix
Encumberance increaser StrX10
aru_signs_en
Ships of the Imperial Navy
No Arrow Weight
LowerFirstPersonSneak
SpeechcraftBalance
Shrines - Restore Health and Cancel Options
RunFaster-Fast
Graphic Herbalism
Magic Diversity 1.0
Distant Thunder
gr_DraugrDiversity
Morrowind Rebirth - Mercenaries [Addon]
Morrowind Rebirth - Game Settings [Addon]
Morrowind Rebirth [Main]
True Skyrimized Torches
XE Sky Variations
FreeTheSlaves!
RealSignposts
entertainers
Mashed Lists
Apel's Rain Replacer [www.nexusmods.com]
Replaces rain with more heavy rain look (compatible with MGE XE). image [staticdelivery.nexusmods.com]
Jas Crosshairs for Morrowind [www.nexusmods.com]
Yep, different crosshairs to pick from (I use the tiny dot). image [staticdelivery.nexusmods.com]
Connary's Texture replacers[www.wolflore.net]
Connary’s Texture Gallery Hlaalu [lifeininkandpixels.com]
Look for "Connarys Great houses - Hlaalu" folder. Copy the mesh and texture folders and paste them in your Morrowind, Data Files folder. (back up your files first). Now you have a great looking Balmora (Balmora buildings). image [www.nexusmods.com]
Arrow De-Nocker [mw.modhistory.com]
Once you have nocked an arrow and drawn in back it has always been impossible to put the arrow away without shooting it (without going into the inventory.) This mod will de-nock your equipped arrow when you press "spacebar."
Meteors 1.2 [mw.modhistory.com]
Occasionally there will be Meteor Showers with unusual density from a specific direction.
Move or Take My Place [www.nexusmods.com]
I've found this mod to be very useful for NPCs blocking doors. It's also good for NPC escort missions. Some NPCs are really stupid when you want them to follow you on a narrow ledge! (Example: The Shrine of the Dead ... Urvel Dulni)
Official Add-ons by Bethesda [download.fliggerty.com]
Files have been double checked to make sure all dirty references are gone (courtesy of logorouge for the link). Only use the Adamantium Armor add-on if you're a filthy casual (cough... Skyrim kiddies).
Lower First Person Sneak Mode [www.nexusmods.com] (I see you have this op)
Lowers your crouch.
Map Deluxe v 1.0 [mw.modhistory.com]
This mod adds a new in-game map of Vvardenfell with more detail than ever before. It doesn't show dungeons, ashlander camps or that sort of thing. The map can be bought from the bookseller at Ald'ruhn. Read the install doc first.
Ministry of truth Bump mapped [www.nexusmods.com]
Daedric Ruins Retexture [www.nexusmods.com]
Dunmer Lanterns Replacer [download.fliggerty.com]
Dwemer Mesh Improvement [www.nexusmods.com]
Telvanni Mesh Improvement [www.nexusmods.com]
Vivec and Velothi Retexture [www.nexusmods.com]
I've found this little mod: https://www.nexusmods.com/morrowind/mods/1570
Since it's dialogue/script-based, it should work just fine with Morrowind Rebirth. I've never used it myself, though.
You can also try Julan, Ashlander Companion, a huge companion quest mod. Having another character with you might make things seem a little more alive. Morrowind Rebirth should come with its own .esp for it, but you'll need to download and install the original mod as well: http://lovkullen.net/Emma/Kateri.htm
Morrowind just runs like garbage. If you want a better framerate, OpenMW is the best way to go about it. The framerate difference is astounding.
In terms of mods OpenMW doesn't support the code patch (because it already implements those fixes and more) and MGE XE. The benefits of using OpenMW outclass those graphical improvements anyway. Aside from MGE XE mods I found everything else to work. There's even a version of Vurt's Groundcover that works with OpenMW (though the mod does not work properly with Rebirth due to landscape changes) though the grass does not sway. Morrowind does not also support the fake bump maps that come with a lot of mods instead opting in for real bump maps. There's a way to convert them though so all it takes is a bit of effort.
I was running Morrowind with Overhaul on an i7 6700k and 1070 graphics card and the game still ran terribly. Using OpenMW greatly improved my subpar framerate to take full advantage of my 144hz monitor even with Overhaul. Without OpenMW I'd drop to sub-20 fps.
Your statements are false. I currently have 16gb of ram and my framerate in morrowind is 100-150. Morrowind is not the problem, the potato computer is the problem.
My computer is far from potato. I too have 16gb of ram but that's overkill for Morrowind since it only uses approx. 3.5GB of RAM and it's not like the other 12~gb of RAM will ever be utilized by the game. I have a great processor but Morrowind only uses one core out of eight so that's some excellent optimization right there. I don't get how my statements are false when you haven't even refuted them properly.
All my claims are from using Overhaul in the vanilla engine and OpenMW and while Overhaul does not work properly in OpenMW (mainly Vurt's Groundcover) the framerate was a major improvement. Just having more RAM won't suddenly give you 100-150FPS in Morrowind.
I really see no reason to not use OpenMW unless you absolutely desire MGE mods. Even then, some have been ported over to OpenMW.
OpenMW (I am using nightly build) - has really great perception of smoothness. Sometimes FPS quite low, but game feels a lot smoother that vanilla morrowind and more over so - MGE XE.
In nightly build they included really cool implementation of distant lands.
It has a working mods load order tool (in the game's launcher), that made my mods work properly (and just broke some others)
And I LOVED preloading feature (the game guesses where are you going to enter - and loads new level in advance e.g. when you are entering the building)
And some mods - required some tweaks in order to get them working (I suppose OpenMW have more strict rules for scripts syntax)
Sometime chrashes on loading - (but can work if you try next time).
MGE XE has better graphics, some cool effects, and it more vanila so mods much more compatible than with OpenMW.
I don't think I'm telling lies when I say Morrowind doesn't run well on modern PC's, especially in certain towns (like Balmora) with graphical enhancements. You can honestly test this yourself. I'm speaking from experience and I'm 100% sure that my shoddy framerate in vanilla was greatly improved by the WIP OpenMW. As mentioned previously I was using Overhaul to test this out which as mentioned previously doesn't work too well with OpenMW due to the current lack of support for certain MGE functions (but the game still worked for the most part with noclip!)
And I'm surprised you think OpenMW isn't that great. For fans to be so dedicated as to rewrite the entire engine for an old game just so more people can experience the game is absolutely amazing. Mac and Linux support (with iOS, Android, Raspberry Pi support planned) and a WIP multiplayer function is really great. I frankly can't wait until OpenMW is capable of surpassing the original engine because that'll be a true accomplishment.
You can watch the FAQ if you want more information, you seem a bit misinformed.
https://www.youtube.com/watch?v=g2PKBD0D9Gw