The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Aendruu 2018 年 8 月 1 日 下午 2:24
Your thoughts on OpenMW?
It's been well over a decade since I first played Morrowind, and when I found it available here on Steam - and on sale, nonetheless - I was thrilled. However, no matter how many solutions I researched and implemented (and there were many), I could never get the game to play without constant CTDs.

And then I tried OpenMW[openmw.org], simply because it claimed to be a stable replacement of the outdated Bethesda MW engine. And although it is - to date - incomplete, and is not without its flaws, I've found it to be a satisfactory engine on which to play my favourite Elder Scrolls game.

However, from what I've read, there's some debate across the MW modding community about it, and I wondered what the folk here on Steam have to say regarding its pros and cons; and I would also be extremely grateful for any tips from anyone here who uses it, that would enhance my MW experience.
最後修改者:Aendruu; 2018 年 8 月 2 日 上午 12:32
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Teralitha 2018 年 8 月 1 日 下午 2:52 
Why were you constantly crashing? what mods if any were you using? I never crash unless its caused by a mod.
最後修改者:Teralitha; 2018 年 8 月 1 日 下午 2:52
Aendruu 2018 年 8 月 1 日 下午 5:02 
I have no idea... as you say, it may very well have been caused by mods (one of the many pleasures of MW is moddng the crap out of it!), or perhaps low-level computer hard-/software... alas, to this day I'm only slightly less ignorant regarding MW modding than I was back then! Perhaps I should make it clear that my computer acumen is pretty much on par with Arthur Weasley's comprehension of Muggle plugs and "eckeltricity". At any rate, I searched long and hard, and tried everything recommended on various forums: from MGSO, MWSE, MCP, and MGE XP to installing the CCCP codecs.

But that's all water under the proverbial bridge... OpenMW has proven to be pretty cool, and what I hope to learn from this thread is empirical advice on how to make it even cooler. :)

*Edit* I should also add that it's generated wonderful guides such as Modding-OpenMWdotcom[modding-openmw.com] and An OpenMW-friendly guide to installing S.T.E.P. Kudos to these players!

And version 0.44.0[openmw.org] has just been released. \o/
最後修改者:Aendruu; 2018 年 8 月 2 日 上午 12:42
doggg 2018 年 8 月 2 日 下午 4:40 
Playing a game that is designed for a singleplayer experience in multiplayer might be different than what you would expect. It definitely isn't as good as playing it in singleplayer and enjoying the game without the influence of other people. There are servers that make it more competitive against other players last i played. I recommend playing on one of those so the purpose of other players isn't just to kill all the creatures and take up all the items before you get there. I like it when someones killing me for an actual reason rather than doing it just to flex and not gain anything from it. :normalpirate:
Liberty's Torch 2018 年 8 月 2 日 下午 7:07 
I tried running OpenMW in a mod list sticking to the BasicMW guide and the water shaders included sunk my framerate abysmally, as in less than 20fps. It was disheartening because as soon as I turned it off my performance was amazing, into the 100+fps zone in Balmora. I can run some seriously sweet shaders in MGE XE without putting a dent in performance. But for some reason, I had to choose between seeing further than 20 feet and having good-looking water. I'd go back to it if I could find a way to replace the water texture.
Aendruu 2018 年 8 月 3 日 上午 3:41 
引用自 Bardin Goreksson
Playing a game that is designed for a singleplayer experience in multiplayer might be different than what you would expect. It definitely isn't as good as playing it in singleplayer and enjoying the game without the influence of other people. There are servers that make it more competitive against other players last i played. I recommend playing on one of those so the purpose of other players isn't just to kill all the creatures and take up all the items before you get there. I like it when someones killing me for an actual reason rather than doing it just to flex and not gain anything from it. :normalpirate:
I think you're confusing it with TES3MP[tes3mp.com], which is a completely different project.
I tried running OpenMW in a mod list sticking to the BasicMW guide and the water shaders included sunk my framerate abysmally, as in less than 20fps. It was disheartening because as soon as I turned it off my performance was amazing, into the 100+fps zone in Balmora. I can run some seriously sweet shaders in MGE XE without putting a dent in performance. But for some reason, I had to choose between seeing further than 20 feet and having good-looking water. I'd go back to it if I could find a way to replace the water texture.
Yes, I totally agree that this is an issue, and although it appears that this is on the to do list[forum.openmw.org], the focus at present is on shadows.

*Edit* I've just found this recent discussion regarding Water shaders, OpenMW vs MGEXE[forum.openmw.org].
最後修改者:Aendruu; 2018 年 8 月 3 日 上午 5:04
Liberty's Torch 2018 年 8 月 4 日 上午 5:54 
引用自 Angollon
I tried running OpenMW in a mod list sticking to the BasicMW guide and the water shaders included sunk my framerate abysmally, as in less than 20fps. It was disheartening because as soon as I turned it off my performance was amazing, into the 100+fps zone in Balmora. I can run some seriously sweet shaders in MGE XE without putting a dent in performance. But for some reason, I had to choose between seeing further than 20 feet and having good-looking water. I'd go back to it if I could find a way to replace the water texture.
Yes, I totally agree that this is an issue, and although it appears that this is on the to do list[forum.openmw.org], the focus at present is on shadows.

*Edit* I've just found this recent discussion regarding Water shaders, OpenMW vs MGEXE[forum.openmw.org].

I've simply accepted the vanilla flat water texture for further view distance. No idea why the hell this has such an impact on my fps, even with everything turned to its lowest option the shader itself just eats frames.

Other than that, performance has only improved in every way. Likely because they took the time to optimize so well :D
Asus 2018 年 8 月 4 日 上午 7:46 
Was going to mod Morrowind with OpenMW but this is a deal breaker. I want pretty water. When the devs fix this, OpenMW will be my new MW toy.
Liberty's Torch 2018 年 8 月 4 日 上午 10:08 
引用自 Asus
Was going to mod Morrowind with OpenMW but this is a deal breaker. I want pretty water. When the devs fix this, OpenMW will be my new MW toy.

I understand your struggle. It could be something on my end, but there's a definite difference between 'on' and 'off' in FPS. Without any texture packs installed I get ~40 fps in Seyda Neen with the shader on maxed out, view distance at maximum. When I turn the water shader off, capped at 60 and begging to go higher. If I turn the view distance completely down and only have roughly 20 feet of view, I can have pretty water and 60 fps. However, this is not the case for me when using MGE XE's water shaders (I just get 60fps with max view and pretty water).
最後修改者:Liberty's Torch; 2018 年 8 月 4 日 上午 10:09
Aendruu 2018 年 8 月 5 日 上午 5:23 
引用自 Asus
Was going to mod Morrowind with OpenMW but this is a deal breaker. I want pretty water. When the devs fix this, OpenMW will be my new MW toy.
I'd suggest giving OpenMW a try anyway, as the fps drop only seriously affects certain areas (e.g. Balmora, which is notorious for its "choppiness"), and it's easy to turn the water shader on and off via the ingame options if the lag becomes too much.
Aendruu 2018 年 8 月 5 日 上午 5:38 
I'd also like to mention the following features in this thread, as it took me a while to discover them and it may be that there are others who aren't aware of them:
1. OpenMW Nightly Builds[forum.openmw.org], where you can download the latest builds without having to wait for the next version release; and
2.OpenMW Leveled List Fixer[github.com]. "This is a utility written specifically for OpenMW users who want to use lots of mods, and don't want to wrestle with using MW Classic tools to merge their leveled lists."
jack 2018 年 9 月 7 日 上午 6:52 
Been playing for some weeks now, it is really good and easy to set.
Asus 2018 年 9 月 7 日 上午 11:12 
引用自 Asus
Was going to mod Morrowind with OpenMW but this is a deal breaker. I want pretty water. When the devs fix this, OpenMW will be my new MW toy.

I understand your struggle. It could be something on my end, but there's a definite difference between 'on' and 'off' in FPS. Without any texture packs installed I get ~40 fps in Seyda Neen with the shader on maxed out, view distance at maximum. When I turn the water shader off, capped at 60 and begging to go higher. If I turn the view distance completely down and only have roughly 20 feet of view, I can have pretty water and 60 fps. However, this is not the case for me when using MGE XE's water shaders (I just get 60fps with max view and pretty water).
I kind of doubt it but can MGE XE be used with OpenMW?
Glerk 2018 年 9 月 7 日 下午 12:53 
引用自 Asus

I understand your struggle. It could be something on my end, but there's a definite difference between 'on' and 'off' in FPS. Without any texture packs installed I get ~40 fps in Seyda Neen with the shader on maxed out, view distance at maximum. When I turn the water shader off, capped at 60 and begging to go higher. If I turn the view distance completely down and only have roughly 20 feet of view, I can have pretty water and 60 fps. However, this is not the case for me when using MGE XE's water shaders (I just get 60fps with max view and pretty water).
I kind of doubt it but can MGE XE be used with OpenMW?
yes
Asus 2018 年 9 月 7 日 下午 5:49 
引用自 GlerkTheFlurp
引用自 Asus
I kind of doubt it but can MGE XE be used with OpenMW?
yes
Thanks! :happymeat::thumbs:
最後修改者:Asus; 2018 年 9 月 7 日 下午 5:49
Rizilliant 2018 年 9 月 7 日 下午 6:49 
I just tried playing and had a CTD in 1st person, with fists out, when i fast swapped to a dagger.. I was punching air, trying to get accustomed to the controls, when i swapped to my 1 hotkey dagger, which caused a crash.. No mods whatsoever, goty GOG version, completely unmodded
最後修改者:Rizilliant; 2018 年 9 月 7 日 下午 6:52
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張貼日期: 2018 年 8 月 1 日 下午 2:24
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