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Imho.
Agreed. For example, on it's own, the Thieve's Guild really isn't all that good. But, if you join it while doing the Fighter's Guild (only possible within a specific part of one Fighter's Guild quest), you get the sense of how the two story-lines are connected. But I do think the Hlaalu story-line is pretty interesting, as the faction is essentially at war with itself. That, and its player-built stronghold is the easiest one to find. The Imperial Legion quests also have a couple of cool moments.
However, for all of their rule of "Anything goes, assassination and murder of other Telvanni is A-OK!", there's no backstabbing among the Masters and Arch-magister. They're generally very straightforward in their dealings including towards the Nerevarine.
Honestly, it's really up to you. There's a part of the main quest that can be much easier if you go through one of the Great House story-lines first. It requires you to convince each Councillor of all three Great Houses to give you a specific title, and this is easier if you go through one of those story-lines first.
Gameplay-wise, I would do the main quest up until you've been to a Telvanni base called Tel Fyr, which you visit as part as the story-line. After you've been there, doing the House Redoran quest-line becomes slightly easier, for story reasons. I'll say nothing more, you'll find out.
Ultimately, it's largely up to a role-play perspective, imo. If you you're playing a sneaky character and you want there to be a moral choice to make? Go with House Hlaalu. Noble-hearted warrior who's willing to get their hands dirty for the greater good? That's House Redoran. Ambitious mage with a taste for intrigue and byzantine politics? Then it's House Telvanni for you.
Unless you invent something yourself or use a mod, the most intrigue Telvanni get down to is "I want <item>, get it for me" and their politics are about the same caliber. Comparing the Redoran and Telvanni storylines will have you think that Redoran is a bunch of backstabbing a-holes living in constant fear of their bully of a leader. On the other side of Vvardenfell, Telvanni looks a bunch of nice guys who really just want to get on with their research (and possibly hoard magical items in the process).
Not quite accurate. Most of the Redoran councillors know that the leader of the Redorans is an arrogant jerk who's living in the past, and they want him gone. As for the Telvanni, two of their councilors HATE each other, enough for one of them to openly attack the other. Also, keep in mind that most of them are very xenophobic, and a good portion of them have slaves. Not so nice now, are they?
The Telvanni are honest and direct in their dealings. If they want you gone, they will not hide their intent. They see no reason to hide the fact that they keep slaves and don't like people who aren't Telvanni.
Hlaalu is also pretty fun, mages guild is cool if you manage to do the optional side quest for trebonius to discover how the dwemer disappeared (you need to collect a bunch of books you aquire through mages guild quests, and talk to the right npcs to finish it)