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However, I would not even dream of playing a necromancer in Morrowind without the Blasphemous Revenants mod (requires MWSE), which takes that "trade" to a different level in so many ways (controlling armies of the dead and becoming an apprentice to a very accomplished necromancer etc.).
Additionally you'll likely want to do a lot of Alchemy for Restore Magicka potions, which means you'll level up at inconvenient times. Restoration is probably a better pick.
Also noticed the Athletics Minor. Along with Acrobatics it's the worst skill you could pick for Major or Minor.
also, would anyone happen to have a DL link for Blasphemous Revenants? Can't seem to find it on google. And does it work with OpenMW? Cause that's what I'm playing.
Unfortunately OpenMW does not support MWSE (Morrowind Script Extender), which is required for Blasphemous Revenants to work (for example, MWSE enables the mod to make followers do things that are impossible in the vanilla game). The lack of MWSE (often required for some more "involved mods") is the biggest shortcoming of OpenMW, together with absolutely necessary fixes (for example, fixing the broken pickpocketing system like MCP does) that have not been implemented yet, unless these things have been sorted recently. OpenMW is good, but without MWSE and completion of the planned fixes that are yet to be implemented it is not an option for me.
Indeed it seems impossible to download the mod right now - which is a shame, as it is really the most awesome necromancer mod of all time imo. Unfortunately, I can't really help you either, as I don't have access to the full set of files anymore - this is because I have "migrated" my current Morrowind playthrough from previous computers and I have only kept the Morrowind folder (with all the mods in place), so I have no idea which files would belong to Blasphemous Revenants, except for the esp-file anymore or some examples where the folder names seem to indicate BR.
As long as there's no way to verify that pickpocketing wasn't intended to work that way (other than you not liking it and thinking it's unfair), it's a gameplay change, not a "fix".
Here we'll just have to disagree. In the case of the pickpocket mechanic, while it cannot be fully verified, I consider it to be so utterly broken and misguided that it is much more likely to have been an oversight/mistake than actual intended behaviour. For example, it makes no sense when compared to the general relationships in Morrowind between (a) the success rate of actions on the one hand and (b) the current skill levels associated with particular actions on the other, as these may be observed elsewhere in the game.
Btw I'd avoid using Atronach, it's op and it creates a different, cheesy playstyle. Go ahead if you know what you're doing, but don't pick it just because thick mana seems good
The mod works perfectly for me on MWSE 0.9.4.1, being one of the latest versions of the original MWSE. MWSE with a version number 2.0 or higher is a complete rewrite of the script extender, which adds a lot of powerful features, but also apparently breaks many classic mods, many of which are the best mods ever made for the game, if the author of those mods haven't brought them up to speed. Seems like I will be staying with the original MWSE for most of my playthroughs.