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... Or "it just works".
I agree completely. The problem I see is that too much power is being given to the execs at the top.
Piranha Bytes was a good example when they made Gothic 3. The game was severely rushed and lacked so much content due to the publisher JoWood forcing them to cut corners. After PB left the company, the guys at JoWood simply went to other companies with the rites to the Gothic franchise and churned out horrible garbage that completely ruined the title. Piranha Bytes was absorbed into THQ Nordic recently too, which makes me quite sad.
I guess Bioware would also be a good example with EA.
The big problem with Bethesda is that they are a self-contained developer and publisher, so the guys in charge of making the games will never find agency, unless they leave as individuals (which in today's economy isn't likely to happen).
I don't understand what you mean by that. No as in "no there will be another game as great as Morrowind"? or No as in "no, Morrowind wasn't great"?
Please elaborate.
Oblivion wasn't bad per se, but it looked pretty boring - one giant forest and that's it, also the fact that every character's face looked like that of a grandma was also a huge negative. And lastly, I don't understand why, but Oblivion's UI was the hardest to navigate. Morrowind's was the simplest once you got used to it and Skyshít's is just a console UI.
If this is the trend - dumbing things down for people with attention spans shorter than that of a raisin, then I can assure you that TES 6 has already been released - it's codenamed The Elder Scrolls Blades and they are ironing out the kinks to make it a good mobile game.
Then TES 7 will only include the voice of Todd Howard telling you to try and fall on your head until you start seeing Bosmer and Orsimer making out. The game won't have graphics, but it will still utilize the most expensive GPUs to 100% to keep the hardware industry going.
There won't be a game like Morrowind for a long time, but with the advances of technology it might be possible 5-10 years from now. If real AI can be implemented into a game, it can both save a lot of time writing personal dialogues for every NPC and also provide infinite replay value as NPCs/AIs will react differently each time. Another thing that can add infinite replay value is a procedurally generated world, kinda like Diablo 2 where there are a couple of patterns on how the map looks so it doesn't feel the same each playthrough. This could be limited only to dungeons or some parts of the overworld map in order to create some sort of consistent yet different overworld map.
This made me laugh, you should propose that idea about TES 7 to Todd Howard haha.
In regards to the more serious stuff: yeah, Oblivion isn't so bad (I do own it on steam after all) but it was the one that started the trend of releasing ungodly amounts of DLC for a ridiculous price (before anyone else did it).
As for the prediction of a fantastic, hardcore RPG being released in 5-10 years? I think that the problem lies in the fact that it is mainly new players that companies are interested in. And, while you are living proof that that doesn't always mean a casual player, the stark majority of people who buy the new AAA RPGs are. I don't see this changing with the current political climate either, young people don't like facing adversity as it clashes with the narrative they've been told all their lives that "they're special".
1) the game is built around no waypoints
That's very important because I have to mod waypoints out of games to enjoy them, and skyrim feels very clunky without hem. Directions are rarely given, and never recorded in your journal in skyrim. Waypoints are not something I can really accept in RPGs anymore. I need them gone or else I just play something else instead.
2) fast travel ruins the fun
Fast travel should not be the end all be all method of transportation. We need to have limits to fast travel. Morrowind got it better than any game I ever played. There were silt riders, mages guild, mark, intervention, and boats. Tons and tons of methods for fast travel. They felt much more immersive than the click here to teleport from anywhere garbage we are used to now as 2020 gamers. It forced us to be a part of the world.
Couldn't agree more. The fact that I have to constantly consult my journal to read the directions adds so much more to the immersion than a big arrow telling me where I need to go. And fast travel without restrictions was one of the first things I felt was wrong with Skyrim; especially since they already have carriages and boats in place in the first place.
Games that have a restricted fast travel system where you have to still walk to the location after travelling to a nearby spot (like Elex) feels like a passable compromise, but I don't think I've ever played a game where I had to use the public transportation system quite like with Morrowind.
Plus it'll include a sims like system so you can play my little pony and dress up your tes family in between watching it play the game for you
I play and I like all the Elder Scrolls games from Morrowind onwards
Each one is different and similar in all kinds of ways
They each cast their own unique spell over me when I play them
I take each one on its own terms and I allow it to show itself to me
Tell me lies, tell me sweet little lies...
Wouldn't surprise me if this actually happens. Or if they just ad a FPS mode, where there are no levels and you go around ripping enemies apart like in the latest DooM games.
But sadly this kind of blind acceptance leads to lazy devs and poorer and poorer games and business practices. Do I need to bring up what happened with Fallout 76? It's important to be as critical as possible when it comes to games, as our feedback is what fuels the industry.
The problem with TES 4 and 5 is that they show a lack of respect and appreciation for the fans who stuck around since the beginning or for the fans that basically saved them from bankruptcy (Morrowind was made during a time when Bethesda was about to go bankrupt). And when you play a series, it is inevitable that you compare one game to another, due to the fact that it shows the devs' growth, not just the franchise's.
The fact that Morrowind still has a strong player community and modding community,despite being very close to 20 years old, proves that it can't possibly be as dated as you think.
Also, are you saying that Oblivion or even Skyrim has better game design?
I can name 3 games that had better combat design than Skyrim that came out around the same time: Demon's Soul's, Kingdoms of Amalure: Reckoning and Dragon's Dogma.
I can name 3 games that came out just a couple of years before with better RPG mechanics than Skyrim: Risen, Mount and Blade and Dragon Age: Origins.
Oblivion still didn't have the greatest combat system (and it wasn't so bad just because of stats) compared to games like Dark Messiah (which came out in 2007) or Gothic 1 and 2 (which came out at the same time as Morrowind). And Mass Effect was better in nearly every way in terms of RPG design than Oblivion (hell, even Gothic 3, with how unfinished it was, had better RPG design than Oblivion).
Game design in Bethesda hasn't "improved" since Morrowind, if anything it has devolved. And sadly this has dictated the norm in general modern videogame design, trying to appeal to the widest audience by simplifying the elements that make every genre stand out.
Name one thing that Oblivion, Skyrim or ESO do better than Morrowind other than full voice acting and improved graphics? Even Skyrim and ESO are using the same 2 voice actors to voice the entire game even though Betheseda and Zenimax are loaded with money and can easily afford 10-20 voice actors if they ever wanted to.
And how is combat better? It's only been dumbed-down to appease to a larger crowd so they can make more money. They stopped making games about the gamers and about making more money.
On this image: https://i.imgur.com/Msh2VuN.jpg
You can see how much they dumbed the series down from Morrowind through Oblivion till Skyrim. Skills are merged into one another or outright removed. It all boils down to having less factors affecting your character and their performance... Why? Certainly not to make the gameplay better, but just to dumb-things down and make it available for a larger audience. And quantity isn't the same as quality.