The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Stunted Magicka
Hey everyone <333

Just starting a new game because Im bored, I wanted to play a mage and I pick the Atronach sign which has "Stunted Magicka" and its a pain in the ass!
Anyone know if theres a console command to remove it by chance?

XoxoXO
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10 yorumdan 1 ile 10 arası gösteriliyor
Try this:
"To change your birthsign in Morrowind press ~ to get the console window up, then type enablestatreviewmenu and hit enter. Use the window that pops up to change your birthsign then click OK".

Atronach is quite OP'ed for the right build.
Of course a good level of alchemy is always handy or visit the temple and fill up your magicka.
There's few mods that add regen magician enchantment. Try them out.
Some of them are quite immersive. As a spell they restore same amount they cost, but you can put them as an enchantment on something like tower shield.

Also you can abuse summon ancestors ghost spell. Summon-beat him-absorb his spells.

And you can make custom restore magicka spell by draining your intelligence to 0 for 1 second with a custom spell. No mods needed.
why stop at just one ghost you can make customs spells and summon just about the whole table of summons. Mace of molag bal those fools down.

No need for crumby mods that break the whole point of being Attro
First you have Atronach birthsign, summoning Ancestor ghosts is time consuming and boring.
Secondly if you play with either MCP or OpenMW that glitch exploit was removed.
İlk olarak slayor3000 tarafından gönderildi:
First you have Atronach birthsign, summoning Ancestor ghosts is time consuming and boring.
Secondly if you play with either MCP or OpenMW that glitch exploit was removed.

Pretty sure that the Ancestor Ghost trick absorption trick still works in MCP and OpenMW. The Drain Intelligence exploit meanwhile was definitely removed by MCP.

The Ghost method is quite tedious however. I find these methods to be less annoying if you're an Atronach user:

1. Dabble in Alchemy, and make Restore Magicka potions (you don't need to be an Atronach user to do this but I guess it's more important for them). 30 Alchemy is enough to make Restore Magicka potions with restocking ingredients. Ajira sells Comberry, Nalcarya sells Frost Salts.

2. Use the Atronach absorption buff for magicka restoration ONLY for Shrines. Most Shrines have had their shrine buff Magicka cost artificially reduced to 1, so for the majority of Shrines this won't work. But there are notable exceptions, and they are: St Rilm (Rilm's Grace), St Seryn (Seryn's Shield), St Veloth/Tribunal (Almsivi Restoration), and Imperial Cult Altars (Restore Attributes). Easiest one to access is probably the Imperial Altar in Ald'ruhn Mages Guild.

Use the Shrines when in town, use potions when out in the field. Definitely less tedious and contrived than using a Ghost.

(I maaaaay be working on a Morrowind Magic System guide for Steam and recently wrote a Chapter about all of this lol).
En son The Flying Rodent tarafından düzenlendi; 3 Ağu 2021 @ 12:08
Sorry miscommunication here, I was on about the draining intelligence glitch. Which is why I said firstly and then secondly. Not very clear, I can see that now.

I actually use Atronach birthsign on all mage builds, even BattleMages, goes excellent with an Orc.
İlk olarak slayor3000 tarafından gönderildi:
Sorry miscommunication here, I was on about the draining intelligence glitch. Which is why I said firstly and then secondly. Not very clear, I can see that now.

I actually use Atronach birthsign on all mage builds, even BattleMages, goes excellent with an Orc.

My read on the sign is that if anything it's 'more' powerful on a half-caster than it is on a full caster. If you take Atronach on a melee character that uses support magic (like a Battlemage), then often you can complete a whole adventuring cycle without even resorting to a Ghost or a potion, and still get the benefit of effecting of "blocking 50% of incoming spells".

If you, say, clear a dungeon with primarily melee, and only use spells for things such as Healing and the obligatory teleport back to base, you often won't even go through your whole Magicka bar. Then once you're back in town, simply visit a Shrine and poof, Magicka back to full.

A Pure Mage meanwhile is almost totally reliant on spellcasting, and so they are more likely to require potions (or resting, int he case of non-Atronach users) whilst out in the field.
Yeah it still works in openmw because i do it in openmw all the time.

summons magicka tap is what i choose to call it. Is good for when you just need a top up non fight. It is still good in a fight because it means more chance to spell absorb either way and multiple summons are going to AOE your opponent down pretty fast so its benefits all around.

Just switch to Mace of Molag Bal mid fight and wack your opponent. Unless its some boss anyway most will have spells that can reck most enemies pretty quickly.
En son Nebgama tarafından düzenlendi; 3 Ağu 2021 @ 19:11
Basically all the effects of stunted magicka can be negated by learning alchemy. You can make a restore magicka potion that is super powerful and will last one minute which is more than enough for even the most extreme fights. I'd stick with it, and up your alchemy skills.
Stunted magicka is not a problem, without it magicka regenerates only on rest. Rest can be replaced by a potion.
But with the atronach you have double magicka and you absorb spells

But I agree it is not the best sign for a mage. It is an excellent choice for a spellsword or a battle mage who don't rely only on magic.
For me the problem is more the class than the birthsign. Mage is one of the worst classes in the game, good only for altmers who are too dumb to be anything else.
En son Kvinden tarafından düzenlendi; 8 Ağu 2021 @ 2:42
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