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Couldn't find a reference on UESP (isn't mentioned in any of these articles: Encumbrance, Strength, Acrobatics, Heavy Armor, Speed), but it's easy to test:
1) Jump fully loaded.
2) Take off the armor (but keep it in the inventory), jump and compare.
3) Drop it on the floor, jump and compare.
I think that 1) and 2) will be the same, while 3) will be substantially higher.
Therefore, to raise your jump height, there's a few things you can do:
* Drop most of your inventory to reduce encumbrance.
* Apply the Feather effect to reduce your current encumbrance (same effect as dropping stuff).
* Raise or fortify your Strength, to increase max encumbrance (penalty is percentage based).
(Feather would be a good alternative, if not for the fact that one point of Feather costs the same as one point of Strength... which is more-or-less equivalent to five points of Feather. If you use a mod that fixes the balance of magic costs, Feather becomes better than Strength for pure speed and jumping power, while the damage bonus means that Strength is still better for pure combat purposes.)