The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Keerp Sep 23, 2021 @ 11:17am
Mod for moving health/magicka/fatigue bars?
The status bars are way too tiny when playing at a high resolution on a widescreen monitor, is there any mod compatible with OpenMW that lets me move them closer to the center of the screen, or scale them separately from the rest of the UI? I've been looking through the mods on Nexus and can't find any.
Originally posted by Lobo de hielo:
I actually use MGE XE, but I did just read through the OpenMW documentation and unfortunately I believe your assumptions are correct.
OpenMW uses by the look of it XML sheets for the GUI and more, so it would be impossible.
Do not give up hope that it will not happen as I know they are working on incorporating mwse/lua (scripting engine and code), but it is taking time.
Once it happens I am sure the sort of mod you need will come along, as I also saw someone in a thread saying they were working on a mwse/lua UI for OpenMW.
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Lobo de hielo Sep 23, 2021 @ 11:30am 
I just saw you have OpenMW, I know MGE XE its easy to do, but I suppose luckily I quite enjoy googling.

See here for easy instructions of how to with OpenMW:
https://www.reddit.com/r/OpenMW/comments/kjyrgy/ui_scale_up/
Keerp Sep 24, 2021 @ 9:18am 
Originally posted by slayor3000:
I just saw you have OpenMW, I know MGE XE its easy to do, but I suppose luckily I quite enjoy googling.

See here for easy instructions of how to with OpenMW:
https://www.reddit.com/r/OpenMW/comments/kjyrgy/ui_scale_up/

Sadly that does not work for me, if I scale the UI up to the point where the status bars are big enough, the rest of the UI becomes far too large, as you can see here - https://siasky.net/_BWaIpX6qAgJ7GVIxOnSS6T1xLfpjonM7CzLZlyyg5aKJQ

I assume there is no way to scale the status bars separately, or move them, in OpenMW?
The author of this thread has indicated that this post answers the original topic.
Lobo de hielo Sep 24, 2021 @ 9:57am 
I actually use MGE XE, but I did just read through the OpenMW documentation and unfortunately I believe your assumptions are correct.
OpenMW uses by the look of it XML sheets for the GUI and more, so it would be impossible.
Do not give up hope that it will not happen as I know they are working on incorporating mwse/lua (scripting engine and code), but it is taking time.
Once it happens I am sure the sort of mod you need will come along, as I also saw someone in a thread saying they were working on a mwse/lua UI for OpenMW.
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Date Posted: Sep 23, 2021 @ 11:17am
Posts: 3