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Yeah... No thanks. I'd rather keep my cast on use enchantments and meaningful stamina system and all the things morroblivion doesn't have from morrowind that make morrowind so unique
I also have been modding both games the since they came out so I may have just fixed the issues you are talking about so I don't know them as you do.
Cast on use enchantments don't exist in oblivion engine (aka pretty much all the strongest enchanted items in game),
No Teleportation spells, no flying spells, less armour and weapon variety, no jump spells, all the variety of skills are gone, attributes are watered down to meaningless (like oblivion in general does, and the reason why they got rid of them for Skyrim), spell making either doesn't exist yet or if they added it, it's oblivions ♥♥♥♥♥♥ spell making, enchanting is broken, ♥♥♥♥♥♥ oblivion speech system (thus no taunting NPCs into attacking you), and massive lack of legendary artifacts that were present in morrowind.
I'm sure there's more axed features. But imo, morroblivion is the worst experience of morrowind you'll get
Like I said before, all those features I mentioned in my previous post are not present in morroblivion. They just aren't, because the game wasn't made for cast on use enchantments for example. In order to replicate that in oblivion, you need to manually put a script on each enchanted item (meaning making enchanted items like this is off the table unless you do it yourself in the creation kit), and the more scripts added to oblivion= higher chance everything stops working. No matter what your enchanted item will eventually stop working.
Most mods that add scripts to oblivion that are regularly used have a built in feature to reset the scripts or disable and enable in game because they stop working mid Play.
The engine just can't handle it, and morroblivion simply does not have many of the features that makes morrowind so unique, making it pointless to play morroblivion. (This goes the same for skywind, that also lacks most of morrowind features).