The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

puppychow Oct 2, 2020 @ 5:03pm
Attribute Limit?
I'm wondering if the game sets a limit on your character's boosted attribute number? I used spellmaking to create a permanent 30 pts increase in Luck with the soultrap exploit, and I raised my luck to 200 pts.
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Castyles Oct 2, 2020 @ 6:25pm 
You can pretty much level both skills and attributes up without limits using exploits or the console but I suggest you don't pick high, insane amounts, though (say, 9999). It breaks the game.

I broke a save file when messing with charisma, once, for example. Everyone (even the enemies) were my best friends ever. It got annoying and I decided to lower the amount. Everyone suddenly started to hate me, then.

Test the following (make a backup of your save file first, just in case): set speed to 9999. I doubt you'll be able to control your character at all due to how fast it becomes. Anything above 130ish, from personal experience, demands an inhuman sight and touch to handle.

Or try setting acrobatics to insane amounts and see what happens when you jump. Cheers.
Last edited by Castyles; Oct 2, 2020 @ 6:26pm
puppychow Oct 3, 2020 @ 12:20pm 
I raised my health and magicka to 500ish each, and I set personality and luck to 200 pts, intelligence/willpower/endurance at 150ish, and the rest at 100. I also have permanently bound armor (gloves, cuirass, helmet, boost, shield) plus dagger.

When I visited arkan dwarf ruins to get the puzzle box, I noticed the enemies (like boss crito) who normally attack me on sight was friendly (100% disposition). I have to admit that was a weird encounter. But the machines and undead still attacked me normally.

I visited a Sixth House base last night, and my 100 pts lightning protection (20 pts permanent shock barrier x5) allowed my character to ignore shock damage from enemy spellcasters.
Lobo de hielo Oct 3, 2020 @ 3:17pm 
I am sorry to say but if you have raised your personality that much you have most likely broken your game. People who should attack will not and if you remove it now people who should like you might not talk to you.
There are certain stats and skills you should not cheat with. If you wish to become a "god" early that is fine, everyone plays for different reasons but try to curtail going so high with stats so early.
From the level I believe you are at an extra 20 in each makes you invincible.
Why not try play normal and if you get into difficulty use the console and TGM.
ZirzoR Oct 3, 2020 @ 8:44pm 
Its recommended to use the morrowind code patch and unofficial patches to remove such behavior, since its clearly not intended and is considered exploiting or abuse.

But its a singleplayer game so do what you will, but asking in the forums for guidance on "How hard can I cheat guys?" Is a real low blow honestly.

At that point, why play the game when you can just walk through it and one-shot everything?
Last edited by ZirzoR; Oct 3, 2020 @ 8:44pm
puppychow Oct 3, 2020 @ 10:29pm 
I have a very different take than you folks. I'm currently playing MW for nostalgia. This is my 4th time playing it; my first install was on a Win XP os, followed by win 7 twice. And due to school/work/etc., I have never finished the main quest before my hard drives broke/melted.

I'm playing the game to have fun. If I break the game, not a biggie. Worse comes to worse, I'll stop playing MW and return to it in a few years again (and start a new game). :)
<0°C Oct 26, 2020 @ 7:58pm 
Theoretically, you can raise your attributes indefinitely, but it is bound to make the game behave in unpredictable ways. Still, there seem to be no issues when your attributes (except maybe personality and luck) are set to numbers as high as 1000. Going higher than that *is* possible, but... what's the point? The gain is purely in the numbers at that point.
Hammer Of Evil Nov 3, 2020 @ 2:44pm 
Originally posted by puppychow:
I'm wondering if the game sets a limit on your character's boosted attribute number? I used spellmaking to create a permanent 30 pts increase in Luck with the soultrap exploit, and I raised my luck to 200 pts.

it would probably be capped in a couple ways, but not like intentionally, because they wouldn't want you to crash if say, you did 100 point enchantments on several armor pieces or something.

1) skill recognition cap - some things would be affected 'up to this value' whatever that would be. 'ie: luck roll improvement only affects luck up to 100, past that its undefined and no noticeable affect, unless support is built in to extend the values. npcs and treasure spawns aren't going to recognize that you have a value over 100 in most cases afaik, so they won't know to roll you the best loots unless they're told, lol.

2) memory address cap - lets pretend: stats are given 1 byte unsigned integer allocation, giving a possible range up to 255. i dont actually know what they assign for stats cause i haven't looked but, exceeding the value of whatever is permitted/defined is what'll crash you. not some large arbitrary value.
Last edited by Hammer Of Evil; Nov 3, 2020 @ 2:47pm
<0°C Nov 5, 2020 @ 6:14am 
Originally posted by Hammer of Evil:
Originally posted by puppychow:
I'm wondering if the game sets a limit on your character's boosted attribute number? I used spellmaking to create a permanent 30 pts increase in Luck with the soultrap exploit, and I raised my luck to 200 pts.

it would probably be capped in a couple ways, but not like intentionally, because they wouldn't want you to crash if say, you did 100 point enchantments on several armor pieces or something.

1) skill recognition cap - some things would be affected 'up to this value' whatever that would be. 'ie: luck roll improvement only affects luck up to 100, past that its undefined and no noticeable affect, unless support is built in to extend the values. npcs and treasure spawns aren't going to recognize that you have a value over 100 in most cases afaik, so they won't know to roll you the best loots unless they're told, lol.

2) memory address cap - lets pretend: stats are given 1 byte unsigned integer allocation, giving a possible range up to 255. i dont actually know what they assign for stats cause i haven't looked but, exceeding the value of whatever is permitted/defined is what'll crash you. not some large arbitrary value.
Luck definitely can be expanded above 100 and it does have a tangible effect. Tribunal has a quest revolving around an NPC with 770 luck: https://en.uesp.net/wiki/Tribunal:The_Natural

Of course there is a limit set by the integer number, which should be a power of 2 minus 1. The thing is, that number is so large that the game crashes (for reasons other than exceeding the number) before the player can get close to achieving it. There are also other, hidden numbers that the game generates based on the attributes value, and those numbers can also exceed the integer range, meaning that finding the precise top number is impossible, unless the game's source code gets openly released.

Alternatively, one could attach a cheat engine to the game process (in order to bypass video and audio output so it does not have to be generated, which will definitely help the game to not crash, and yet one stil willl be able to see the actual numbers) and manually input the numbers (likely the powers of 2 minus one mentioned earlier) in the place of attributes, and hope that exceeding the integer value either makes it revert to its lowest value, or that a very specific error message confirming it pops up (neither are likely, since the game crashes for different reasons than exceeding the integer number, and the error message may simply not exist in this form, as it is very unlikely to get this specific kind of crash, anyway).
Last edited by <0°C; Nov 5, 2020 @ 6:33am
ZarahNeander Nov 5, 2020 @ 6:35am 
Originally posted by Illuminaughty Goat:
....which should be a power of 2 minus 1.
It's 2^16 -1 aka unsigned int aka 65k something

Originally posted by Illuminaughty Goat:
The thing is, that number is so large that the game crashes (for reasons other than exceeding the number) before the player can get close to achieving it. There are also other, hidden numbers that the game generates based on the attributes value, and those numbers can also exceed the integer range, meaning that finding the precise top number is impossible, unless the game's source code gets openly released.

Pretty much this:

str: 3k-4k is halfway safe, more and your weapon will break in 1 swing
int: esp. with breton, mage or atronach birthsign, make sure you dont exceed the 65k magicka limit
will: useless though with high numbers you can pretty much cast any spell with 0% failure
end: useless
agi: useless
speed: dont or you clip into objects
per: dont or npc's who are supposed to be hostile start to act weird.
luck: never tried
<0°C Nov 5, 2020 @ 9:07pm 
Originally posted by ZarahNeander:
str: 3k-4k is halfway safe, more and your weapon will break in 1 swing
Unless you use hand-to-hand or non-melee combat, then having such a high strength is useful for possessing high encumbrance limits and still makes you capable of combat.
agi: useless
Rolling higher numbers for having a lower chance to be hit when the blow lands on your hitbox isn't that useless. The numbers get superficial the higher they go, but once you meet Gaenor, ridiculously high agility will be noticeable. Although when you are skilled as a player, you are better off having high speed and/or sanctuary.
speed: dont or you clip into objects
I'd say 600-700 is the top practical value when you are wearing heavy armor and have 150 strength, yeah.
per: dont or npc's who are supposed to be hostile start to act weird.
And once it reverts back to normal, every single NPC (including essential ones) may be randomly hostile to you, because their disposition drops to 0. You can raise their disposition again, but it requires tedious work with every single NPC you wish to regain their stability. Thus, it is simply better to not use temporary personality boosts.

The number you provided, though, 2^16-1, is the actual answer OP looked for, so kudos for that. It is exactly 65525. If only you could provide a source that it is indeed the case...

Last edited by <0°C; Nov 5, 2020 @ 9:20pm
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Date Posted: Oct 2, 2020 @ 5:03pm
Posts: 10