Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Gonna check the mace out. Thanks.
with my strength of 397, it adds 20, it turns out 417, with this damage is 326, 9, there is no way to change it, and this is with such strength! And he is also very short and the minimum damage for a quick hit is only 10, and Aivar has 30.
Aevar:
with a strength of 397, the damage is 402.3, except for a cold blow, the minimum damage for a light blow is 30, it is also the second longest in the game, there is no better weapon and will not be if you do not climb into mods and a constructor.
https://en.m.uesp.net/wiki/Bloodmoon:Mace_of_Aevar_Stone-Singer
Aevar deals 90 max damage a hit to Sunder’s 70, and has a reach of 1.69 vs Sunder’s 1.0. It also doesn’t require that the wielder use a fancy Dwarven glove to avoid, well, dying.
That said: Sunder weighs a lot less at 40lbs vs a whopping 90 lbs (making Aevar the heaviest weapon in the game I think?). It also swings 50% faster, which means that in terms of raw physical DPS, Sunder deals more damage than Aevar in a battle requiring more than one swing (which are , like, most battles that take place in the expansions, unless your character has some serious strength enhancement and/or an alcohol problem). Pretty sure Sunder is the highest physical DPS in the game, actually.
So yeah, pros and cons I guess. Depends how you define ‘the best weapon’. A lot of veterans tend to like the Ebony Scimitar over either of these, because with 110 Enchant, you can slap a nasty 80 Enchant value Cast When Strike on it, which can include things like ‘Weakness to Magicka 100% + 100 pts Absorb Health’, and only use 1 charge per strike.
Sunders full swing speed is not much slower than Aevar’s fast speed , and given that both weapons have such a range on them, I’d say the ‘max DPS option’ in all instances would be just to aim for max swings when you can. You won’t be able to get 3 quick swings in the time it takes to get 1 max swing with Aevar, surely.
So if you put it into perspective like this, the max PHYSICAL DPS still belongs to Sunder. Aevar has an ‘8 frost damage on hit’ enchantment , which helps it a bit in the total DPS department. Mind you, most enemies on Solsthiem are immune to Frost, so this is nigh useless there.
Ebony Scimitar with Weakness to Magicka 100% + 100 Absorb Health not only ‘deals’ 200 damage each strike, it also ‘heals’ the caster 200 hit points. And this is only one type of enchantment: Damage Strength can also be a silly enchantment to stick on it. And if you yourself have 100% Resistance to a Magicka at the same time (which is doable with in-game items if you’re Breton or Orc through Saviours Hide + Phynaster Ring), then in the event that anything is reflected, you take no damage at all.
Anyway. As you say, ‘the game is stupid’, and with max level items at max difficulty the game can still be a breeze. 100% Chameleon on items is possible, as is 200 Sanctuary, which can both be used to effectively be ‘immune to combat’ in different ways.
If you like using the mace, use the mace. It’s still a nice weapon at the end of the day. Just be careful how you define ‘best’, I’m sensing a hint of bias here that could be clouding your ability to fairly judge other options. ;)
You are completely missing the point that evaluating 'the best weapon' has a lot of metrics, which you are ignoring or downplaying because you like the mace so much. Not to mention that the only reference point you have currently is 'your warrior who uses the mace'.
There are lots of ways to break Morrowind; one of them is to use Constant Effect Fortify Strength 297 points, and kill things very quickly with melee weapons. Great!
But you can't then turn around and say 'this is better than magic and other rubbish' ... because fortifying your strength 297 points with equipment IS MAGIC.
And because IT'S MAGIC, what you're doing bears little difference to using enchantments to do a bunch of other things. Such as using a Cast on Strike Ebony Scimitar or Staff that effectively absorbs 200 health (100% weakness + 100 Absorb) in a 50ft area per strike (sorry, forgot to mention that you can slap an AoE onto that fun enchantment and hit an entire room of enemies at the same time, so even against opponents with 60% reflect, it’s still gonna deal significant damage to a flock of them). Or, getting 200+ Sanctuary and being untouchable by any other opponent in melee.
Clearly. I'll leave you to prosthelytise about the mace, if it's that dear to you.
and you understand that in the game you can not improve the weapon itself, it can only be enchanted or strengthen the characteristics of the GG, but the weapon itself can not be improved by its physical qualities, since the base damage can not be changed without mods and blacksmithing does not exist fatkically here, which is the biggest drawback of Morrowind, the build for the enforcer is based on the acceleration of force and no matter how, at least I do it honestly, and not through corprus or potions, and the length of the weapon is one of the most important indicators, oh, yes, you are a magician who does not care about combat technique, you don't know, what is the exchange of blows, clinch, medium and short distance, the prospect of hitting the first r on approach, and so on, it's so easy to play as a one-button magician and not immerse yourself in a combat game where you work with your hands and a sense of distance, and not AOE and endless treatment from absorption, again, some casual.
Don’t see any mention of ‘only cold enchantments’ here, must’ve missed that caveat that conveniently excludes a bunch of other weapons …
I’d say the developers weren’t really thinking about ‘balance’ much at all when they made Morrowind’s magic system , there are a lot of ways to break it. I also fail to see how ‘the developers considering an enforcer build with no enchantments’, is relevant to a discussion about what you think ‘the best weapon is’, using a character that CLEARLY has a lot of enchantments.
With such a question then, how do you define it? Reach? Minimum hit DPS? Maximum hit DPS? Enchantments? There’s a lot to consider.
Whilst I think the Aevar mace is a GOOD weapon, because of its’ balance of reach/min/max damage, it also has caveats, like the fact that it weighs a ton, has a pretty average enchantment on it, and swings very slowly.
If your goal is to define ‘the BEST weapon’, then surely these should be factored in, no? And other weapons with similar stats should be compared as well.
Otherwise, you’re not really being intellectually honest, you’re just being a salesman for your original idea.
We’ll leave the Ebony Scimitar out because on strike enchantments can be a number of things , and Reflect/Area effects make damage calculations weird.
We’ll also ignore Strength , because this just adds a multiplier ON TOP OF whatever the base weapon damage is , and so isn’t relevant for a comparative damage calculation between weapons.
https://en.m.uesp.net/wiki/Bloodmoon:Mace_of_Aevar_Stone-Singer
The mace has: min 30, max 90, speed 1, reach 1.6.
https://en.m.uesp.net/wiki/Morrowind:Sunder
Sunder has min 10, max 70, speed 1.5, reach 1.
https://en.m.uesp.net/wiki/Bloodmoon:Spear_of_the_Hunter
Hircine’s Spear has min 40, max 60, speed 1, reach 1.8.
So looking at these three:
Sunder deals max damage per second for consecutive big swings (1.5 x 70 = 105, vs 90 mace and 60 spear).
Spear deals max damage per second for consecutive short swings (40, vs 10x1.5 = 15 Sunder or 30 Mace), and had the longest reach (1.8 vs 1.6 vs 1.0).
The mace, however, is a nice balance of the two.
Does this make it ‘the best weapon’? Depends how you define ‘best’!