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Remember seeing someone do a test on it:
"raising disposition and more notably your Mercantile skill can drastically reduce the price, and make it go from 48 k (40 disposition and 5 Mercantile) to 5.7 k (100 disposition and 100 Mercantile)."
Also remember to have full fatigue when buying/ selling/ making spells at spellmakers.
stuff like this makes me appreciate skyrim more tbh
In Morrowind items with constant effects are rare and it's usually something like +5 acrobatics shoes, or a cursed item with strong negative effects, so you're supposed to mostly rely on charged items. That's the point, it's not Skyrim where there are only constant effects and enchanting services don't even exist.
So the real question is what caused this delusion that you can afford or should have multiple constant effect enchantments.
From the balance perspective, it's one of the money sinks any open world RPG needs.
It will, but there's a twist I won't spoil for you lol.
this of course does not explain how enchanting skill itself works, but enchanting as a skill was vague in every game, probably so that it could be reinvented more easily in future games.
one thing is certain, the sooner we all forget skyrim, the better. a fantasy is only as good as it is cleverly grounded in reality, and skyrim, as a mishmash of looney tunes and pornography, isn't doing any favors for the genre.
I remember downloading it from one of the fan based sites and from someone who was specialising in understanding enchant and also writing specific parts of history in certain parts of Morrowind.
But so many of you are right, people play this game like the hand held you can be a god with enchantments "Skyrim".
This game is a lot older, but a lot more complex and satisfying unless you want to glitch/ cheat all the skills.
Now when new players realise the cost of being a "god", they either turn to the cheats or appreciate what a great game this is and find other ways to get what they want.
No-one can just walk through this game without stopping and considering what to do next.
Love the adventure not the end destination......in real life that would mean you want to rush to your death without enjoying everything before.
And don't hate me guys but i think skyrim actually did somethings better than morrowind , example removing the athletics skill which imo is a meme at this point , i hopped around everywhere in the game , improved AI cause even by 2002 standards the AI is rough in this game , better quest journal , the magicka regen introduction is good imo cause playing vanilla mage is annoying with all the waiting so had to install a mod where it regens according to will power level but other than that i am liking the overall experience more than skyrim simply cause vvardenfell as whole is just better , i don't even mind the slow speeds to be honest cause it makes me appreciate how weird the whole damn island is although hate the cliff racers with a passion now
and everytime this kicks in
https://www.youtube.com/watch?v=THIm8T4YoSE
i get ptsd with that constant screeching
no hard feelings.
just few minor details to consider... always put into consideration how things like,"skyrim actually did somethings better" translate through corporate digestive system. for example...
"removing the athletics skill" - players don't like to travel and explore, let's make them interact with the world through couriers (fallout 4) and randomly popping up messages (oblivion).
"i hopped around everywhere in the game" - let's make everything non interactive background and also make players walk in narrow paths (blades).
"improving ai" - no npc's - no ai - no problems (fallout 76).
"better quest journal" - if customers want iphone features in their immersive medieval fantasy, who are we to object?
morrowind is becoming older every year. it is natural progression of things. but are we truly becoming smarter?
Yeah I definitely prefer journal that looks like journal and contains my character's insight to something resembling an organizer phone app.
That is, I prefer design philosophy that puts immersion before balance and convenience. I guess it's a matter of taste but that's why some people love Morrowind and for some it's better for their sanity to stay away from it. So elitism may seem like someone just being an ♥♥♥♥♥♥♥ but I believe it's often rational
I completely disagree about the journal, the journal style of morrowind was a lot more immersive, i read those journal entries both for directions and for immersion.
Skyrim is an rpg, but a lot more focussed on the action part, the reason why morrowind has so many fans is because the lore was very immersive, the journal was part of that immersion (so was the fast travel network instead of the point and click fast travel of skyrim and oblivion but that is another matter entirely).
Also i hope you remember the dude in the boat when you arrived at Vvardenfell, his name is Jiub, he was a ghost in skyrim, you might want to read up on him on him ;)
There are some artifacts worth over 100k