The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

barry1kc Jan 28, 2020 @ 3:44pm
You Can play morrowind in oblivion
Wyre Bash just saying the directions are easy and it solves a ton of issues.
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Showing 1-15 of 18 comments
psychotron666 Jan 28, 2020 @ 6:57pm 
You mean like the morroblivion mod, or are you talking about something different? And what issues get solved?
barry1kc Jan 28, 2020 @ 6:59pm 
yes
psychotron666 Jan 29, 2020 @ 8:56am 
Originally posted by barry1kc:
yes

Yeah... No thanks. I'd rather keep my cast on use enchantments and meaningful stamina system and all the things morroblivion doesn't have from morrowind that make morrowind so unique
Last edited by psychotron666; Jan 29, 2020 @ 8:56am
VaderDFXB Jan 30, 2020 @ 1:15pm 
Originally posted by psychotron666:
Yeah... No thanks. I'd rather keep my cast on use enchantments and meaningful stamina system and all the things morroblivion doesn't have from morrowind that make morrowind so unique
Exactly. Oblivion isn't a bad game, but it's not Morrowind. Morrowind is truly unique and special and Morrowblivion utterly ruins that experience.
barry1kc Jan 30, 2020 @ 3:33pm 
I have played over 100 runs in both and am struggling to see what you are talking about? What aspects of the game are you referring to?

I also have been modding both games the since they came out so I may have just fixed the issues you are talking about so I don't know them as you do.
psychotron666 Jan 31, 2020 @ 7:42am 
Originally posted by barry1kc:
I have played over 100 runs in both and am struggling to see what you are talking about? What aspects of the game are you referring to?

I also have been modding both games the since they came out so I may have just fixed the issues you are talking about so I don't know them as you do.

Cast on use enchantments don't exist in oblivion engine (aka pretty much all the strongest enchanted items in game),
No Teleportation spells, no flying spells, less armour and weapon variety, no jump spells, all the variety of skills are gone, attributes are watered down to meaningless (like oblivion in general does, and the reason why they got rid of them for Skyrim), spell making either doesn't exist yet or if they added it, it's oblivions ♥♥♥♥♥♥ spell making, enchanting is broken, ♥♥♥♥♥♥ oblivion speech system (thus no taunting NPCs into attacking you), and massive lack of legendary artifacts that were present in morrowind.

I'm sure there's more axed features. But imo, morroblivion is the worst experience of morrowind you'll get
VaderDFXB Jan 31, 2020 @ 10:13am 
Originally posted by psychotron666:
I'm sure there's more axed features. But imo, morroblivion is the worst experience of morrowind you'll get
Which is why we have OpenMW. Only other way to play Morrowind in a different engine in all honesty.
misters82 Jan 31, 2020 @ 2:10pm 
Originally posted by VaderDFXB:
Originally posted by psychotron666:
I'm sure there's more axed features. But imo, morroblivion is the worst experience of morrowind you'll get
Which is why we have OpenMW. Only other way to play Morrowind in a different engine in all honesty.
OpenMW is crap. It just bugged my game to hell. Never i am going that POS install again.
zyber lame-o Jan 31, 2020 @ 2:35pm 
Originally posted by misters82:
Originally posted by VaderDFXB:
Which is why we have OpenMW. Only other way to play Morrowind in a different engine in all honesty.
OpenMW is crap. It just bugged my game to hell. Never i am going that POS install again.
have you considered installing it correctly
barry1kc Jan 31, 2020 @ 4:57pm 
i have played the wyrebash version about 10 times through and played almpst every quest. it is 99.99% complete. but I have installed in imporperly before and experenced the same issues. Once you have it working it should be almost flawless.
VaderDFXB Jan 31, 2020 @ 5:04pm 
Originally posted by zyber lame-o:
have you considered installing it correctly
No, they only considered insulting it instead of doing it properly.
Kemalist(mdx³) Feb 3, 2020 @ 11:44am 
Originally posted by VaderDFXB:
Originally posted by zyber lame-o:
have you considered installing it correctly
No, they only considered insulting it instead of doing it properly.
i bet he installed the windows version on his hipster gejmac
VaderDFXB Feb 3, 2020 @ 12:15pm 
Originally posted by VSTurk:
i bet he installed the windows version on his hipster gejmac
Wouldn't surprise me.
thegrimeyone Feb 15, 2020 @ 11:00pm 
Morrowblivion makes Morrowind entirely too easy honestly. Like stupid easy. I like the idea of the better looking graphics, but not at the cost of the gameplay that makes Morrowind so good.
psychotron666 Feb 15, 2020 @ 11:46pm 
Originally posted by barry1kc:
i have played the wyrebash version about 10 times through and played almpst every quest. it is 99.99% complete. but I have installed in imporperly before and experenced the same issues. Once you have it working it should be almost flawless.

Like I said before, all those features I mentioned in my previous post are not present in morroblivion. They just aren't, because the game wasn't made for cast on use enchantments for example. In order to replicate that in oblivion, you need to manually put a script on each enchanted item (meaning making enchanted items like this is off the table unless you do it yourself in the creation kit), and the more scripts added to oblivion= higher chance everything stops working. No matter what your enchanted item will eventually stop working.

Most mods that add scripts to oblivion that are regularly used have a built in feature to reset the scripts or disable and enable in game because they stop working mid Play.

The engine just can't handle it, and morroblivion simply does not have many of the features that makes morrowind so unique, making it pointless to play morroblivion. (This goes the same for skywind, that also lacks most of morrowind features).
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Date Posted: Jan 28, 2020 @ 3:44pm
Posts: 18