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OpenMW engine is very stable. The game almost never crashes. There may be some bugs, but nothing critical.
OpenMW have a lot of Quality-of-Life features that are not implemented in vanilla (like vector fonts, widescreen, easy to alt+tab, window resize feature, etc, etc)..
I never crash, game is stable.
Either OpenMW or MGE XE is good but a patch I believe is really needed. You can (almost always, I cannot) run Patch for Purists and MCP.
I personally also add a couple hundred+ mods to it, but all by itself it is still great.
OpenMW can do everything MGE XE can except for grass and a few of the pp effects atm....and is a full engine rewrite that is staying for the most part 1:1 with the og engine but fixes a lot of oversight, like bugs and broken mechanics etc, is light years ahead of anything else and tbh its like the game is still being worked on by Bethesda with what they are doing.
OpenMW has also been sanctioned by Bethesda to create their open source engine of the game.
imo as soon as they sort out grass maps then there is no reason to use anything but OpeMW + "insert your mod pack here".
Compatibility with popular mods/tools vs OpenMW https://wiki.openmw.org/index.php?title=Category:Mod_compatibility
and this list is the main reason why some go MGE XE/vanilla engine instead https://wiki.openmw.org/index.php?title=Mod_status
https://www.nexusmods.com/morrowind/mods/49391?tab=description
View distance of 1.88, the water shader texture at medium reflect all for perfect performance balance on this laptop atm.
https://www.nexusmods.com/morrowind/mods/49391?tab=description
https://steamcommunity.com/sharedfiles/filedetails/?id=3049312046