The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

What's the deal with the Daggerfall unity game?
I've been getting flooded here lately with people jerking off over it, and to be fair it is a good game, but they circle jerk over the map being so big and I'm just kind of like... Really?.. It blows their mind how big it is, but they fail to realize that the lion's share of it, a good 97% isn't used for anything. It's just dead space that repeats.

Very least that's what old school daggerfall is, did the unity port flesh ♥♥♥♥ out or is it just people's minds being blown? I mean yeah, it's cool at first. But after like the first couple of hours just walking the same path with literally nothing changing you end up fast traveling everywhere. If Daggerfall didn't have fast travel it would not of been the cult classic it is now.

I love Julian, I think he's far better then Todd in nearly everyway, but I will never understand his obsession with Procedural Generation with little effort put into it. Desert Bus was cool and all, but it was basically a meme game.
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Showing 1-15 of 28 comments
EtherealVan Mar 28, 2021 @ 7:48pm 
You are correct, I played a bit and yes it's an expanding land of not that much to do. The map is so huge though...
Guts Mar 29, 2021 @ 2:14am 
The unity version fixes a lot of previously bugged dungeons. Most dungeons are now completable. It also removes the horrible fog and increases draw distance. You can download 3d models to make it look even better.

I don't know why people give a ♥♥♥♥ about the overworld of daggerfall. It kind of sucks, and honestly there might as well just be 4 cities for how much all the other ones matter. I think there's only 4 different tilesets for cities anyway.

They fixed character creation min maxing so you can't have max HP, easy leveling and super magic absorption right away. Magicka weakness can cause you to fail to resist spells you cast even if you absorb them, so the free spell exploit is much harder to use.

I mean, if you've never beaten daggerfall it's worth a try for the story at least. There's a lof of elder scrolls lore that won't make much sense without playing it. Also it's free, which never hurts when deciding what to play.
Hidden Legend Mar 29, 2021 @ 2:39am 
I think if fans want to expand Daggerfall's playability they need to expand the tile sets (if that is possible within the program) so that there is more variety, expand the procedural generation list of quests (but make some region unique for flavour), and that's about it. Daggerfall is fine for me, but Morrowind is where my preference is. Impressed with the Unity port and modding like the grass and trees.
//// Mar 29, 2021 @ 4:39am 
"a good 97% isn't used for anything" - this is not necessarily because of procedural generation. for example, it could be because of lack of impactfulness of player character (too little choices, or completely pointless cosmetic choices...), lack of sandbox elements in general, inappropriately written world (what's not the same as bad writing, sometimes games just fail to treat themselves seriously)...
psychotron666 Mar 29, 2021 @ 7:12am 
The unity one basically modernizes much of daggerfall, and there's tons of mods out there for it and new ones being made every day. There's mods that add random encounters and enemy factions fighting eachother in the wilderness for example, to make the world not a completely empty space.
fracs Mar 29, 2021 @ 9:45am 
Originally posted by Vaniity Velvet:
I've been getting flooded here lately with people jerking off over it, and to be fair it is a good game, but they circle jerk over the map being so big and I'm just kind of like... Really?.. It blows their mind how big it is, but they fail to realize that the lion's share of it, a good 97% isn't used for anything. It's just dead space that repeats.

Very least that's what old school daggerfall is, did the unity port flesh ♥♥♥♥ out or is it just people's minds being blown? I mean yeah, it's cool at first. But after like the first couple of hours just walking the same path with literally nothing changing you end up fast traveling everywhere. If Daggerfall didn't have fast travel it would not of been the cult classic it is now.

I love Julian, I think he's far better then Todd in nearly everyway, but I will never understand his obsession with Procedural Generation with little effort put into it. Desert Bus was cool and all, but it was basically a meme game.

Daggerfall Unity at its current state fixed almost all of the bugs and made the game enjoyable and playable for the wider audience. Also there are many mods that improve grathics, sound , some even add new guilds like archeologists etc.
I agree with you that highlighting the size of the map as the main argument to play Daggerfall is a very dumb pont.
For me : Complex character creation and skill system , interesting lore , gigantic dungeons are the reasons to play this game.
RandomDude Mar 29, 2021 @ 12:59pm 
I love Daggerfall, haven't played the Unity version, but the overworld was always a let down yeah - not much to do (not really ANYTHING to do) and fast travel is almost mandatory.

I think procedural generation is great but I also think it should go hand-in-hand with some hard-coded stuff eg when you visit the lands of the Redoran, the architecture is different, and the people have a different skin colour but everything else is the same. You can travel to anywhere in Daggerfall, and the guilds are the same, the banks are the same, the orders are the same - basically there is nothing to distinguish each place as far as I'm aware.

Travelling to a different part of the world means you might be without your bank account but that's pretty much it. Having extra content means extra work of course.

The idea of owning a ship or house is cool but you don't do anything with them - the ship is just for free sea travel... wouldn't it have been cool if you could actually sail it and there would be stuff that happens only on the sea? Again - lots of extra content needed to make it actually good.
Last edited by RandomDude; Mar 29, 2021 @ 1:01pm
MonkeyMummyMoney Mar 29, 2021 @ 5:55pm 
Originally posted by RandomDude:
I love Daggerfall, haven't played the Unity version, but the overworld was always a let down yeah - not much to do (not really ANYTHING to do) and fast travel is almost mandatory.

I think procedural generation is great but I also think it should go hand-in-hand with some hard-coded stuff eg when you visit the lands of the Redoran, the architecture is different, and the people have a different skin colour but everything else is the same. You can travel to anywhere in Daggerfall, and the guilds are the same, the banks are the same, the orders are the same - basically there is nothing to distinguish each place as far as I'm aware.

Travelling to a different part of the world means you might be without your bank account but that's pretty much it. Having extra content means extra work of course.

The idea of owning a ship or house is cool but you don't do anything with them - the ship is just for free sea travel... wouldn't it have been cool if you could actually sail it and there would be stuff that happens only on the sea? Again - lots of extra content needed to make it actually good.
I get why players are kind of thrown off by it and mesmerized. But, they fixate on objectively the worst part of the game. As boring as No Man Sky was on Launch, that's pretty much how DaggerFall's overworld is.

Procedural generation is fine and all, but I prefer more handcrafted maps. No reason Julian couldn't of done A mixture of the two. Shrink the map by like 75% (That sounds like a lot, but it would still be bigger then Morrowind, Oblivion and Skyrim combined.) to something that a person can realistically work with, do procedural generated Dungeons and Towns and what not on the master copy of the game then go through and edit those areas by hand to flesh them out.

That way you get the best of both worlds there. But yeah, Daggerfall would of benefited from someone telling Julian to just scale it back. lol

I mean, the pro of having such a cartoonishly large map is modders would probably never have to worry about conflicts.
Putt Mar 29, 2021 @ 10:36pm 
Originally posted by N473:
The unity version fixes a lot of previously bugged dungeons. Most dungeons are now completable. It also removes the horrible fog and increases draw distance. You can download 3d models to make it look even better.

I don't know why people give a ♥♥♥♥ about the overworld of daggerfall. It kind of sucks, and honestly there might as well just be 4 cities for how much all the other ones matter. I think there's only 4 different tilesets for cities anyway.

They fixed character creation min maxing so you can't have max HP, easy leveling and super magic absorption right away. Magicka weakness can cause you to fail to resist spells you cast even if you absorb them, so the free spell exploit is much harder to use.

I mean, if you've never beaten daggerfall it's worth a try for the story at least. There's a lof of elder scrolls lore that won't make much sense without playing it. Also it's free, which never hurts when deciding what to play.
Love how your profile is disabled for comments. Can't take what you dish out ay?
Guts Mar 30, 2021 @ 12:30am 
Originally posted by putt:
Love how your profile is disabled for comments. Can't take what you dish out ay?
You need to dig into my profile and comment on it for some reason? I don't dive into other people's profiles unless they're on my friends list, so I have it set the same. But whatever, man. We can talk here.
Teralitha Mar 30, 2021 @ 4:30am 
Daggerfall is still fun to play.
//// Mar 30, 2021 @ 5:49am 
Originally posted by Vaniity Velvet:
Originally posted by RandomDude:
I love Daggerfall, haven't played the Unity version, but the overworld was always a let down yeah - not much to do (not really ANYTHING to do) and fast travel is almost mandatory.

I think procedural generation is great but I also think it should go hand-in-hand with some hard-coded stuff eg when you visit the lands of the Redoran, the architecture is different, and the people have a different skin colour but everything else is the same. You can travel to anywhere in Daggerfall, and the guilds are the same, the banks are the same, the orders are the same - basically there is nothing to distinguish each place as far as I'm aware.

Travelling to a different part of the world means you might be without your bank account but that's pretty much it. Having extra content means extra work of course.

The idea of owning a ship or house is cool but you don't do anything with them - the ship is just for free sea travel... wouldn't it have been cool if you could actually sail it and there would be stuff that happens only on the sea? Again - lots of extra content needed to make it actually good.
I get why players are kind of thrown off by it and mesmerized. But, they fixate on objectively the worst part of the game. As boring as No Man Sky was on Launch, that's pretty much how DaggerFall's overworld is.

Procedural generation is fine and all, but I prefer more handcrafted maps. No reason Julian couldn't of done A mixture of the two. Shrink the map by like 75% (That sounds like a lot, but it would still be bigger then Morrowind, Oblivion and Skyrim combined.) to something that a person can realistically work with, do procedural generated Dungeons and Towns and what not on the master copy of the game then go through and edit those areas by hand to flesh them out.

That way you get the best of both worlds there. But yeah, Daggerfall would of benefited from someone telling Julian to just scale it back. lol

I mean, the pro of having such a cartoonishly large map is modders would probably never have to worry about conflicts.

what you are missing (deliberately or not) here is that you are comparing a game from 1996 with a game from 2016 like they are on the same weight category.

while having rapid change of technology of past 25 years in mind, is this fact in favor of daggerfall or what?
Last edited by ////; Mar 30, 2021 @ 5:51am
MonkeyMummyMoney Mar 30, 2021 @ 7:55am 
Originally posted by ////:
what you are missing (deliberately or not) here is that you are comparing a game from 1996 with a game from 2016 like they are on the same weight category.
No, I get it perfectly. It was huge for it's time, but people back then weren't easily entertained mongoloids. The criticism I have for Daggerfalls Overworld was very much common back then as well. You also had dungeons that were literally impossible to finish, dungeons that felt like they were impossible to finish (They were ♥♥♥♥♥♥♥ huge and used the exact same textures for everything, Add hidden doors into the mix and you had a real test of patience) and good lord was it buggy.

psychotron666 Mar 30, 2021 @ 7:59am 
Originally posted by Vaniity Velvet:
Originally posted by ////:
what you are missing (deliberately or not) here is that you are comparing a game from 1996 with a game from 2016 like they are on the same weight category.
No, I get it perfectly. It was huge for it's time, but people back then weren't easily entertained mongoloids. The criticism I have for Daggerfalls Overworld was very much common back then as well. You also had dungeons that were literally impossible to finish, dungeons that felt like they were impossible to finish (They were ♥♥♥♥♥♥♥ huge and used the exact same textures for everything, Add hidden doors into the mix and you had a real test of patience) and good lord was it buggy.

Yeah like said above, the unity mod fixes these glitches. And there's lots of mods that change the overworld, adding mountains and hills and valleys etc, and mods that just add stuff to the overworld to give it a point.
The unity mods have only been a thing for like 8 months or something, so it's still fresh and there's lots of mods added. I'd suggest checking them out and doing a replay of daggerfall, really makes the game much more enjoyable.
MonkeyMummyMoney Mar 30, 2021 @ 8:05am 
Originally posted by psychotron666:

Yeah like said above, the unity mod fixes these glitches. And there's lots of mods that change the overworld, adding mountains and hills and valleys etc, and mods that just add stuff to the overworld to give it a point.
I looked it up, The Archeologist Guild has been in every Elder-Scrolls in some shape or form (And we aren't talking cheap throw away mods either!) I'm extremely surprised that the entire guild hasn't just been made canon at this point.
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Date Posted: Mar 28, 2021 @ 6:52pm
Posts: 28