The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

The best weapon in the game
Aevar's mace is the best weapon in the game with the highest damage and its balance, but it is also the longest weapon after spears and halberds: the length of the Aevar is 1.60, although all other two-handed hammers are shorter by 10 points, no weapon in the class has such a length, why didn't the developers make a two-handed hold animation, because in fact Aevar is a two-handed weapon, which proves its length? Did they overdo it with the OP?:praisesun:
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Visualizzazione di 46-60 commenti su 87
Messaggio originale di БАТЯ:
Unfortunately, there is no two-handed weapon block in the game, but Aevar allows you to hang up a shield and confidently stay in the crowd of the same werewolves, but I don't understand one thing: how they made the game that the absorption of health can still kill the owner, and instantly, although de jure should not cause damage to the owner, because of which your ebony shaheed staff becomes too dangerous for the owner.

If you yourself are already 100% resistant to Magicka, then these enchantments won’t hurt you. Bretons and Orcs can achieve this fairly easily with Saviours Hide and/or Phynaster Ring.

It also helps to have ‘Agility’ enchantments if you go the ‘Absorb Health Drain Tank’ route, rather than all out Strength, because then you won’t get staggered nearly as much. Damage is lower, but it’s a lot safer.
Ultima modifica da The Flying Rodent; 22 ago 2021, ore 14:14
Messaggio originale di The Flying Rodent:
Messaggio originale di БАТЯ:
Unfortunately, there is no two-handed weapon block in the game, but Aevar allows you to hang up a shield and confidently stay in the crowd of the same werewolves, but I don't understand one thing: how they made the game that the absorption of health can still kill the owner, and instantly, although de jure should not cause damage to the owner, because of which your ebony shaheed staff becomes too dangerous for the owner.

If you yourself are already 100% resistant to a Magicka, then these enchantments won’t hurt you. Bretons and Orcs can achieve this fairly easily with Saviours Hide and/or Phynaster Ring.

It also helps to have ‘Agility’ enchantments if you go the ‘Absorb Health Drain Tank’ route, rather than Strength, because then you won’t get staggered nearly as much. Damage is lower, but it’s a lot safer.
I made several dozen potions to absorb spells and drank them in one gulp, which didn't help, maybe it's true, but choosing one of two races for this and losing the opportunity to wear an ebony chain mail is a dubious pleasure.
Messaggio originale di БАТЯ:
Messaggio originale di The Flying Rodent:

If you yourself are already 100% resistant to a Magicka, then these enchantments won’t hurt you. Bretons and Orcs can achieve this fairly easily with Saviours Hide and/or Phynaster Ring.

It also helps to have ‘Agility’ enchantments if you go the ‘Absorb Health Drain Tank’ route, rather than Strength, because then you won’t get staggered nearly as much. Damage is lower, but it’s a lot safer.
I made several dozen potions to absorb spells and drank them in one gulp, which didn't help, maybe it's true, but choosing one of two races for this and losing the opportunity to wear an ebony chain mail is a dubious pleasure.

Spell Absorption doesn’t protect against Reflect spell. Not to mention that it stacks geometrically based off of ‘missing Dpell Absorption’, not linearly, meaning that the ‘only way’ to obtain 100% spell absorption is to have one, solid, Spell Absorption Effect.

Bretons with Ebony Mail + Wraithguard + Phynaster Ring can also manage 100% Magicka Resistance. Orcs need the odd Custom Enchantment to get there if they’re wearing Ebony Mail, as do other races.
Ultima modifica da The Flying Rodent; 22 ago 2021, ore 14:30
Messaggio originale di The Flying Rodent:
Messaggio originale di БАТЯ:
I made several dozen potions to absorb spells and drank them in one gulp, which didn't help, maybe it's true, but choosing one of two races for this and losing the opportunity to wear an ebony chain mail is a dubious pleasure.

Spell Absorption doesn’t protect against Reflect spell. Not to mention that it stacks geometrically, not linearly, meaning that the ‘only way’ to obtain 100% spell absorption is to have one, solid, Spell Absorption Effect.

Bretons with Ebony Mail + Wraithguard + Phynaster Ring can also manage 100% Magicka Resistance. Orcs need the odd Custom Enchantment to get there if they’re wearing Ebony Mail, as do other races.
Unfortunately, the Nordling is not on the way with the staff of the shahid.
Messaggio originale di The Flying Rodent:
Messaggio originale di БАТЯ:
I made several dozen potions to absorb spells and drank them in one gulp, which didn't help, maybe it's true, but choosing one of two races for this and losing the opportunity to wear an ebony chain mail is a dubious pleasure.

Spell Absorption doesn’t protect against Reflect spell. Not to mention that it stacks geometrically based off of ‘missing Dpell Absorption’, not linearly, meaning that the ‘only way’ to obtain 100% spell absorption is to have one, solid, Spell Absorption Effect.

Bretons with Ebony Mail + Wraithguard + Phynaster Ring can also manage 100% Magicka Resistance. Orcs need the odd Custom Enchantment to get there if they’re wearing Ebony Mail, as do other races.
For a Nordling, you can collect only 50% of the resistance, without resorting to the choice of other weapons, except for the ebony staff, which means that he can still kill the owner-the Nord.
Messaggio originale di The Flying Rodent:
Messaggio originale di БАТЯ:
I made several dozen potions to absorb spells and drank them in one gulp, which didn't help, maybe it's true, but choosing one of two races for this and losing the opportunity to wear an ebony chain mail is a dubious pleasure.

Spell Absorption doesn’t protect against Reflect spell. Not to mention that it stacks geometrically based off of ‘missing Dpell Absorption’, not linearly, meaning that the ‘only way’ to obtain 100% spell absorption is to have one, solid, Spell Absorption Effect.

Bretons with Ebony Mail + Wraithguard + Phynaster Ring can also manage 100% Magicka Resistance. Orcs need the odd Custom Enchantment to get there if they’re wearing Ebony Mail, as do other races.
And then, if you take the strongest version of the staff with vulnerability to magic, then no resistance will help you in case of reflection of the effect, because you will reduce the resistance by 100% to yourself, this is the staff of the self-killer
Messaggio originale di БАТЯ:
Messaggio originale di The Flying Rodent:

Spell Absorption doesn’t protect against Reflect spell. Not to mention that it stacks geometrically, not linearly, meaning that the ‘only way’ to obtain 100% spell absorption is to have one, solid, Spell Absorption Effect.

Bretons with Ebony Mail + Wraithguard + Phynaster Ring can also manage 100% Magicka Resistance. Orcs need the odd Custom Enchantment to get there if they’re wearing Ebony Mail, as do other races.
Unfortunately, the Nordling is not on the way with the staff of the shahid.

Clearly, lol.

So you’re probably better off with ‘your’ character, to just stick to higher physical damage weapons, given your current setup. And Mace is a nice balance of a lot of factors , particularly seeing as you went with the all-out ‘Fortify Strength’ route.

If you were to make a ‘different’ character however , and use ‘different’ gear set ups, then other weapons ‘may’ be better than using the Mace for certain circumstances. Such as an Enchanted weapon with an Absorb Health setup on a high-Agility 100% Magicka resistant character, which is slower to kill things but extremely safe to play … and so might be favourable over a Strength brute for, say, perma death no-reload Max Difficulty runs! ;)

I’d say that ‘brute force melee’ is still the most reliable approach, given that again, Bethesda seemed adamant that they wanted to knee cap magic users in the Expansions (60% reflect, tons of elemental/Magicka resistance vs ‘no difference for melee characters’). It’s honestly just a lot easier for a mage to pick up a weapon and drink a keg of Sujamma to fight some enemies (eg Gedna) than it is to, say, cast the spells they’ve been relying the whole game.
Ultima modifica da The Flying Rodent; 22 ago 2021, ore 14:46
Messaggio originale di The Flying Rodent:
Messaggio originale di БАТЯ:
Unfortunately, the Nordling is not on the way with the staff of the shahid.

Clearly, lol.

So you’re probably better off with ‘your’ character, to just stick to higher physical damage weapons, given your current setup. And Mace is a nice balance of a lot of factors , particularly seeing as you went with the all-out ‘Fortify Strength’ route.

If you were to make a ‘different’ character however , and use ‘different’ gear set ups, then other weapons ‘may’ be better than using the Mace for certain circumstances. Such as an Enchanted weapon with an Absorb Health setup on a high-Agility 100% Magicka resistant character, which is extremely safe to play.

I’d say that ‘brute force melee’ is still the most reliable approach, given that again, Bethesda seemed adamant that they wanted to knee cap magic users in the Expansions (60% reflect, tons of elemental/Magicka resistance vs ‘no difference for melee characters’). It’s honestly just a lot easier for a mage to pick up a weapon and drink a keg of Sujamma to fight some enemies (eg Gedna) than it is to, say, cast the spells they’ve been relying the whole game.
this is what I was talking about: balance and practicality. The staff for magic is 2 extremes: either you do only absorption without vulnerability to magic and get disgusting damage on any opponent with resistance, or you enchant for absorption and vulnerability to magic, but you die in the case of repeated reflection, although you can also not do damage at all to the same lich or Gaenor with dwarfs, the good old hand-to-hand fight rules. In the same Dark souls, I always took pure physics, for example, zweihander and easily ran NG +7, as in any other parts of the game, by the way, physical damage is the most powerful there.
Messaggio originale di The Flying Rodent:
Messaggio originale di БАТЯ:
Unfortunately, the Nordling is not on the way with the staff of the shahid.

Clearly, lol.

So you’re probably better off with ‘your’ character, to just stick to higher physical damage weapons, given your current setup. And Mace is a nice balance of a lot of factors , particularly seeing as you went with the all-out ‘Fortify Strength’ route.

If you were to make a ‘different’ character however , and use ‘different’ gear set ups, then other weapons ‘may’ be better than using the Mace for certain circumstances. Such as an Enchanted weapon with an Absorb Health setup on a high-Agility 100% Magicka resistant character, which is slower to kill things but extremely safe to play … and so might be favourable over a Strength brute for, say, perma death no-reload Max Difficulty runs! ;)

I’d say that ‘brute force melee’ is still the most reliable approach, given that again, Bethesda seemed adamant that they wanted to knee cap magic users in the Expansions (60% reflect, tons of elemental/Magicka resistance vs ‘no difference for melee characters’). It’s honestly just a lot easier for a mage to pick up a weapon and drink a keg of Sujamma to fight some enemies (eg Gedna) than it is to, say, cast the spells they’ve been relying the whole game.
one problem remains: a f u c k i n g live dart that kills you with one hit, dealing more than 700 damage with maximum protection from heavy armor (the developers are d e g e n e r a t e s), what were they thinking about when making a f u c k i n g dart for 110 damage, but here you can put on a Marara ring and see what will happen, I think there will definitely be no instant killing with such a ring.
The vast majority of opponents in Morrowind are not resistant to Magicka; there’s only a small handful (third-gen Spriggans, Gedna Relvel, Gaenor if you’re unlucky). It’s mainly the extreme prevalence of Reflect in Morrowind that makes it hard for magic users.

Bethesda noted this and toned down reflect significantly in Oblivion, and removed the effect entirely in Skyrim.

Melee is ‘generally’ the most reliable method of killing opponents in the ‘melee/magic’ type games. It kind of has to be , given that characters that specialise in it only have one option (ie ‘hit things’). Magic users tend to have a broader range of options available (in Morrowind they have a ‘huge’ range!), but they’re generally less reliable.
Messaggio originale di БАТЯ:
Messaggio originale di The Flying Rodent:

Clearly, lol.

So you’re probably better off with ‘your’ character, to just stick to higher physical damage weapons, given your current setup. And Mace is a nice balance of a lot of factors , particularly seeing as you went with the all-out ‘Fortify Strength’ route.

If you were to make a ‘different’ character however , and use ‘different’ gear set ups, then other weapons ‘may’ be better than using the Mace for certain circumstances. Such as an Enchanted weapon with an Absorb Health setup on a high-Agility 100% Magicka resistant character, which is slower to kill things but extremely safe to play … and so might be favourable over a Strength brute for, say, perma death no-reload Max Difficulty runs! ;)

I’d say that ‘brute force melee’ is still the most reliable approach, given that again, Bethesda seemed adamant that they wanted to knee cap magic users in the Expansions (60% reflect, tons of elemental/Magicka resistance vs ‘no difference for melee characters’). It’s honestly just a lot easier for a mage to pick up a weapon and drink a keg of Sujamma to fight some enemies (eg Gedna) than it is to, say, cast the spells they’ve been relying the whole game.
one problem remains: a f u c k i n g live dart that kills you with one hit, dealing more than 700 damage with maximum protection from heavy armor (the developers are d e g e n e r a t e s), what were they thinking about when making a f u c k i n g dart for 110 damage, but here you can put on a Marara ring and see what will happen, I think there will definitely be no instant killing with such a ring.

I’d say that they weren’t thinking about combat balance, lol.

You can’t compare Morrowind to a game like Dark Souls. It’s more like Baldurs Gate, where the emphasis is on world building and story rather than combat balance … which just so happens to have a 3d third-person engine instead of top-down. The game still has dice roll hit chance mechanics in it, which is a hangover from D&D dice combat.

That said: give me a game where they allow you to jump the length of the map. Can’t get that mechanic anywhere but Morrowind. 😉
Ultima modifica da The Flying Rodent; 22 ago 2021, ore 15:03
Messaggio originale di The Flying Rodent:
Messaggio originale di БАТЯ:
one problem remains: a f u c k i n g live dart that kills you with one hit, dealing more than 700 damage with maximum protection from heavy armor (the developers are d e g e n e r a t e s), what were they thinking about when making a f u c k i n g dart for 110 damage, but here you can put on a Marara ring and see what will happen, I think there will definitely be no instant killing with such a ring.

I’d say that they weren’t thinking about combat balance, lol.

You can’t compare Morrowind to a game like Dark Souls. It’s more like Baldurs Gate, where the emphasis is on world building and story, and just so happens to have a 3d third-person engine instead of top-down. The game still has dice roll hit chance mechanics in it, which is a hangover from D&D dice combat.
The souls I gave as a detached example. to learn to make a balance on hand-to-hand weapons, so this is from the Gothic: there is an excellent base damage from weapons, which allows you to fight with pure physical damage without any magic with standard character leveling, which prevented the developers of Morrowind from doing the same, I do not know.
Messaggio originale di БАТЯ:
Messaggio originale di The Flying Rodent:

I’d say that they weren’t thinking about combat balance, lol.

You can’t compare Morrowind to a game like Dark Souls. It’s more like Baldurs Gate, where the emphasis is on world building and story, and just so happens to have a 3d third-person engine instead of top-down. The game still has dice roll hit chance mechanics in it, which is a hangover from D&D dice combat.
The souls I gave as a detached example. to learn to make a balance on hand-to-hand weapons, so this is from the Gothic: there is an excellent base damage from weapons, which allows you to fight with pure physical damage without any magic with standard character leveling, which prevented the developers of Morrowind from doing the same, I do not know.

I’d say they just ‘upped the difficulty’ and left it to players to figure out how to meet it, which in Morrowind most likely means ‘using Alchemy or Enchanted items along with melee’. Again, I doubt they were thinking about specific instances of combat balance.
Isn't there a glitch that lets you one-shot anything with a lockpick or a probe? That's the best weapon in the game...
Messaggio originale di Innocent:
Isn't there a glitch that lets you one-shot anything with a lockpick or a probe? That's the best weapon in the game...

https://www.youtube.com/watch?v=XDrhrpWnvow

This game still manages to amaze me.
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Data di pubblicazione: 20 ago 2021, ore 13:37
Messaggi: 87