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https://en.uesp.net/wiki/Oblivion_Mobile
On a serious note, I assume it'd depend on the mobile device.
https://www.youtube.com/watch?v=HrWtz7M_OHc
https://github.com/OpenMW/android-port
The Elder Scrolls Travels is an uncompleted abandoned sand box game with literally only 10 minutes of buggy / crash to desktop gameplay.
Literal trash, it may have "Oblivion" in the name but it is nothing like TES Oblivion.
you perfectly can run morrowind on such devices, issue is windows bound and x86 nature of morrowind.
you can't run x86 on ARM directly and can't run windows application on linux directly.
and i would never waste my time playing engaging and complex game in public. unless that engaging and complex game is not engaging and complex at all...
Lol this video was entertaining. And you're right, that game looks like complete garbage
Exactly.
Morrowind System requirements:
Processor: 500 MHz.
Memory: 256 MB.
Graphics: 32 MB Direct3D Compatible video card and DirectX 8.1.
Oblivion System requirements:
Processor: 2 Ghz
Memory: 512 MB.
Graphics: 128 MB Direct3D compatible video card and DirectX 9.0.
Atm I've been playing Morrowind on my Galaxy S9+ at 60+ FPS with everything maxed but with water detail on low as water detail tanks the FPS.
https://www.youtube.com/watch?v=Kepz5ae4d8k
https://www.youtube.com/watch?v=787kcxB8VHE
The screen is cluttered, and the controls seem clunky but it works. Maybe the icons can be made smaller or an option to control the level of icon transparency... or both?
Yup you can resize the icons, move the icons, make them more transparent, and remove them.
You can also increase and decrease the GUI to make text more readable, the resolution is adaptive and will fill the entire screen of the phone.
And it has full gamepad support and allows you to change the gamepad controls in the in game option menu, if you want you can also hook up a mouse and keyboard to your phone.
OpenMW also supports mods however you have to edit a file to add each mod.
Aside from that the game is fully playable from start to finish, however work is still being done on OpenMW.