The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Your thoughts on OpenMW?
It's been well over a decade since I first played Morrowind, and when I found it available here on Steam - and on sale, nonetheless - I was thrilled. However, no matter how many solutions I researched and implemented (and there were many), I could never get the game to play without constant CTDs.

And then I tried OpenMW[openmw.org], simply because it claimed to be a stable replacement of the outdated Bethesda MW engine. And although it is - to date - incomplete, and is not without its flaws, I've found it to be a satisfactory engine on which to play my favourite Elder Scrolls game.

However, from what I've read, there's some debate across the MW modding community about it, and I wondered what the folk here on Steam have to say regarding its pros and cons; and I would also be extremely grateful for any tips from anyone here who uses it, that would enhance my MW experience.
最近の変更はAendruuが行いました; 2018年8月2日 0時32分
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Just had another CTD.. In the Menu where you save/load/options... Again.. Completely mod free

O wasewaponsinf to an above post: "Why were you constantly crashing? what mods if any were you using? I never crash unless its caused by a mod".. As its clearly an issue when unmodded. Imnot even out of Seyda Neen
最近の変更はRizilliantが行いました; 2018年9月8日 6時25分
The game is 16 years old, what made you think it would be problem free without mods? It was made for Windows XP in a time where a mammoth 2GB of RAM was seen as madness! Without the Code Patch to fix the synchronisation problems on newer CPU's and the 4GB Patch to allow it to recognise more RAM and 64 bit systems I'm surprised you even got the game to run.

Vanilla Morrowind on my PC just farts and dies as soon as I poke it into action.
I tried OpenMW and as great as it is to have a version of the game that runs natively on modern computers without a bunch of patches and doodads I was dismayed at the fact that it was pretty much just vanilla Morrowind with a newer 64bit-friendly engine. I immediately shelved it and went back to MGSO. I know you can mod OpenMW but I hate having to faff about with mod managers and load orders and like to just install megamods that beutify the game.

If the guy behind MGSO were to create OpenMGSO I'd be thrilled.
Asus 2018年9月10日 15時06分 
Telas の投稿を引用:
As for the debate, there is a lot of saltiness due to OpenMw taking the leading place and slowly replacing the two big graphics mods.
OpenMW might be a better game engine than the original (water shader needs serious work btw), but as far as it replacing the big two graphics mods, let's use some basic logic here.
https://steamcommunity.com/sharedfiles/filedetails/?id=1509060986
Meh who needs logic.
https://www.youtube.com/watch?v=_V8VaJL-s3Q
最近の変更はAsusが行いました; 2018年9月10日 15時28分
masmun 2018年9月10日 22時10分 
I use openmw standard now. There are a good number of mods out there that work out of the gate with it. Along with the fact you don't actually replace any files in the install is nice. I run the game at 4k with the water shader on and get pretty steadily 60fps. A few areas drop it to 45-50 fps but that's livable really. I've not had a crash at all with it either.
Edubba 2018年9月15日 17時19分 
It's a great project but I have many doubts about it, it's motivations, some of its developers tastes and level of knowledge of MW, what they give priority and if so much effort (probably the second bigger MW derived project after Tamriel Rebuilt) worth it.

I usually don't use OpenMW but it's mostly because I prefer highly to use MGE XE. But I'm going to explain my doubts about the project itself first a later I will expose why I think MGE XE is so great.

There are some promising features that OpenMW allows, from an easy compatibility and stability to an highly improved construction set, but I have many doubts about the project and its developers, mostly around the effort/need perspective:

Do we really need some new engine to make it totally compatible with next years OS? We play Morrowind right now, vanilla Morrowind, in this horrible intrusive thing that's Windows 10, we play vanilla Daggerfall, we can play Ultima I even (1980 game!), and there is no need to have a "new engine" to play old games. Sometimes we need some piece of software, some emulator, some patch... But I highly doubt that after 22 years in the future we can't play Morrowind smoothly or that Morrowind modding comunity is going to die... So why this project instead to simply provide these new tools + tens of new mods + improve some old tools with the same amount of work?

The possibility to surpass some of the original engine and construction set limitations to create some mods impossible with the old CS is by far the most interesting and revolutionary part of the project, but seems as they treat it as something accesory and totally secondary... They, e.g. changed the UI instead!! WHY tf!! The changes in the original MW UI were unneccesaries and contraries to original project philosophy, but seems more relevant that new CS.

I have the impression that the project was born from some old modding controversies with Bethesda long time ago forgotten: To provide security to modders that could create whatever they want whitout "Bethesda intrussion". But in fact, bethesda intrussions in modding projects were not so usual (specially in Morrowind modding comunity) and NEVER in a project that interested me specially.

I also think that they have some other interests that I don't share (and I'm not sure if they are positive at all) as Apple compatiblity, the possibility to play on tablets or smartphones... or specially the multiplayer... I can't understand how people that truly understand how and why Morrowind is so special, even more if they are "old fans", are interested (I mean, test3mp is a brother project, the two teams work closely and some of OpenMW memebers seems totally excited by that multiplayer thing...). I simply can't understand... A good and mature multiplayer rpg game (finally...) with the new construction set? Cool. Morrowind multiplayer? No comment...
最近の変更はEdubbaが行いました; 2018年9月15日 17時21分
masmun 2018年9月15日 23時09分 
I use openmw exclusively. I haven't seen much change at all with the UI. So not sure what you are talking about changing the UI. It's far more stable as I haven't had any crash to desktops at all using it. I also get a better framerate with it than vanilla. Also how is it being able to played by more people on different systems not a positive?

As it is open source. It means others can make their own branch of it. Which is what the multiplayer thing is. It was started by one guy, picked up by a different and progressed from there. It's how open source works. With those who have played it since release the multiplayer also adds something new, to run around with friends and experience it together. It's fun and can be hilarious at times because well friends.

As far as daggerfall and Ultima. Sure you can play them using a third party software. Eg. Dosbox. They don't run natively at all on new operating systems.
//// 2018年9月17日 6時37分 
i didn't liked floating mushrooms.

was this fixed already?
My experience with it so far has been less than great. For one the main point of the whole project is to make MW run better on modern systems but so far I get the impression it does the opposite. On average the game flucuates between 30-40 fps even without water shaders or long render distances. My RX570 might not be the most cutting edge piece out there but I assumed that its more than enought for Morrowind but this "conversion" does not seem to think that way.

Searching on the forums basically revealed to me that this whole thing is heavily CPU bottlenecked to a point where a sub 4.0 GHz CPU might not be able to maintain 60fps. Which for a game from 2002 is everything but acceptable.
Ravielsk の投稿を引用:
My experience with it so far has been less than great. For one the main point of the whole project is to make MW run better on modern systems but so far I get the impression it does the opposite. On average the game flucuates between 30-40 fps even without water shaders or long render distances. My RX570 might not be the most cutting edge piece out there but I assumed that its more than enought for Morrowind but this "conversion" does not seem to think that way.

Searching on the forums basically revealed to me that this whole thing is heavily CPU bottlenecked to a point where a sub 4.0 GHz CPU might not be able to maintain 60fps. Which for a game from 2002 is everything but acceptable.
Why did you feel it's necessary to state this after 2 years later when this discussion post was taken its place?
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投稿日: 2018年8月1日 14時24分
投稿数: 25