The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

patrixmc Aug 17, 2019 @ 5:30pm
Wait too long for main quest?
Does anything bad happen if you don't finish the main quest on time?
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Showing 1-13 of 13 comments
Vespertine Aug 17, 2019 @ 5:40pm 
Not at all. Enemies will scale with you along with loot. Go at your own pace.
Teralitha Aug 17, 2019 @ 9:53pm 
You can beat the game without doing the main quest. I usually dont start the main quest until im over lvl 30, and even then only if I feel like it. There is so much else to do in morrowind that the main quest is an afterthought. But, im saying this as someone who in their first time playing it, did the main quest first.
Last edited by Teralitha; Aug 17, 2019 @ 9:54pm
piccolo255 Aug 17, 2019 @ 11:03pm 
Originally posted by FUJIIDEW:
Not at all. Enemies will scale with you along with loot. Go at your own pace.
To clarify, there are only a small handful of scaling enemies, in the Oblivion/Skyrim sense. New enemies and items sometimes get added to the spawn lists as your level gets higher, but a particular enemy will always be the same strength.

So if you ignore your combat skills and meet a rat you could easily defeat before after gaining 20 non-combat levels, you won't be crushed by a SuperRat this time around :)
WingedKagouti Aug 18, 2019 @ 6:21am 
Originally posted by piccolo255:
Originally posted by FUJIIDEW:
Not at all. Enemies will scale with you along with loot. Go at your own pace.
To clarify, there are only a small handful of scaling enemies, in the Oblivion/Skyrim sense. New enemies and items sometimes get added to the spawn lists as your level gets higher, but a particular enemy will always be the same strength.
Some additional notes on this:
  • NPCs and quest enemies never scale, only randomly placed animals, daedra and ash monsters scale.
  • The level at which you poke your head in a tomb, cave, whatever decides what level it scales to.
  • Loot scaling for random chests/barrels stops around level 24. But you can encounter almost every type of enemy available on Vvardenfell itself from level 16, Solstheim and Mournhold have higher limits for certain types of enemies.
  • Diseased and Blighted variants of animals are considered different entities from the base animal.
patrixmc Aug 18, 2019 @ 9:36am 
I'm at the point in the main quest right before you go in to place at the volcano to kill dagoth ur. What I want to know is the quest going to end or get canceled in some way if I don't do it in a certain amount of time.
Teralitha Aug 18, 2019 @ 9:39am 
No timer. I cant think of any quest in the game that is timed off top of my head..
Last edited by Teralitha; Aug 18, 2019 @ 9:40am
PhantomCosades Aug 18, 2019 @ 4:57pm 
Originally posted by FUJIIDEW:
Not at all. Enemies will scale with you along with loot. Go at your own pace.

yeah but unlike skyrim they can only go so far until they get destroyed by the demigod the character becomes at post level 40
Demosthenes424 Aug 18, 2019 @ 5:28pm 
Originally posted by Teralitha:
No timer. I cant think of any quest in the game that is timed off top of my head..

There's a minor quest to escort someone from outside Ald'ruhn to the Ghostgate shrine; if you don't kill her for being obnoxious first, the NPC you have to escort leaves you after two days of interrupting every action you take with dialogue asking why you aren't going faster. :P
Hobo Misanthropus Aug 19, 2019 @ 3:33am 
I think the main quest is best experienced in "Sprints" between certain pivotal points in the arc.

It's best to just go straight to Balmora and meet your contact, he'll suggest you familiarize yourself with the locals. At that point you're given the narrative impetus to ♥♥♥♥ around for a while (I typically like to check back in with CC after I complete all the quests for the local faction chapter I joined)

Once you reach that point, do the main quests until you get Mission to Vivec, and, if my 30 year old boomer brain remembers, CC tells you to keep a bit of a low profile afterward, and gives you yet another narrative pause to (As it's framed in the game, keep your cover story updated) let you play around with side activities again. It's at this point I commit to the Temple and/or one of the great houses.

At the Midway point, I'll usually finish up, or almost finish up the first faction I joined while making steady progress in another faction (great house/temple for example)

After your second trip to Vivec in the main quest, the resolution of this quest presents a good opportunity to flee to Solstheim (if you have the expansion) in kind of an exile for reasons I'll not dive into (Story spoilers) If you follow the same path I do, when you return from Solstheim, you'll be incredibly powerful, ready to roflstomp pretty much anything in the base game, even if you don't use training exploits. Which is fine.

At this point, we're getting into critical story spoilers, so I won't go into super detail. But the following quests I would just power through until I reach the point in which you begin uniting your allies and patrons in Vvardenfell for the final battle(s) to come. During this period, I usually become master of a Great House, and/or the highest rank in the Tribunal Temple, and make my way to Mournhold (If you have the expansion) during the phase at which you petition the God-Kings of the Tribunal for assistance (In the original game, only Vivec was available).

This part of the game is the longest, and also serves as the narrative justification for the Player's superpowered (by this point) nature. This makes a great phase of the game to explore every nook and cranny of the game, and experience the lion's share of any lingering content.
WingedKagouti Aug 19, 2019 @ 5:46am 
Originally posted by Teralitha:
No timer. I cant think of any quest in the game that is timed off top of my head..
There's a Bloodmoon quest that has a fairly strict timer and failing it seals off the rest of that particular story line with no recovery beyond extensive use of the console.
patrixmc Aug 19, 2019 @ 7:47am 
Originally posted by WingedKagouti:
Originally posted by Teralitha:
No timer. I cant think of any quest in the game that is timed off top of my head..
There's a Bloodmoon quest that has a fairly strict timer and failing it seals off the rest of that particular story line with no recovery beyond extensive use of the console.

Which quest is that?
JODEGAFUN Aug 23, 2019 @ 4:43pm 
Originally posted by WingedKagouti:
Originally posted by Teralitha:
No timer. I cant think of any quest in the game that is timed off top of my head..
There's a Bloodmoon quest that has a fairly strict timer and failing it seals off the rest of that particular story line with no recovery beyond extensive use of the console.
Yes, but it is not from the Bloodmoon prophecy, it is conected with the colony Raven Rock. You must deliver a masage within a short time, if not the questline cuts of and you get kicked out from the East Imperial Companie.
And you have no questmaker like in the following titles. Best hope that you do not get a blizzard just if you do it, and start it that you arive in the night in the quest area. The guy you need to find is guarded by a soldier who whields a torch in the night which makes it easy to found them.
Last edited by JODEGAFUN; Aug 23, 2019 @ 4:45pm
JODEGAFUN Sep 7, 2019 @ 1:53pm 
Originally posted by WingedKagouti:
Originally posted by piccolo255:
To clarify, there are only a small handful of scaling enemies, in the Oblivion/Skyrim sense. New enemies and items sometimes get added to the spawn lists as your level gets higher, but a particular enemy will always be the same strength.
Some additional notes on this:
  • NPCs and quest enemies never scale, only randomly placed animals, daedra and ash monsters scale.
  • The level at which you poke your head in a tomb, cave, whatever decides what level it scales to.
  • Loot scaling for random chests/barrels stops around level 24. But you can encounter almost every type of enemy available on Vvardenfell itself from level 16, Solstheim and Mournhold have higher limits for certain types of enemies.
  • Diseased and Blighted variants of animals are considered different entities from the base animal.
Not complete, compared to Oblivion this game can be deadly if you go to the wrong places too early. You can find powerfull deadra and ash creatures with lv 5. Simply travel into the ghost wall, and sooner ore later you will be killed by an overpowered enemie, Also visit a deadric ruin is not wise with lv 5, a dremora lord/deadroth will crush you for sure. On the other hand. Take a lots of drinks with you and try your luck. You can have a dearic katana/ longswort with lv 11, if you can beat the deadra who use it first aiganst you.
In Oblivion this would never be happen, you found only same lv crap if you are a rooky. You could even become champion of the arena with lv 3.
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Date Posted: Aug 17, 2019 @ 5:30pm
Posts: 13