The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Daggerfall?
I am in big love with modded Morrowind (I abandoned Oblivion and Skyrim Long ago), I think this is greates game, but now I look towards horizont. One day I will be bored with that one, so I think what Daggerfall is to be. I am interested in opinion of Morrowind fans out there

Is Daggerfall worth checking? Is it as good as Morrowind?

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4660/64 megjegyzés mutatása
Hobo Misanthropus eredeti hozzászólása:
Well, that's what happens when most of your talent comes from Modding community. Their lead programmer is the guy who did the decapitation mod for this game. Hardly someone who's going to be versed in memory allocation and batching calls for optimization (Which is admittedly really hard in any dynamic real time lighting scenario)


Oblivion has no Drawcall issues, that was my point. So they learned from Morrowind how to Optimize a bit better. Fallout 3 and Skyrim also have no Drawcall issues. Fallout 4 does however, because I assume how they assemble meshes in the city are just as you describe, tons of complicated polygons, on top of real-time lighting which also means you can't batch as many draws together, as every time the light source moves, it's another set of new draws. (This is also why completely disabling shadows removes all Drawcall issues unless there's some fringe case I haven't found). The real-time physics objects are also an issue, as I don't think (And I could be wrong) real time physics enabled items can be batched for optimization. And since Oblivion, Bethesda games have had a ton of them. Even Fallout 76 is flooded with physics-enabled clutter, but at a significantly less density.


My excuse for Bethesda games is simple: Nobody else has ever made a game like Bethesda. The market clearly demands one, but even legendary programmer John Carmack was unable to audit the Creation Engine for performance improvements.

I think the reality is, we can either have Bethesda's level of detail and interactivity, with dumpster-tier performance, or we can have the lifeless worlds of CDRED/Bioware style RPGs, at least for the moment. Until I see an example of a game that looks as good as Witcher 3, runs like Deep Rock Galactic and has the same level of minute detail as Skyrim/Morrowind, I have to conclude simply that technological limitations are the issue, not talent.

I totally agree, nobody has ever made a game like Bethesda, and Bethesda simply doesn't have any competition on the market. That's unfortunate for us, BUT the thing is it seems like Bethesda themselves don't know the reason why their games are (were?) so unique.

As for John Carmack, I bet he was like "Omg, what the hell is this. I need to rewrite this whole mess, and then we can talk." But then he was like "Meh... I better go and build my rockets instead to build UAC bases on the Mars. BB loosers." :>

About Bethesda's level of detail and interactivity vs lifeless worlds of CDPR/Bioware/Whatever. The thing is GTA5/RDR (I hope you understand why I chose these games for this example) show us that we can have the best of two worlds already. This is a speculation but I bet if Rockstar made "The Elder Scrolls" game using their already existing tech, that would be the last game we would ever need to buy (since it would be "the best game ever"). The problem is that they will never do it and CDPR/Bioware/everybody else do not understand what makes Bethesda games so special.

Why do I think they don't understand it? Because 99% of Skyrim players call Skyrim a good RPG. The real reason why these games are so damn good though is because they are awesome immersive sims. People want a damn fine immersive sim combined with best elements of rpgs and a good physics engine. Until they realize that, they will keep demanding "RPG like Skyrim" and guys from CDPR/whatever will keep making superb RPGs, far better than Skyrim, without realizing that people actually want an open world immersive sim.

In fact I believe that if CDPR realized that, they could make a game better than TES games as well. Well... Minus the TES lore. I think TES has the most interesting lore out of any fantasy world (yes, including LOTR and stuff). That said Bethesda keeps butchering it for no good reason.
Legutóbb szerkesztette: PainkilleR; 2019. máj. 29., 9:37
I have no idea why you're calling Skyrim a "sim". It's not a simulation in any sense. I didn't enjoy it since the story was s*** and got in the way of some stuff and the exploration was poorly done. I like Morrowind since you can f*** off right at the the start and do whatever without ever dealing with the main quest. That and the game felt unique and exploration didn't feel ultra repetitive with samey dungeons. Fallout 4 was awful in that it hammered you with that inane story that...might have been the worst I've seen in a game. It really was that bad. Otherwise FO4 was not as bad as I thought it was going to be. Still massively lacking but ok...ish.
VaderDFXB eredeti hozzászólása:
I have no idea why you're calling Skyrim a "sim". It's not a simulation in any sense. I didn't enjoy it since the story was s*** and got in the way of some stuff and the exploration was poorly done. I like Morrowind since you can f*** off right at the the start and do whatever without ever dealing with the main quest. That and the game felt unique and exploration didn't feel ultra repetitive with samey dungeons. Fallout 4 was awful in that it hammered you with that inane story that...might have been the worst I've seen in a game. It really was that bad. Otherwise FO4 was not as bad as I thought it was going to be. Still massively lacking but ok...ish.
So.... Why isn't it a sim? Bad story is not a reason, and while Skyrim's story wasn't great, it wasn't bad either. And the main quest honestly doesn't much limit your playthrough at all. How you handle the Civil War might change a thing here or there, but that's about it. And it never really forces you to do it, anyway. There are still people who got the game when it came out and still haven't done the Main Quest, from what I've heard. Might not be true, but that's not my point.
Legutóbb szerkesztette: King Rex; 2019. máj. 29., 11:04
VaderDFXB eredeti hozzászólása:
I have no idea why you're calling Skyrim a "sim". It's not a simulation in any sense. I didn't enjoy it since the story was s*** and got in the way of some stuff and the exploration was poorly done. I like Morrowind since you can f*** off right at the the start and do whatever without ever dealing with the main quest. That and the game felt unique and exploration didn't feel ultra repetitive with samey dungeons. Fallout 4 was awful in that it hammered you with that inane story that...might have been the worst I've seen in a game. It really was that bad. Otherwise FO4 was not as bad as I thought it was going to be. Still massively lacking but ok...ish.
I am not calling it a "sim". I am calling it an "immersive sim". The core design (at least the part that people enjoy in game) of Skyrim is significantly far closer to Deus Ex than any RPG game. It is an immersive sim. The only difference is that it is an open world game compared to Deus Ex. It's not that good, but it is the only open world immersive sim with rpg elements out there, and that's the reason why there is no competition to it.

As for story, writing and exploration... They are really bad indeed. I don't know much about Fallout 4 since I haven't played it much because I didn't like it at all, so I can't comment on that.
Legutóbb szerkesztette: PainkilleR; 2019. máj. 29., 12:17
This "sim" word is being thrown around alot and it feels like it's more of an objective idea than a fact. Maybe you mean open world RPG. Sounds like what you mean. I also wouldn't call Skyrim immersive in the least. Morrowind was immersive. Skyrim is rather quite bland.
VaderDFXB eredeti hozzászólása:
This "sim" word is being thrown around alot and it feels like it's more of an objective idea than a fact. Maybe you mean open world RPG. Sounds like what you mean. I also wouldn't call Skyrim immersive in the least. Morrowind was immersive. Skyrim is rather quite bland.
No :), this is exactly what I DON'T mean, and that was my whole point when I said that not many understand that Skyrim is an immersive sim.

Don't get confused by words immersion and simulation. I am talking about a very niche genre here: https://en.wikipedia.org/wiki/Immersive_sim

There is a very specific reason why most people mix it with RPG, and why there is no better (worse) alternatives to Bethesda games.
Legutóbb szerkesztette: PainkilleR; 2019. máj. 29., 13:01
PainkilleR eredeti hozzászólása:
Hobo Misanthropus eredeti hozzászólása:
Well, that's what happens when most of your talent comes from Modding community. Their lead programmer is the guy who did the decapitation mod for this game. Hardly someone who's going to be versed in memory allocation and batching calls for optimization (Which is admittedly really hard in any dynamic real time lighting scenario)


Oblivion has no Drawcall issues, that was my point. So they learned from Morrowind how to Optimize a bit better. Fallout 3 and Skyrim also have no Drawcall issues. Fallout 4 does however, because I assume how they assemble meshes in the city are just as you describe, tons of complicated polygons, on top of real-time lighting which also means you can't batch as many draws together, as every time the light source moves, it's another set of new draws. (This is also why completely disabling shadows removes all Drawcall issues unless there's some fringe case I haven't found). The real-time physics objects are also an issue, as I don't think (And I could be wrong) real time physics enabled items can be batched for optimization. And since Oblivion, Bethesda games have had a ton of them. Even Fallout 76 is flooded with physics-enabled clutter, but at a significantly less density.


My excuse for Bethesda games is simple: Nobody else has ever made a game like Bethesda. The market clearly demands one, but even legendary programmer John Carmack was unable to audit the Creation Engine for performance improvements.

I think the reality is, we can either have Bethesda's level of detail and interactivity, with dumpster-tier performance, or we can have the lifeless worlds of CDRED/Bioware style RPGs, at least for the moment. Until I see an example of a game that looks as good as Witcher 3, runs like Deep Rock Galactic and has the same level of minute detail as Skyrim/Morrowind, I have to conclude simply that technological limitations are the issue, not talent.

I totally agree, nobody has ever made a game like Bethesda, and Bethesda simply doesn't have any competition on the market. That's unfortunate for us, BUT the thing is it seems like Bethesda themselves don't know the reason why their games are (were?) so unique.

As for John Carmack, I bet he was like "Omg, what the hell is this. I need to rewrite this whole mess, and then we can talk." But then he was like "Meh... I better go and build my rockets instead to build UAC bases on the Mars. BB loosers." :>

About Bethesda's level of detail and interactivity vs lifeless worlds of CDPR/Bioware/Whatever. The thing is GTA5/RDR (I hope you understand why I chose these games for this example) show us that we can have the best of two worlds already. This is a speculation but I bet if Rockstar made "The Elder Scrolls" game using their already existing tech, that would be the last game we would ever need to buy (since it would be "the best game ever"). The problem is that they will never do it and CDPR/Bioware/everybody else do not understand what makes Bethesda games so special.

Why do I think they don't understand it? Because 99% of Skyrim players call Skyrim a good RPG. The real reason why these games are so damn good though is because they are awesome immersive sims. People want a damn fine immersive sim combined with best elements of rpgs and a good physics engine. Until they realize that, they will keep demanding "RPG like Skyrim" and guys from CDPR/whatever will keep making superb RPGs, far better than Skyrim, without realizing that people actually want an open world immersive sim.

In fact I believe that if CDPR realized that, they could make a game better than TES games as well. Well... Minus the TES lore. I think TES has the most interesting lore out of any fantasy world (yes, including LOTR and stuff). That said Bethesda keeps butchering it for no good reason.


I would consider GTA a lifeless world, but cleverly hidden. The thing that brings life to a world is characters, but in the case of all these other open world games, the plot-essential characters are hidden from the actual game world, only coming out at specific scripting moments.

Where as in Morrowind (and to a lesser extent, Oblivion, Skyrim and the Fallout games) the Plot critical NPCs "Exist" in the world, follow (mostly) the same rules, and in the case of Morrowind and any (Good) modded Skyrim/Oblivion, can be killed.

I would rate CDRED's game lower, in living worlds, because even the basic copy-past NPC's are nothing more than looping animation props you can't interact with in any way. In GTA/RDR, at least the NPCs can be interacted with, usually in the form of headshots.

The next step above GTA would be Fable (The original, and only good one). Fable's NPC's don't get as much praise as they should. If you can divorce yourself from the Molyneux effect, Fable is a technical masterpiece in at least that one area.
Hobo Misanthropus eredeti hozzászólása:
I would consider GTA a lifeless world, but cleverly hidden. The thing that brings life to a world is characters, but in the case of all these other open world games, the plot-essential characters are hidden from the actual game world, only coming out at specific scripting moments.

Where as in Morrowind (and to a lesser extent, Oblivion, Skyrim and the Fallout games) the Plot critical NPCs "Exist" in the world, follow (mostly) the same rules, and in the case of Morrowind and any (Good) modded Skyrim/Oblivion, can be killed.

I would rate CDRED's game lower, in living worlds, because even the basic copy-past NPC's are nothing more than looping animation props you can't interact with in any way. In GTA/RDR, at least the NPCs can be interacted with, usually in the form of headshots.

The next step above GTA would be Fable (The original, and only good one). Fable's NPC's don't get as much praise as they should. If you can divorce yourself from the Molyneux effect, Fable is a technical masterpiece in at least that one area.

Absolutely true. There is one small detail I should add about GTA/RDR. I believe that on top of cleverly hidden lifeless world (as you cleverly pointed out) there is no reason why it couldn't be mixed with parts of "really existing" environments, npcs, etc. I think Rockstar has a REALLY good tech on their hands, that could afford to have best of two worlds performance wise. So in the end we'd get a cleverly hidden lifeless parts of the world where it needs to be done (eg the College of Winterhold just to be more specific), and actual world full of life, details, and all good stuff that makes Bethesda games good. This is why I mentioned GTA/RDR in first place.

It obviously will not happen, but in a "what if" scenario I think that "ideal" TES game could be done today with today's existing techonologies.

P.S. Btw, Fable is a crazy good, silly and fun game. :)

P.P.S. I recalled an interesting fact about an Imperial City that started this discussion. Did you know that if you turn off (read delete) face animations in Oblivion, it would at least double (and I mean double, not exaggerating) your framerate in the Imperial City when npcs walk outside during rush hours? Just saying.
Legutóbb szerkesztette: PainkilleR; 2019. máj. 29., 16:03
Redguard eredeti hozzászólása:
I am in big love with modded Morrowind (I abandoned Oblivion and Skyrim Long ago), I think this is greates game, but now I look towards horizont. One day I will be bored with that one, so I think what Daggerfall is to be. I am interested in opinion of Morrowind fans out there

Is Daggerfall worth checking? Is it as good as Morrowind?

i prefer it to morrowind but morrowind is just so replayable for me i can't stop playing it, plus there are no race mods for daggerfall so yeah lol.
minecraft 2 is real eredeti hozzászólása:
Redguard eredeti hozzászólása:
I am in big love with modded Morrowind (I abandoned Oblivion and Skyrim Long ago), I think this is greates game, but now I look towards horizont. One day I will be bored with that one, so I think what Daggerfall is to be. I am interested in opinion of Morrowind fans out there

Is Daggerfall worth checking? Is it as good as Morrowind?

i prefer it to morrowind but morrowind is just so replayable for me i can't stop playing it, plus there are no race mods for daggerfall so yeah lol.

There is time passed since I opened the thread, and what have I to report? I started toplay Daggerfall. I got into this game, and this game is just GREAT
As said, I tried out Daggerfall, and so far 10 things that I want to point out as Morrowind fan (after 50 hrs gameplay):

1) I havent seen neither beast races, no mer in the game. Just enemy orcs in dungeons. The cities all filled with humans (Bretons and occasionally Redguards) It makes the game feel more "mature".

2) in Daggerfall you can forget about Fighters and Mages Guild. There are soooo many factions, most of them Temples and Knight Orders, so there is plenty to do. Each Tamriel God has a Temple and many quests. Knights Orders i found so far are at least 10. But for traditionalists there is everything as well: Fighter/Mages Guild, Dark Brotherhood, Thieves Guild etc

3) There are many things that are cut out in later games. You can learn languages (every language is Skill. If you kill orcs, you learn Orcish, if kill Harpies you learn Harpian. Do them your major Skills, and raise your level being polyglote :D
Also climbing is a skill that is not presented in later game

Streetknowledge is a skill. Dont know what it affects though

4) Buy a cart and you can bring everywhere 750 kg additional loot with you. Nice for bringing junk from dungeons. If you want to sell it, go to a store and select your wagon in selling menu. Click Click Click all things away to have your money in return

5) Money have weight. For example I colllected 20k in 50 hrs gameplay, it makes encumbrance of 50 on me (from total of 103). To keep money I need to deposit it at bank (without interest :\)

To buy a house I need 500k-1m, depending on how big is the house. Also i can buy ships for 1-2m

6) The dungueons are most important part of game. They all have one style, but always interesting and fun to explore. Besides being labirynths, they keep interesting things in them (kitchen, libraries, living rooms, water tunnels). 80% of quests have to do with dungeons. From all elder Scrolls games Daggerfall has best dungeons my opinion. From gameplay perspective you could call Daggerfall rather dungeon-crawler than open world game

7) the size of the game is not benefit for exploration. Having size of an Europen country, there is nothing besides trees and bush plants. No signs, no roads, no lakes and wildlife. Only trees and landscape. The settlements are still so small that there is little chance that you will discover one while travelling through land. Also all settlements look same (there are 15000 of them in this game). You have seen one settelment - you saw them all. My advice - just move to the capital city of Daggerfall. It is the biggest city and has everything to offer

8) I miss third person view. Sometime i wish to press F like i did in Morrowin, Skyrim and Oblivion. But no. Only possibility to see yourself is via inventory. All game is first person view

9) I like how much lore has this game to offer. The books are precious loot in this game with prices of 500 and higher. Also there are many libraries and bookstores, many books you will not find in later games. So for reading types there is much to read and explore. For me, books are second essential thing in the game after dungeons. So much to read

10) I agree on words "Daggerfall and Morrowind are nothing alike".
And still, Daggerfall beats Skyrim for me :)
Legutóbb szerkesztette: Redguard; 2019. aug. 27., 18:31
Redguard eredeti hozzászólása:
As said, I tried out Daggerfall, and so far 10 things that I want to point out as Morrowind fan (after 50 hrs gameplay):

1) I havent seen neither beast races, no mer in the game. Just enemy orcs in dungeons. The cities all filled with humans (Bretons and occasionally Redguards) It makes the game feel more "adult".

2) in Daggerfall you can forget about Fighters and Mages Guild. There soooo many factions, most of them Temples and Knight Orders, so there is plenty to do. Each Tamriel God has a Temple and many guests. Knights Orders i found so far are at least 10. But for traditionalists there is everything as well: Fighter/Mages Guild, Dark Brotherhood, Thieves Guild etc

3) There are many things that are cut out in later games. You can learn languages (every language is Skill. If you kill orcs, you learn Orcish, if kill Harpies you learn Harpian. Do them your major Skills, and raise your level being polyglote :D
Also climbing is a skill that is not presented in later game

Streetknowledge is a skill. Dont know what it affects though

4) Buy a cart and you can bring everywhere 750 kg additional loot with you. Nice for bringing junk from dungeons. If you want to sell it, go to a store and select your wagon in selling menu. Click Click Click all things away to have your money in return

5) Money have weight. For example I colllected 20k in 50 hrs gameplay, it makes encumbrance of 50 on me (from total of 103). To keep money I need to deposit it at bank (without interest :\)

To buy a house I need 500k-1m, depending on how big is the house. Also i can buy ships for 1-2m

6) The dungueons are most important part of game. They all have one style, but always interesting and fun to explore. Besides being labirynths, they keep interesting things in them (kitchen, libraries, living rooms, water tunnels). 80% of quests have to do with dungeons. From all elder Scrolls games Daggerfall has best dungeons my opinion. From gameplay perspective you could call Daggerfall rather dungeon-crawler than open world game

7) the size of the game is not benefit for exploration. Having size of an Europen country, there is nothing besides trees and bush plants. No signs, no roads, no lakes and wildlife. Only trees and landscape. The settlements are still so small that there is little chance that you will discover one while travelling through land. Also all settlements look same (there are 15000 of them in this game). You have seen one settelment - you saw them all. My advice - just move to the capital city of Daggerfall. It is the biggest city and has everything to offer

8) I miss third person view. Sometime i wish to press F like i did in Morrowin, Skyrim and Oblivion. But no. Only possibility to see yourself is via inventory. All game is first person view

9) I like how much lore has this game to offer. The books are precious loot in this game with prices of 500 and higher. Also there are many libraries and bookstores, many books you will not find in later games. So for reading types there is much to read and explore. For me, books are second essential thing in the game after dungeons. So much to read

10) beats Skyrim :)

1. There is a fan made patch (bundled with DaggerfallSetup[theelderscrolls.wiwiland.net]) that changes the appearance of some NPCs. For example Barenziah and Helseth will look like dunmer. As for orsimer... You'll get a chance to speak with orcs later. That said they were mere beasts up until the Warp in the West (TES:Online breaks the lore in that regard).

3. Streetwise affects dialogues with npcs when selecting "blunt" language.

5. If you need to carry a lot of money you can get letters of credit in banks. It will cost you 1-2% of total sum though (can't remember how much exactly).

It's better to invest your money into ship instead of house. That said if you are going to buy one then buy a large ship. Smaller ships are bugged (collision detection problems).

6. Not all dungeons look the same. For the most part though unique dungeons are part of the main quest.

8. Well... Maybe somebody will make a third person camera mod for Daggerfall Unity. :)
PainkilleR eredeti hozzászólása:
1. There is a fan made patch (bundled with DaggerfallSetup[theelderscrolls.wiwiland.net]) that changes the appearance of some NPCs. For example Barenziah and Helseth will look like dunmer. As for orsimer... You'll get a chance to speak with orcs later. That said they were mere beasts up until the Warp in the West (TES:Online breaks the lore in that regard).

3. Streetwise affects dialogues with npcs when selecting "blunt" language.

5. If you need to carry a lot of money you can get letters of credit in banks. It will cost you 1-2% of total sum though (can't remember how much exactly).

It's better to invest your money into ship instead of house. That said if you are going to buy one then buy a large ship. Smaller ships are b (collision detection problems).

6. Not all dungeons look the same. For the most part though unique dungeons are part of the main quest.

8. Well... Maybe somebody will make a third personcamera mod for Daggerfall Unity. :)
thank you for the tips, i will take them into account
I am glad to find good game that gonna keep me entertained for at least a year, and this being from my favorite franchise Elder Scrolls . And you mentioned Elder Scrolls Online. How good do you think is that one? Is that like Skyrim? Is lore damage in this game big enough to hold off sensitive players?
Legutóbb szerkesztette: Redguard; 2019. aug. 29., 4:38
Daggerfall was really good, there are addons to make it a bit prettier.
Daggerfall is a fairly uninspired game, typical of its contemporary RPGs like Might and Magic, as well as even earlier dungeon crawler games that go as far back as the Amiga.

I will never understand the incredible praise it gets. The game itself is paint-by-numbers at best, and a bloated trainwreck at worst. It's basically only uniquely good, if you like reading, a lot. As the foundational lore of Elder Scrolls exists mostly within Daggerfall. Otherwise, it's just your standard dungeon crawler experience typical of the era.

The only people who think this is the best TES game, are people who don't really like what TES has become, and would rather just have the same Might and Magic style clones ad infinitum. That's fine if you think those kinds of games are superior, but in my opinion, Elder Scrolls never defined itself as its own game until Redguard, and capitalized on that with Morrowind. And then promptly lost it with Oblivion, clawing fractions back ever since. So no, nobody is happy.
Legutóbb szerkesztette: Hobo Misanthropus; 2019. aug. 31., 13:47
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4660/64 megjegyzés mutatása
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Közzétéve: 2019. máj. 19., 16:27
Hozzászólások: 64