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So if you ignore your combat skills and meet a rat you could easily defeat before after gaining 20 non-combat levels, you won't be crushed by a SuperRat this time around :)
yeah but unlike skyrim they can only go so far until they get destroyed by the demigod the character becomes at post level 40
There's a minor quest to escort someone from outside Ald'ruhn to the Ghostgate shrine; if you don't kill her for being obnoxious first, the NPC you have to escort leaves you after two days of interrupting every action you take with dialogue asking why you aren't going faster. :P
It's best to just go straight to Balmora and meet your contact, he'll suggest you familiarize yourself with the locals. At that point you're given the narrative impetus to ♥♥♥♥ around for a while (I typically like to check back in with CC after I complete all the quests for the local faction chapter I joined)
Once you reach that point, do the main quests until you get Mission to Vivec, and, if my 30 year old boomer brain remembers, CC tells you to keep a bit of a low profile afterward, and gives you yet another narrative pause to (As it's framed in the game, keep your cover story updated) let you play around with side activities again. It's at this point I commit to the Temple and/or one of the great houses.
At the Midway point, I'll usually finish up, or almost finish up the first faction I joined while making steady progress in another faction (great house/temple for example)
After your second trip to Vivec in the main quest, the resolution of this quest presents a good opportunity to flee to Solstheim (if you have the expansion) in kind of an exile for reasons I'll not dive into (Story spoilers) If you follow the same path I do, when you return from Solstheim, you'll be incredibly powerful, ready to roflstomp pretty much anything in the base game, even if you don't use training exploits. Which is fine.
At this point, we're getting into critical story spoilers, so I won't go into super detail. But the following quests I would just power through until I reach the point in which you begin uniting your allies and patrons in Vvardenfell for the final battle(s) to come. During this period, I usually become master of a Great House, and/or the highest rank in the Tribunal Temple, and make my way to Mournhold (If you have the expansion) during the phase at which you petition the God-Kings of the Tribunal for assistance (In the original game, only Vivec was available).
This part of the game is the longest, and also serves as the narrative justification for the Player's superpowered (by this point) nature. This makes a great phase of the game to explore every nook and cranny of the game, and experience the lion's share of any lingering content.
Which quest is that?
And you have no questmaker like in the following titles. Best hope that you do not get a blizzard just if you do it, and start it that you arive in the night in the quest area. The guy you need to find is guarded by a soldier who whields a torch in the night which makes it easy to found them.
In Oblivion this would never be happen, you found only same lv crap if you are a rooky. You could even become champion of the arena with lv 3.