Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You won’t feel very slow if you’re playing a semi-unarmoured Argonian. But try playing a High Elf Battle Mage that is borderline encumbered simply by wearing Heavy Armour, and your experience of the game will be very different. Movement speed is determined by Base Speed, Athletics skill and % of total encumberance … and semi unarmoured Argonians have advantages in all three areas.
The Thief sign simply increases your chance of dodging physical attacks (ie the Sanctuary effect). It does not affect movement speed, but it might have kept you from dying in a particular skirmish where you survived on low Health, by saving you from a hit that could’ve finished you off.
As for ‘the land being gorgeous’: most of Vvardenfell (the island of Morrowind where the game is based) is barren Ashlands (the place has an active volcano in the middle, after all). The ‘gorgeous’ unique landscapes that the game is known for can be found on the eastern and northern regions.
Join the Mages Guild and take the guild teleport to Sadrith Mora for a quick trip to the east side. And hey, maybe you like the place enough to join the faction of libertarian megalomaniac wizards who most of the ‘infrastructure’ out that way…
It can take time to realise for some, having your main weapon or damage attack at 50 or more at the start, to have a good agility level, makes all the difference.
You also picked 2 races which have more speed than say a Breton or Redguard.
Nords are heavier than most races so are quicker. Argonians start with a decent amount of speed. (do not know if they fixed the glitch, but Argonians used to move faster with the spear drawn).
Imperial females, Bretons and Bosmer move like snails.
Its all down to the start build
Just an example here The Assassin is also tough without knowing the game and damn near invincible to any green horn. If one can beat the first assassin without any knowledge of the game what so ever and without looking up any meta tactics or game/class mechanics then they must be able to walk on water and turn water into wine also.
Assassin is literally a Gear/Build check it is also a ReRoll flex on Noobs because most Noobs cannot pass him without looking up some tactics or information or they cannot pass him by whacking him with a starter sword which is what most true blind players would probably try and do unless they get good rolls every swing and he somehow misses every swing.
Not to mention Mud Crabs and Cliffracers are challenging to any player that goes in truly blind. Any EZ mode npc will punch a green horn to death before they manage to save scum him on the 50th try due to lucky dice rolls mixed with some effective parkour LOS perching.
Sounds like a meta to me or at the very least theory crafted before hand using mechanics information so yeah if you play a build that works straight away its not going to be hard at the start.
Don't come in here trying to flex about how easy you think the game is when knowing information after looking stuff up.
I usually play any game like that, including Morrowind - maximum difficulty from the very beginning. And since Beth has never been the best in the balancing department, I also use the console in Morrowind to balance the game better by restricting the health or certain skills at particular levels regardless of level-ups or skill increases, guided by roleplaying concerns and making the game feel better balanced.
For example, my current character is not allowed to go above 50 in Sneak, so if the skill increases above that, then I take it back down through the console, in this case because there is no way it makes sense for my character to ever be a master in sneaking or stealth. Likewise, the strength is limited to 65, as my character simply will not be able to be stronger than that. And so on,
Using meta knowledge is too much though, I agree.
Although I now understand why people seem to think it's tough at the start. The ignore the message you get when you leave the Concise and Excise office, which says maybe you should visit the tradehouse and buy some better things. I walked in there and got a spear, and a chest armor which did make the early game a lot easier! I keep hearing about people swinging around starter swords and such.
Yeah of course we are supposed to synergize a character that we want to play so that it works as we intend on playing it and how we envision playing it.
What i was getting at mainly though is that character building even theory crafting is not easy to do in Morrowind without prior knowledge of the game. Many of the birth signs are hard to tell what they actually do on a surface level in their rawest form.
On a basic level anyone that has played the genre through any game not just TES would have a rough understanding of each sign but would miss its actual inherent or non inherent characteristics. I cannot talk for the later installments because i do not play them but i guess any that come from the later games would have an easier time.
Imo though the perception of the game to somebody who has never played this game or any of the other ones would not know how to build a very effective character because many of the skills and how they work are not apparent on the surface of it all combines with the size of scope on knowledge would also hamper any truly "new player" or greenhorn.
What I'm saying is that the game lets you decide how challenging you want it to be, it doesn't shove itself up your throat, if that makes sense.
Any opponent can be as hard as they come or very easily one shot.
In fact if you take your time its easy. Just read the damn manual that used to come with the game and go from there.
Usually i don't, but in Morrowind it's worth it. As well as not abusing paid training (getting max at 2-3 chosen stats every level up) from the start. Makes you see the game in different light. Gaenor fight in Mournhold was a hilarious nightmare last time.
I also use a mod that lets cliffracers drag you into the air and drop you on the ground killing you instantly at lower levels :D