The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

There anyone who knows a thing or two about MGE shader editing?
I have absolutely no clue what I'm doing but I've found a really neat shader that mimics water coloring to go with my Watercolored texture pack. The only problem I have with it is it has thick black outlines around everything from houses to bubbles in water and the stars at night (the most jarring).

Here's a link to the shader I'm using, in its exact settings as I copied it.

http://forums.bethsoft.com/topic/1462188-mge-xe-shaders-library-and-development/?p=22735249

Click 'show more' at the top post and it'll show the code. There's a picture of what it looks like, I think the code is the "stronger" version.
< >
Showing 1-4 of 4 comments
Teralitha Aug 2, 2018 @ 5:48pm 
well the mge has shader options. You open the window for it and you add ones based on low/med/hq
Liberty's Torch Aug 2, 2018 @ 7:00pm 
Originally posted by Teralitha:
well the mge has shader options. You open the window for it and you add ones based on low/med/hq

Yes, but there is also the option to add shaders using the editor. All that code is what you copy and paste into the editor and save with a name making it a shader. Problem is, I don't even know how to read the thing so I don't know where to look for reducing these thick black outlines.
Teralitha Aug 2, 2018 @ 7:36pm 
Hm, well you could ask about on the mod page itself at nexusmods, in the comment section. I think the mod creator is active there still.
Liberty's Torch Aug 2, 2018 @ 8:25pm 
Originally posted by Teralitha:
Hm, well you could ask about on the mod page itself at nexusmods, in the comment section. I think the mod creator is active there still.

I sure hope so. I love what they did, just want to play with those outlines a little.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Aug 2, 2018 @ 2:51pm
Posts: 4