The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

The best weapon in the game
Aevar's mace is the best weapon in the game with the highest damage and its balance, but it is also the longest weapon after spears and halberds: the length of the Aevar is 1.60, although all other two-handed hammers are shorter by 10 points, no weapon in the class has such a length, why didn't the developers make a two-handed hold animation, because in fact Aevar is a two-handed weapon, which proves its length? Did they overdo it with the OP?:praisesun:
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Showing 1-15 of 87 comments
Castyles Aug 20, 2021 @ 4:23pm 
It's Sunder, imo. Followed by Hircine's Spear.

Gonna check the mace out. Thanks.
Last edited by Castyles; Aug 20, 2021 @ 4:24pm
Sunder? No, he is a piece of s h i t with a pathetic 70 damage and reach 1.00, Aevar-the best.
Last edited by Старый стрелок; Aug 20, 2021 @ 10:33pm
Sunder:
with my strength of 397, it adds 20, it turns out 417, with this damage is 326, 9, there is no way to change it, and this is with such strength! And he is also very short and the minimum damage for a quick hit is only 10, and Aivar has 30.
Aevar:
with a strength of 397, the damage is 402.3, except for a cold blow, the minimum damage for a light blow is 30, it is also the second longest in the game, there is no better weapon and will not be if you do not climb into mods and a constructor.
The Flying Rodent Aug 21, 2021 @ 4:15am 
https://en.m.uesp.net/wiki/Morrowind:Sunder

https://en.m.uesp.net/wiki/Bloodmoon:Mace_of_Aevar_Stone-Singer

Aevar deals 90 max damage a hit to Sunder’s 70, and has a reach of 1.69 vs Sunder’s 1.0. It also doesn’t require that the wielder use a fancy Dwarven glove to avoid, well, dying.

That said: Sunder weighs a lot less at 40lbs vs a whopping 90 lbs (making Aevar the heaviest weapon in the game I think?). It also swings 50% faster, which means that in terms of raw physical DPS, Sunder deals more damage than Aevar in a battle requiring more than one swing (which are , like, most battles that take place in the expansions, unless your character has some serious strength enhancement and/or an alcohol problem). Pretty sure Sunder is the highest physical DPS in the game, actually.

So yeah, pros and cons I guess. Depends how you define ‘the best weapon’. A lot of veterans tend to like the Ebony Scimitar over either of these, because with 110 Enchant, you can slap a nasty 80 Enchant value Cast When Strike on it, which can include things like ‘Weakness to Magicka 100% + 100 pts Absorb Health’, and only use 1 charge per strike.
Last edited by The Flying Rodent; Aug 21, 2021 @ 4:18am
Originally posted by The Flying Rodent:
https://en.m.uesp.net/wiki/Morrowind:Sunder

https://en.m.uesp.net/wiki/Bloodmoon:Mace_of_Aevar_Stone-Singer

Aevar deals 90 max damage a hit to Sunder’s 70, and has a reach of 1.69 vs Sunder’s 1.0. It also doesn’t require that the wielder use a fancy Dwarven glove to avoid, well, dying.

That said: Sunder weighs a lot less at 40lbs vs a whopping 90 lbs (making Aevar the heaviest weapon in the game I think?). It also swings 50% faster, which means that in terms of raw physical DPS, Sunder deals more damage than Aevar in a battle requiring more than one swing (which are , like, most battles that take place in the expansions, unless your character has some serious strength enhancement and/or an alcohol problem). Pretty sure Sunder is the highest physical DPS in the game, actually.

So yeah, pros and cons I guess. Depends how you define ‘the best weapon’. A lot of veterans tend to like the Ebony Scimitar over either of these, because you can slap a nasty 80 Enchant value Cast When Strike on it, which can include things like ‘Weakness to Magicka 100% + 100 pts Absorb Health’.
the weight of the weapon does not play a role for a developed character, about DPS: as I said earlier, Aevar's light strike deals 30 damage, sander only has 10, and it is very short like a dagger, with this in mind, I can deal 1 or 2 extra blows even when approaching the enemy, and sander will not allow this to be done.
Originally posted by The Flying Rodent:
https://en.m.uesp.net/wiki/Morrowind:Sunder

https://en.m.uesp.net/wiki/Bloodmoon:Mace_of_Aevar_Stone-Singer

Aevar deals 90 max damage a hit to Sunder’s 70, and has a reach of 1.69 vs Sunder’s 1.0. It also doesn’t require that the wielder use a fancy Dwarven glove to avoid, well, dying.

That said: Sunder weighs a lot less at 40lbs vs a whopping 90 lbs (making Aevar the heaviest weapon in the game I think?). It also swings 50% faster, which means that in terms of raw physical DPS, Sunder deals more damage than Aevar in a battle requiring more than one swing (which are , like, most battles that take place in the expansions, unless your character has some serious strength enhancement and/or an alcohol problem). Pretty sure Sunder is the highest physical DPS in the game, actually.

So yeah, pros and cons I guess. Depends how you define ‘the best weapon’. A lot of veterans tend to like the Ebony Scimitar over either of these, because with 110 Enchant, you can slap a nasty 80 Enchant value Cast When Strike on it, which can include things like ‘Weakness to Magicka 100% + 100 pts Absorb Health’, and only use 1 charge per strike.
no ebony saber with an enchantment of at least 100, at least 200 magic, can compete with Aevar because no one will ever reflect the damage of Aevar, any magic on the weapon can not only be reduced by the target's resistance (boars and riders in the blood moon with a 60% chance of reflection and a large resistance), but it is completely reflected and will not cause ANYTHING. Aevar, even with minimal strength, allows you to deal huge damage, although there is no point in neglecting strength, because the game is already too simple and it's just stupid to enchant armor and clothing just for other effects, all I use besides strength is 100% paralysis resistance, the rest gives me a total of 397 strengt which allows quick Aevar strikes to kill more than half of opponents at maximum difficulty. Aevar is the best.
The Flying Rodent Aug 21, 2021 @ 1:22pm 
Originally posted by БАТЯ:
Originally posted by The Flying Rodent:
https://en.m.uesp.net/wiki/Morrowind:Sunder

https://en.m.uesp.net/wiki/Bloodmoon:Mace_of_Aevar_Stone-Singer

Aevar deals 90 max damage a hit to Sunder’s 70, and has a reach of 1.69 vs Sunder’s 1.0. It also doesn’t require that the wielder use a fancy Dwarven glove to avoid, well, dying.

That said: Sunder weighs a lot less at 40lbs vs a whopping 90 lbs (making Aevar the heaviest weapon in the game I think?). It also swings 50% faster, which means that in terms of raw physical DPS, Sunder deals more damage than Aevar in a battle requiring more than one swing (which are , like, most battles that take place in the expansions, unless your character has some serious strength enhancement and/or an alcohol problem). Pretty sure Sunder is the highest physical DPS in the game, actually.

So yeah, pros and cons I guess. Depends how you define ‘the best weapon’. A lot of veterans tend to like the Ebony Scimitar over either of these, because you can slap a nasty 80 Enchant value Cast When Strike on it, which can include things like ‘Weakness to Magicka 100% + 100 pts Absorb Health’.
the weight of the weapon does not play a role for a developed character, about DPS: as I said earlier, Aevar's light strike deals 30 damage, sander only has 10, and it is very short like a dagger, with this in mind, I can deal 1 or 2 extra blows even when approaching the enemy, and sander will not allow this to be done.

Sunders full swing speed is not much slower than Aevar’s fast speed , and given that both weapons have such a range on them, I’d say the ‘max DPS option’ in all instances would be just to aim for max swings when you can. You won’t be able to get 3 quick swings in the time it takes to get 1 max swing with Aevar, surely.

So if you put it into perspective like this, the max PHYSICAL DPS still belongs to Sunder. Aevar has an ‘8 frost damage on hit’ enchantment , which helps it a bit in the total DPS department. Mind you, most enemies on Solsthiem are immune to Frost, so this is nigh useless there.

no ebony saber with an enchantment of at least 100, at least 200 magic, can compete with Aevar because no one will ever reflect the damage of Aevar, any magic on the weapon can not only be reduced by the target's resistance (boars and riders in the blood moon with a 60% chance of reflection and a large resistance), but it is completely reflected and will not cause ANYTHING. Aevar, even with minimal strength, allows you to deal huge damage, although there is no point in neglecting strength, because the game is already too simple and it's just stupid to enchant armor and clothing just for other effects, all I use besides strength is 100% paralysis resistance, the rest gives me a total of 397 strengt which allows quick Aevar strikes to kill more than half of opponents at maximum difficulty. Aevar is the best.

Ebony Scimitar with Weakness to Magicka 100% + 100 Absorb Health not only ‘deals’ 200 damage each strike, it also ‘heals’ the caster 200 hit points. And this is only one type of enchantment: Damage Strength can also be a silly enchantment to stick on it. And if you yourself have 100% Resistance to a Magicka at the same time (which is doable with in-game items if you’re Breton or Orc through Saviours Hide + Phynaster Ring), then in the event that anything is reflected, you take no damage at all.

Anyway. As you say, ‘the game is stupid’, and with max level items at max difficulty the game can still be a breeze. 100% Chameleon on items is possible, as is 200 Sanctuary, which can both be used to effectively be ‘immune to combat’ in different ways.

If you like using the mace, use the mace. It’s still a nice weapon at the end of the day. Just be careful how you define ‘best’, I’m sensing a hint of bias here that could be clouding your ability to fairly judge other options. ;)
Last edited by The Flying Rodent; Aug 21, 2021 @ 1:25pm
Originally posted by The Flying Rodent:
Originally posted by БАТЯ:
the weight of the weapon does not play a role for a developed character, about DPS: as I said earlier, Aevar's light strike deals 30 damage, sander only has 10, and it is very short like a dagger, with this in mind, I can deal 1 or 2 extra blows even when approaching the enemy, and sander will not allow this to be done.

Sunders full swing speed is not much slower than Aevar’s fast speed , and given that both weapons have such a range on them, I’d say the ‘max DPS option’ in all instances would be just to aim for max swings when you can. You won’t be able to get 3 quick swings in the time it takes to get 1 max swing with Aevar, surely.

So if you put it into perspective like this, the max PHYSICAL DPS still belongs to Sunder. Aevar has an ‘8 frost damage on hit’ enchantment , which helps it a bit in the total DPS department. Mind you, most enemies on Solsthiem are immune to Frost, so this is nigh useless there.

no ebony saber with an enchantment of at least 100, at least 200 magic, can compete with Aevar because no one will ever reflect the damage of Aevar, any magic on the weapon can not only be reduced by the target's resistance (boars and riders in the blood moon with a 60% chance of reflection and a large resistance), but it is completely reflected and will not cause ANYTHING. Aevar, even with minimal strength, allows you to deal huge damage, although there is no point in neglecting strength, because the game is already too simple and it's just stupid to enchant armor and clothing just for other effects, all I use besides strength is 100% paralysis resistance, the rest gives me a total of 397 strengt which allows quick Aevar strikes to kill more than half of opponents at maximum difficulty. Aevar is the best.

Ebony Scimitar with Weakness to Magicka 100% + 100 Absorb Health not only ‘deals’ 200 damage each strike, it also ‘heals’ the caster 200 hit points. And this is only one type of enchantment: Damage Strength can also be a silly enchantment to stick on it. And if you yourself have 100% Resistance to a Magicka at the same time (which is doable with in-game items if you’re Breton or Orc through Saviours Hide + Phynaster Ring), then in the event that anything is reflected, you take no damage at all.

Anyway. As you say, ‘the game is stupid’, and with max level items at max difficulty the game can still be a breeze. 100% Chameleon on items is possible, as is 200 Sanctuary, which can both be used to effectively be ‘immune to combat’ in different ways.

If you like using the mace, use the mace. It’s still a nice weapon at the end of the day. Just be careful how you define ‘best’, I’m sensing a hint of bias here that could be clouding your ability to fairly judge other options. ;)
What? the length of the Aevar is 1.60, the length of the sandera is exactly 1.00. Do you see the difference almost twice? For such damage, Sander should strike 2 times faster, but the speed is not so great, and magic can always be reflected and then there will BE NO damage to the enemy AT ALL and all your 100 magic damage will be useless, I play as a warrior in heavy armor without any magic, except for enchantment for strength and this allows me to destroy everything with one of my favorite Aevar without any chameleons, magic and other rubbish, there is no better weapon for a warrior, for all magicians and thieves, I am not interested in the choice, and yet physical the damage will always be better than magic or mixed, because there is a reflection in the game, which can simply cancel the magic.
The Flying Rodent Aug 21, 2021 @ 2:06pm 
Weapon reach doesn't equate to damage, it equates to reach. Weapon Speed equates to raw damage, and if you run the numbers (1 x 90 vs 1.5 x 70), then Sunder has higher physical DPS. But it has other drawbacks, which I've already mentioned!

You are completely missing the point that evaluating 'the best weapon' has a lot of metrics, which you are ignoring or downplaying because you like the mace so much. Not to mention that the only reference point you have currently is 'your warrior who uses the mace'.

There are lots of ways to break Morrowind; one of them is to use Constant Effect Fortify Strength 297 points, and kill things very quickly with melee weapons. Great!

But you can't then turn around and say 'this is better than magic and other rubbish' ... because fortifying your strength 297 points with equipment IS MAGIC.

And because IT'S MAGIC, what you're doing bears little difference to using enchantments to do a bunch of other things. Such as using a Cast on Strike Ebony Scimitar or Staff that effectively absorbs 200 health (100% weakness + 100 Absorb) in a 50ft area per strike (sorry, forgot to mention that you can slap an AoE onto that fun enchantment and hit an entire room of enemies at the same time, so even against opponents with 60% reflect, it’s still gonna deal significant damage to a flock of them). Or, getting 200+ Sanctuary and being untouchable by any other opponent in melee.

Originally posted by Here to Preach and not to Discuss:
I am not interested in the choice.

Clearly. I'll leave you to prosthelytise about the mace, if it's that dear to you.
Last edited by The Flying Rodent; Aug 21, 2021 @ 2:29pm
Originally posted by The Flying Rodent:
Weapon reach doesn't equate to damage, it equates to reach. Weapon Speed equates to raw damage, and if you run the numbers (1 x 90 vs 1.5 x 70), then Sunder has higher physical DPS. But it has other drawbacks, which I've already mentioned!

You are completely missing the point that evaluating 'the best weapon' has a lot of metrics, which you are ignoring or downplaying because you like the mace so much. Not to mention that the only reference point you have currently is 'your warrior who uses the mace'.

There are lots of ways to break Morrowind; one of them is to use Constant Effect Fortify Strength 297 points, and kill things very quickly with melee weapons. Great!

But you can't then turn around and say 'this is better than magic and other rubbish' ... because fortifying your strength 297 points with equipment IS MAGIC.

And because IT'S MAGIC, what you're doing bears little difference to using enchantments to do a bunch of other things. Such as using a Cast on Strike Ebony Scimitar or Staff that effectively absorbs 200 health (100% weakness + 100 Absorb) in a 50ft area per strike (sorry, forgot to mention that you can slap an AoE onto that fun enchantment and hit an entire room of enemies at the same time, so even against opponents with 60% reflect, it’s still gonna deal significant damage to a flock of them). Or, getting 200+ Sanctuary and being untouchable by any other opponent in melee.

Originally posted by Here to Preach and not to Discuss:
I am not interested in the choice.

Clearly. I'll leave you to prosthelytise about the mace, if it's that dear to you.
I told you that Aevar is the best option for a swordsman who uses only cold weapons in battle, increasing strength with the help of enchantment- the need, because the developer has made a very low physical damage for almost all weapons, which kills the possibility of completely eliminating enchantment, but I do this only for the sake of pure power points without any magical stuff that heals, poisons, fascinates and lowers resistance, with this enchantment I only disperse the native physical damage of Aevar, and do not add a ton of magic or elemental, it so happened that the developers excluded the possibility of an effective game for a pure enforcer without any enchantments, because the damage limit is 90-100 units, and it is impossible to disperse it in any other way.
Originally posted by The Flying Rodent:
Weapon reach doesn't equate to damage, it equates to reach. Weapon Speed equates to raw damage, and if you run the numbers (1 x 90 vs 1.5 x 70), then Sunder has higher physical DPS. But it has other drawbacks, which I've already mentioned!

You are completely missing the point that evaluating 'the best weapon' has a lot of metrics, which you are ignoring or downplaying because you like the mace so much. Not to mention that the only reference point you have currently is 'your warrior who uses the mace'.

There are lots of ways to break Morrowind; one of them is to use Constant Effect Fortify Strength 297 points, and kill things very quickly with melee weapons. Great!

But you can't then turn around and say 'this is better than magic and other rubbish' ... because fortifying your strength 297 points with equipment IS MAGIC.

And because IT'S MAGIC, what you're doing bears little difference to using enchantments to do a bunch of other things. Such as using a Cast on Strike Ebony Scimitar or Staff that effectively absorbs 200 health (100% weakness + 100 Absorb) in a 50ft area per strike (sorry, forgot to mention that you can slap an AoE onto that fun enchantment and hit an entire room of enemies at the same time, so even against opponents with 60% reflect, it’s still gonna deal significant damage to a flock of them). Or, getting 200+ Sanctuary and being untouchable by any other opponent in melee.

Originally posted by Here to Preach and not to Discuss:
I am not interested in the choice.

Clearly. I'll leave you to prosthelytise about the mace, if it's that dear to you.
combat technique
and you understand that in the game you can not improve the weapon itself, it can only be enchanted or strengthen the characteristics of the GG, but the weapon itself can not be improved by its physical qualities, since the base damage can not be changed without mods and blacksmithing does not exist fatkically here, which is the biggest drawback of Morrowind, the build for the enforcer is based on the acceleration of force and no matter how, at least I do it honestly, and not through corprus or potions, and the length of the weapon is one of the most important indicators, oh, yes, you are a magician who does not care about combat technique, you don't know, what is the exchange of blows, clinch, medium and short distance, the prospect of hitting the first r on approach, and so on, it's so easy to play as a one-button magician and not immerse yourself in a combat game where you work with your hands and a sense of distance, and not AOE and endless treatment from absorption, again, some casual.
The Flying Rodent Aug 21, 2021 @ 2:55pm 
Aevar's mace is the best weapon in the game with the highest damage and its balance, but it is also the longest weapon after spears and halberds: the length of the Aevar is 1.60, although all other two-handed hammers are shorter by 10 points, no weapon in the class has such a length, why didn't the developers make a two-handed hold animation, because in fact Aevar is a two-handed weapon, which proves its length? Did they overdo it with the OP?

Don’t see any mention of ‘only cold enchantments’ here, must’ve missed that caveat that conveniently excludes a bunch of other weapons …

I’d say the developers weren’t really thinking about ‘balance’ much at all when they made Morrowind’s magic system , there are a lot of ways to break it. I also fail to see how ‘the developers considering an enforcer build with no enchantments’, is relevant to a discussion about what you think ‘the best weapon is’, using a character that CLEARLY has a lot of enchantments.

With such a question then, how do you define it? Reach? Minimum hit DPS? Maximum hit DPS? Enchantments? There’s a lot to consider.

Whilst I think the Aevar mace is a GOOD weapon, because of its’ balance of reach/min/max damage, it also has caveats, like the fact that it weighs a ton, has a pretty average enchantment on it, and swings very slowly.

If your goal is to define ‘the BEST weapon’, then surely these should be factored in, no? And other weapons with similar stats should be compared as well.

Otherwise, you’re not really being intellectually honest, you’re just being a salesman for your original idea.
Last edited by The Flying Rodent; Aug 21, 2021 @ 3:03pm
The Flying Rodent Aug 21, 2021 @ 3:00pm 
So with this in mind, let’s compare Aevar to Sunder and Spear of Hircine, which are two weapons mentioned at the start. In a new post, to make it separate and easier to read.

We’ll leave the Ebony Scimitar out because on strike enchantments can be a number of things , and Reflect/Area effects make damage calculations weird.

We’ll also ignore Strength , because this just adds a multiplier ON TOP OF whatever the base weapon damage is , and so isn’t relevant for a comparative damage calculation between weapons.

https://en.m.uesp.net/wiki/Bloodmoon:Mace_of_Aevar_Stone-Singer

The mace has: min 30, max 90, speed 1, reach 1.6.

https://en.m.uesp.net/wiki/Morrowind:Sunder

Sunder has min 10, max 70, speed 1.5, reach 1.

https://en.m.uesp.net/wiki/Bloodmoon:Spear_of_the_Hunter

Hircine’s Spear has min 40, max 60, speed 1, reach 1.8.

So looking at these three:

Sunder deals max damage per second for consecutive big swings (1.5 x 70 = 105, vs 90 mace and 60 spear).

Spear deals max damage per second for consecutive short swings (40, vs 10x1.5 = 15 Sunder or 30 Mace), and had the longest reach (1.8 vs 1.6 vs 1.0).

The mace, however, is a nice balance of the two.

Does this make it ‘the best weapon’? Depends how you define ‘best’!
Last edited by The Flying Rodent; Aug 21, 2021 @ 3:01pm
Originally posted by The Flying Rodent:
Aevar's mace is the best weapon in the game with the highest damage and its balance, but it is also the longest weapon after spears and halberds: the length of the Aevar is 1.60, although all other two-handed hammers are shorter by 10 points, no weapon in the class has such a length, why didn't the developers make a two-handed hold animation, because in fact Aevar is a two-handed weapon, which proves its length? Did they overdo it with the OP?

Don’t see any mention of ‘only cold enchantments’ here, must’ve missed that caveat that conveniently excludes a bunch of other weapons …

I’d say the developers weren’t really thinking about ‘balance’ much at all when they made Morrowind’s magic system , there are a lot of ways to break it. I also fail to see how ‘the developers considering an enforcer build with no enchantments’, is relevant to a discussion about what you think ‘the best weapon is’, using a character that CLEARLY has a lot of enchantments.

With such a question then, how do you define it? Reach? Minimum hit DPS? Maximum hit DPS? Enchantments? There’s a lot to consider.

Whilst I think the Aevar mace is a GOOD weapon, because of its’ balance of reach/min/max damage, it also has caveats, like the fact that it weighs a ton, has a pretty average enchantment on it, and swings very slowly.

If your goal is to define ‘the BEST weapon’, then surely these should be factored in, no? And other weapons with similar stats should be compared as well. Otherwise, you’re not really being intellectually honest, you’re just being a salesman for your original idea.

So with this in mind, let’s compare Aevar to Sunder and Spear of Hircine, which are two weapons mentioned at the start. We’ll leave the Ebony Scimitar out because on strike enchantments can be a number of things , and Reflect/Area effects make damage calculations weird. We’ll also ignore Strength , because this just adds a multiplier ON TOP OF whatever the base weapon damage is , and so isn’t relevant for a comparative damage calculation between weapons.

https://en.m.uesp.net/wiki/Bloodmoon:Mace_of_Aevar_Stone-Singer

The mace has: min 30, max 90, speed 1, reach 1.6.

https://en.m.uesp.net/wiki/Morrowind:Sunder

Sunder has min 10, max 70, speed 1.5, reach 1.

https://en.m.uesp.net/wiki/Bloodmoon:Spear_of_the_Hunter

Hircine’s Spear has min 40, max 60, speed 1, reach 1.8.

So looking at these three:

Sunder deals max damage per second for consecutive big swings (1.5 x 70 = 105, vs 90 mace and 60 spear).

Spear deals max damage per second for consecutive short swings (40, vs 10x1.5 = 15 Sunder or 30 Mace).

The mace, however, is a nice balance of the two.

Does this make it ‘the best weapon’? Depends how you define ‘best’!
The beauty of increasing strength is that the formula for calculating physical damage directly depends on it, and it depends very much, and the prospect is huge, but it depends on the BASE damage of the weapon, and here Aevar is the best in everything, because the difference in calculating the final damage between 70 and 90 is huge, besides, the class of weapons we are talking about should not fast This is a heavy impact weapon with stun and guaranteed knockdown after being hit! If you need a DPS, then take an ebony staff and wave it with powerful charms, stuffing your DPS, I'm talking about a power weapon-a weapon of one or a maximum of two blows, which is an alpha that interrupts anyone in the attack. And I'm not saying how often Aevar is knocked down, which is perfectly combined with my strength at 397, I only use a power boost from enchantment, I don't have anything else from magic to attack, and I won't.
Originally posted by The Flying Rodent:
So with this in mind, let’s compare Aevar to Sunder and Spear of Hircine, which are two weapons mentioned at the start. In a new post, to make it separate and easier to read.

We’ll leave the Ebony Scimitar out because on strike enchantments can be a number of things , and Reflect/Area effects make damage calculations weird.

We’ll also ignore Strength , because this just adds a multiplier ON TOP OF whatever the base weapon damage is , and so isn’t relevant for a comparative damage calculation between weapons.

https://en.m.uesp.net/wiki/Bloodmoon:Mace_of_Aevar_Stone-Singer

The mace has: min 30, max 90, speed 1, reach 1.6.

https://en.m.uesp.net/wiki/Morrowind:Sunder

Sunder has min 10, max 70, speed 1.5, reach 1.

https://en.m.uesp.net/wiki/Bloodmoon:Spear_of_the_Hunter

Hircine’s Spear has min 40, max 60, speed 1, reach 1.8.

So looking at these three:

Sunder deals max damage per second for consecutive big swings (1.5 x 70 = 105, vs 90 mace and 60 spear).

Spear deals max damage per second for consecutive short swings (40, vs 10x1.5 = 15 Sunder or 30 Mace), and had the longest reach (1.8 vs 1.6 vs 1.0).

The mace, however, is a nice balance of the two.

And understand that I choose a weapon from the position of a heavily armored vanguard fighter, who can be compared to a landsknecht or a Swiss infantry infantryman with a Lucerne hammer, who resisted even cavalry thanks to the power of weapons and the ability to withstand enemy blows in heavy armor.
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Date Posted: Aug 20, 2021 @ 1:37pm
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