The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

CrescentMouse Sep 28, 2021 @ 10:39pm
I am dramatically... hopelessly lost.
Look i was told to go to these dwemer ruins for the main story. Follow the river south, then go east on the bridge the dude says. So i do that. Now i'm in Suran carrying an ebony helmet and wearing orcish armor.... Anyone have advice to get to those Dwemer ruins....?
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Showing 1-15 of 29 comments
theo Sep 28, 2021 @ 11:09pm 
So you find following directions a bit difficult?
If you know whene Fort Moonmoth is (not far from Balmora), the ruins are nearby. With distant land you can probably see their spires if you look east from Balmora silt strider post.
Your past dialogues are kept in the journal in the "topics" section so you can re-check the directions given by NPCs there
Last edited by theo; Sep 28, 2021 @ 11:16pm
CrescentMouse Sep 29, 2021 @ 12:25am 
Originally posted by theo:
So you find following directions a bit difficult?
If you know whene Fort Moonmoth is (not far from Balmora), the ruins are nearby. With distant land you can probably see their spires if you look east from Balmora silt strider post.
Your past dialogues are kept in the journal in the "topics" section so you can re-check the directions given by NPCs there
the journals didn't help much but my only issue was i went to far east. i went to moonmouth fort but just walked past it. i guess it is difficult to follow directions cause my brain smoof.
meheezen Sep 29, 2021 @ 7:25am 
oh man.. it reminds me back in 2002 when i explored half the map looking for the atronach cave

do take note of the journal entries, they give clues on how to tell if you're gone too far
Kemalist(mdx³) Sep 29, 2021 @ 9:51am 
you could just type the name of the quest in google with a "morrowind" infront of it.
not to mock you BUT: the quest direction is crystal clear.
hint: before reaching moonmoth take the left side an go up, you will see a necromancer grandpa on a bridge.
if your pc isnt a potatoe you should see dwermer towers, just go there.
Conkwer Sep 29, 2021 @ 10:06am 
Originally posted by CrescentMouse:
i guess it is difficult to follow directions cause my brain smoof
Use a map.
https://en.uesp.net/maps/mwmap/mwmap.shtml
CrescentMouse Sep 29, 2021 @ 9:06pm 
Originally posted by Kemalist:
you could just type the name of the quest in google with a "morrowind" infront of it.
not to mock you BUT: the quest direction is crystal clear.
hint: before reaching moonmoth take the left side an go up, you will see a necromancer grandpa on a bridge.
if your pc isnt a potatoe you should see dwermer towers, just go there.
I went right and then just walked for 6 in-game days but i took the silt rider back, walked to the moonmoth fort and found it right away.
Nebgama Sep 30, 2021 @ 2:04am 
Once you start to remember key locations and landmarks you will have an easier time getting around because you will start to know where other landmarks are.

The silt strider can get you within walking distance of most key geographical locations the boats get you to some more obscure areas and the mages guild NPC will get you to many areas that either will not. Linking all three methods and you can get pretty much anywhere you need to.

Sheograd and Azura's Coast regions is probably the most remote regions and can be easy to get lost to new comers also harder to navigate to those that do not know the Fast travel routes.
CrescentMouse Sep 30, 2021 @ 2:26am 
Originally posted by Nebgama:
Once you start to remember key locations and landmarks you will have an easier time getting around because you will start to know where other landmarks are.

The silt strider can get you within walking distance of most key geographical locations the boats get you to some more obscure areas and the mages guild NPC will get you to many areas that either will not. Linking all three methods and you can get pretty much anywhere you need to.

Sheograd and Azura's Coast regions is probably the most remote regions and can be easy to get lost to new comers also harder to navigate to those that do not know the Fast travel routes.
I've been trying to avoid using silt striders because i absolutely love exploring and looking at Morrowinds land. I've only used it once and it was to go back to Balmora.
Nebgama Sep 30, 2021 @ 3:22am 
Ahh yeah fair enough. if you are newer to the game its a lot more fun to explore and find locations naturally.

I did the same when i first played the game spent hours worth of traveling its rewarding because you come across stuff that you won't know about which gives a good sense of achievement adventure and immersion.
Hammer Of Evil Sep 30, 2021 @ 9:21am 
Originally posted by theo:
So you find following directions a bit difficult?
If you know whene Fort Moonmoth is (not far from Balmora), the ruins are nearby. With distant land you can probably see their spires if you look east from Balmora silt strider post.
Your past dialogues are kept in the journal in the "topics" section so you can re-check the directions given by NPCs there

I see what you did there. ooof, that hits like a brotherhood assassin with 400% attack speed.

"Difficult. Or exaggerating?"
CrescentMouse Sep 30, 2021 @ 2:27pm 
Originally posted by Hammer Of Evil:
Originally posted by theo:
So you find following directions a bit difficult?
If you know whene Fort Moonmoth is (not far from Balmora), the ruins are nearby. With distant land you can probably see their spires if you look east from Balmora silt strider post.
Your past dialogues are kept in the journal in the "topics" section so you can re-check the directions given by NPCs there

I see what you did there. ooof, that hits like a brotherhood assassin with 400% attack speed.

"Difficult. Or exaggerating?"
if you consider map navigation difficult then i guess it's hard. but when i thought of difficult i imagined the combat. since many elitist say new players will struggle to kill even rats or mudcrabs. and i've died to exactly 0 rats or mudcrabs.
Originally posted by CrescentMouse:
since many elitist say new players will struggle to kill even rats or mudcrabs. and i've died to exactly 0 rats or mudcrabs.

Im not elitist and i rage at some games that are actually difficult so its hilarious to see some people struggling with rats and mudcrabs lol. And vague directions and not knowing where to go can be frustrating, but i take that over hand holding any day.
CrescentMouse Sep 30, 2021 @ 7:31pm 
Originally posted by 󠀡󠀡󠀡󠀡󠀡󠀡:
Originally posted by CrescentMouse:
since many elitist say new players will struggle to kill even rats or mudcrabs. and i've died to exactly 0 rats or mudcrabs.

Im not elitist and i rage at some games that are actually difficult so its hilarious to see some people struggling with rats and mudcrabs lol. And vague directions and not knowing where to go can be frustrating, but i take that over hand holding any day.
yeah idk it's things some fans told me would happen. i definitely will take directions and vagueness over the map markers though. even if it took me forever to actually get to the quest i explored a ton and still had tons of fun.
theo Oct 1, 2021 @ 12:09am 
Puzzles, navigation, resource management, etc are just as important parts of gameplay as combat, with their own difficulty, of course.
To die to a mudcrab... I don't know, they're so slow you can always just walk away, but I won't be surprised if modern generation of gamers is that stupid.
Maybe that's why enemies yell "I fought mudcrabs more fearsome than you" at player in Oblivion.
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Date Posted: Sep 28, 2021 @ 10:39pm
Posts: 29