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My advice would be:
* Morrowind Code Patch, Patch for Purists (or Unofficial Morrowind Patch), and MGE XE are a given. If you don't have them, install them ASAP. A broken game is no fun.
MCP: https://www.nexusmods.com/morrowind/mods/19510
PfP: https://www.nexusmods.com/morrowind/mods/45096
MGE XE: https://www.nexusmods.com/morrowind/mods/41102
* Other than that, if you're having fun, keep playing vanilla! Otherwise, keep reading.
* If some parts of the game are very annoying, (try to) find small mods to fix them. Mods that add some QoL improvements are nice to have at any point. There's no need to suffer the technical and design limitations of the Good Old Times. Some recommendations:
Sophisticated Save System: https://www.nexusmods.com/morrowind/mods/45608
- Multiple quick save slots, etc.
Continue: https://www.nexusmods.com/morrowind/mods/45952
- Add "Continue" button to main menu :)
UI Expansion: https://www.nexusmods.com/morrowind/mods/46071
- Filter & search inventory, magic menu, etc.
Modern User Interface: https://www.nexusmods.com/morrowind/mods/42526
- Looks much better, though a bit too flat.
Better Dialogue Font: https://www.nexusmods.com/morrowind/mods/36873
- Also all other fonts.
Descriptive Descriptions: https://www.nexusmods.com/morrowind/mods/45991
- Adds hidden but important stats like weapon reach, enchant capacity, etc. to the tooltips.
Tooltips Complete: https://www.nexusmods.com/morrowind/mods/46842
- Adds lore flavor text to item tooltips, for better immersion.
Happy Harvesting: https://www.nexusmods.com/morrowind/mods/45627
- The "take items" dialog for plants was my biggest annoyance - now it's gone, and the world is a much better place.
Poison Crafting: https://www.nexusmods.com/morrowind/mods/45729
- Use alchemy for offense. A different type of QoL from the above, but feels like it should've been in vanilla.
* If graphics are jarring (as you say, it's an older game), drop in some graphical mods -- I recommend better heads/bodies, a texture replacer, and MGE XE with water shaders (my personal favorite).
Better Heads: https://www.nexusmods.com/morrowind/mods/42226
Better Bodies: https://www.nexusmods.com/morrowind/mods/42399
Better Clothes: https://www.nexusmods.com/morrowind/mods/42262
Enhanced Water Shader for MGE XE: https://www.nexusmods.com/morrowind/mods/45432
* Things like extra armor sets, weapons, magic scrolls, etc., are nice to add after you start to get bored with the existing set of items. There's a lot in vanilla, but after hundreds of hours, it can get a smidge repetitive. At ~30ish hours, I'd say it's still a bit early.
* It's far too early for "large content" mods, like Morrowind Rebirth, Tamriel Rebuilt, etc. Give it at least a couple more hundred hours, maybe more. Once the game starts feeling a bit stale or limiting, revisit the large mods. I'd say, only past a thousand hour mark, but that's very subjective
* Bethesda's "official plugins" are also mods, and IMHO should've been added to the base install.
Unofficial Morrowind Official Plugins Patched: https://www.nexusmods.com/morrowind/mods/43931
Just be aware that Morrowind modding system is also "old", and can be a bit of a chore -- especially if you later want to remove a mod. There are some mod managers around, though I've only used Wrye Mash; it works well and is quite powerful, but it's not particularly user friendly.
FWIW, you don't need a mod manager. Wrye Mash is required in the following cases:
1) For merging leveled lists (i.e., loot tables).
2) For cleaning saves of broken references and other stuff. Also useful for vanilla, that stuff just accumulates until your save becomes unplayable (the game engine is... buggy). For this, just run it, go to the "Saves" tab, right click a save and select the "Repair All" command. Done.
You can install mods manually by extracting the files into Morrowind's Data Files directory, and enabling the ESP (if there is one). You can uninstall mods by deleting those files. If a mod has a lot of files, it's a chore to delete them. If two mods conflict, and you overwrote a file when installing, you'd have to restore the earlier one. Wrye Mash simply automates those tasks.
Sometimes a mod loading order is important -- you can change it by manually modifying the dates.
That's pretty much it.
Now, the main point: QoL mods I listed above? Most of them are tiny, if they even have an ESP their load order doesn't matter, and several are just MWSE scripts. Extract them into Data Files, and you're done. Many graphic mods are the same -- just a bunch of textures and meshes that you can copy over.
If you later want content mods, that's where the things start to get complicated, and you're better off learning Mash; for now, you don't need it.
Finally, MCP and MGE XE are not installed through a mod manager, they're standalone programs you copy to the games main directory (NOT Data Files) and run from there. And Patch for Purists and Unofficial Morrowind Official Plugins Patched can be used as-is, if you're not adding any other content mods you don't need to merge lists. Extract and enable EPSs.
Also nice to see somebody actually wanting to play vanilla the first time around. It's the only way to play any game the first time.