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Сообщить о проблеме с переводом
My advice would be to check through the mods you would really,really want to install and go from there.
Right now i play in OpenMW 99% and make personal mods only using standard install.
Biggest downside to OpenMW is installing mods has a learning curve id see many not liking,
at first though if i wanted to start a fresh install as fast as possible no troubles OpenMW
has most bugs fixed.
That's precisely why I ask. I want honest and passionate responses from people. The kind of folks I know put considerable time and effort into Morrowind.
That is actually the plan!
Which is why I have a sneaking suspicion that none of those MWSE modders actually play the game. They just screw around with mods. Play 10 hours on the original engine and 10 hours on OpenMW and you'll see how much of a vast improvement OpenMW is to how the game feels. OpenMW goes a long way to lifting Morrowind out of 2002.
Of course, many of these improvements are actually not enabled by default, like the third person features, but you can find the settings easily in the OpenMW documentation.
https://elsid-openmw.readthedocs.io/en/latest/reference/modding/settings/index.html
Tried OpenMW years ago and it totally killed my FPS, the setup for certain things also was a hassle having to alter ini files.
I then went to MGE Xe, easy to set up, great graphics (long distance, shaders, fov, water ripples etc). FPS and gameplay smooth (as smooth as they can be for an ancient notebook).
Less than 2 years ago OpenMW released a major update (remember this is not a finished product) so I tried it out again.
It murdered my FPS especially around towns, doing certain changes meant hunting through read mes and there web site and then altering ini files (remember to write down what you change just in case you want to revert it). Then it started to have compatability problems with a couple of mods which it really should not have done.
I changed back to MGEXE, MCP,MWSE and Lua. Took a day or two to sort out a "chunk size error", but since then I have had no crashes, no stability problems at all.
Graphics are great and easy to setup. MCP changes are simple to do through toggle buttons and hit "patch" (a lot of MCP changes have not been implemented yet by OpenMW and some that have you will have to find the ini part to change. Check OpenMW website to compare where they are at and what ini changes to make if you want).
I will stick to the setup I have now, especially since I now use at least 4 MWSE/LUA mods which I really like.
Will I try OpenMW again? If I am still playing in a few years time and it is a more finished product then most likely yes.
Even though I do not like what they altered about birthsigns I can always find a mod (or make one) to alter it back.
https://steamcommunity.com/app/22320/discussions/0/4679778856506118781/
You need at least 8 years old PC/laptop with dedicated graphics to get 60fps.
Without a doubt, if a hardware is ancient and you have an Intel Graphic integrated or a GeForce 4, then vanilla is the only solution. OpenMW is not even worth a try.
It's a modern engine, for a modern hardware. Not always for the powerful ones, but for modern enough, with multi-core CPU, etc.
OpenMW can be faster than vanilla on some cheap modern devices since use advantages of a new techs.
They can't support legacy and modern hardware at the same time.
If they will support outdated techs, it will damage to all users who will buy a modern PC/laptop/mobile
My notebook might be 8 or 9 years old but I get 60+ FPS on my machine.
Because its "old" does not mean much here as when I bought it (luckily before I lost everything I had and 1 of the few I have bought) it cost a bit.
I7, hd8970M (with 4gb), 16gb ram.
Have also been building my own since the DX486 days, so I think I know what I am doing.
Thank you anyway.
MGEXE + what else I run works perfect for me (60+FPS), OpenMW does not.
Nvidia have better drivers/optimization, maybe.
We are way past that. One of my ram modules alone has more computing power than the entire system that the game would of been designed on back then.
The only reason to go with an outdated engine comes down to what i have been saying in the other thread and that is mod support. Because most of the mods where around before OpenMW it takes a lot longer for them to make the switch.
Not to mention that many of the mods are no longer supported by the mod authors/developers so unless somebody else takes them on then they will be always stuck on vanilla engine.
95% of the modding side of Morrowind works on OpenMw though.
Yeah it should run openmw fine, That gpu is the equivalent of a gtx 780 mobile version.
Vanilla is fine and runs smooth.
On the other hand you really have to tweak OpenMW even on top level enthusiast systems if you want to mod it. Things like optimization patch, project atlas and atlased textures do not go a stray. Then much time spent in the configs tweaking performance.
If you want to be able to use any mod that exists, you will want this set up -
For the cleanest, bug free, crash free, vanilla experience possible.....
Morrowind Code patch (MCP) https://www.nexusmods.com/morrowind/mods/19510
Morrowind Graphics Extender (MGExe) https://www.nexusmods.com/morrowind/mods/41102
Patch For Purists (PFP) https://www.nexusmods.com/morrowind/mods/45096
How to Install MCP and MGEXE - https://www.youtube.com/watch?v=Wd_J5xN3aok&t=59s
Actually, you can't ("to use in vanilla any mod that exists"). There is lot of mods exist that are only compatible with OpenMW or TES3MP.
Natural Character Growth and Decay[www.nexusmods.com], for example.
Lot of graphics mods, etc