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翻訳の問題を報告
O wasewaponsinf to an above post: "Why were you constantly crashing? what mods if any were you using? I never crash unless its caused by a mod".. As its clearly an issue when unmodded. Imnot even out of Seyda Neen
Vanilla Morrowind on my PC just farts and dies as soon as I poke it into action.
If the guy behind MGSO were to create OpenMGSO I'd be thrilled.
https://steamcommunity.com/sharedfiles/filedetails/?id=1509060986
Meh who needs logic.
https://www.youtube.com/watch?v=_V8VaJL-s3Q
I usually don't use OpenMW but it's mostly because I prefer highly to use MGE XE. But I'm going to explain my doubts about the project itself first a later I will expose why I think MGE XE is so great.
There are some promising features that OpenMW allows, from an easy compatibility and stability to an highly improved construction set, but I have many doubts about the project and its developers, mostly around the effort/need perspective:
Do we really need some new engine to make it totally compatible with next years OS? We play Morrowind right now, vanilla Morrowind, in this horrible intrusive thing that's Windows 10, we play vanilla Daggerfall, we can play Ultima I even (1980 game!), and there is no need to have a "new engine" to play old games. Sometimes we need some piece of software, some emulator, some patch... But I highly doubt that after 22 years in the future we can't play Morrowind smoothly or that Morrowind modding comunity is going to die... So why this project instead to simply provide these new tools + tens of new mods + improve some old tools with the same amount of work?
The possibility to surpass some of the original engine and construction set limitations to create some mods impossible with the old CS is by far the most interesting and revolutionary part of the project, but seems as they treat it as something accesory and totally secondary... They, e.g. changed the UI instead!! WHY tf!! The changes in the original MW UI were unneccesaries and contraries to original project philosophy, but seems more relevant that new CS.
I have the impression that the project was born from some old modding controversies with Bethesda long time ago forgotten: To provide security to modders that could create whatever they want whitout "Bethesda intrussion". But in fact, bethesda intrussions in modding projects were not so usual (specially in Morrowind modding comunity) and NEVER in a project that interested me specially.
I also think that they have some other interests that I don't share (and I'm not sure if they are positive at all) as Apple compatiblity, the possibility to play on tablets or smartphones... or specially the multiplayer... I can't understand how people that truly understand how and why Morrowind is so special, even more if they are "old fans", are interested (I mean, test3mp is a brother project, the two teams work closely and some of OpenMW memebers seems totally excited by that multiplayer thing...). I simply can't understand... A good and mature multiplayer rpg game (finally...) with the new construction set? Cool. Morrowind multiplayer? No comment...
As it is open source. It means others can make their own branch of it. Which is what the multiplayer thing is. It was started by one guy, picked up by a different and progressed from there. It's how open source works. With those who have played it since release the multiplayer also adds something new, to run around with friends and experience it together. It's fun and can be hilarious at times because well friends.
As far as daggerfall and Ultima. Sure you can play them using a third party software. Eg. Dosbox. They don't run natively at all on new operating systems.
was this fixed already?
Searching on the forums basically revealed to me that this whole thing is heavily CPU bottlenecked to a point where a sub 4.0 GHz CPU might not be able to maintain 60fps. Which for a game from 2002 is everything but acceptable.