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Thanks. I will keep this in mind. For now I got the steam version only and I was eyeing the GOG one. I always try to get the GOG version of something should it be available.
Particular annoyments include not being able to get past guards that stand in front of you in a hallway and other places. No work around for that - that I am aware of. I plan on killing all the guards once I get strong enough. Graphics out of box are meh, but it came out about 17 years ago.
One could argue a game complex enough can't ever be finished because computing power go up and graphics techniques go up, so there is always things what can be done better.
Don't be afraid to use mods. Mods are to a game what AMG workshop was for Mercedes.
No, you paid of what execs chose is ready to be sold or must be sold now. That is completely different than "finished product", which I already said is oxymoron in complex game. You can have a finished version of minimal Pacman, but that's about it. If don't want to do modding, then consoles might be better for you.
Right from day 1 Bethesda has encouraged the modding community to do whatever they want in the Elder Scrolls series. This game actually came with the creator pack. Admittedly, in recent times, that has included "fixing" it but that was not the original intention.
This game is almost 20 years old and it is natural that over the years people have added things to it, so it would keep up with some of the basic advances in technology. This is a far cry from "finishing the game" considering that, in it's day, it was groundbreaking.
I would certainly run the unofficial patch as that does fix bugs. Other than that its up to you. I would advise against running the Morroblivion mod first off as that does have a massive impact in the gameplay.
I welcome Bethesda giving us the freedom to mod. It's better than some of the other publisher's banning or suing people over the years for doing a lot less to their games.
Wait, for real? Where did GoG get those textures from? I am pretty sure the CD version of Morrowind never had any "uncompressed" textures... It was just like the Steam version. Also how do they work? Morrowind uses .dds files... I am pretty sure if they are just loose .bmp files they aren't even being used by the game, no?
pic1[oketado.ru]
pic2[oketado.ru]
From Bethesda, I believe. Where else would they get it? CD version of Morrowind never had it
No, Morrowind engine and OpenMW support BMP too.
"The original Morrowind game uses DDS and TGA files for all kinds of two dimensional images and textures alike. In addition, the engine supported BMP files for some reason" (С) openmw.readthedocs.io
It support BMP, for sure.
No. It's original textures, must be. Not just converted or upscaled.. Some not compressed, some lossless compressed (TARGA bitmap).
1756 BMP files
1133 DDS files
3435 TGA files
Game loads resource by date, textures with newer date have priority.
So, why they aren't being used? They are used, if have newer date then Morrowind.bsa.
Why so mad? To teach you a lesson about logic I say I never said what you say there, though, you don't say I said so. You sounded like such modding hater that I said you MIGHT be better off with a console. I could had said you might not. Neither of those needs any logic. They are just suggestions.