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Then don't play it. Problem solved.
When people are being annoying and calling it way better than it actually is, i get angry and make community posts about it, ♥♥♥♥♥♥♥♥. you haven't brought anything new or interesting to this argument, you're just being a dumb ♥♥♥♥
such dank words, but so true...
what have we become?
Oblivion is the game I can’t for the life of me figure out why so many people like. It fails by every single metric:
• Poor writing.
• Horrible voice acting. And even the Hollywood talent are made to say silly lines like “close shut the jaws of Oblivion.” Who talks like that?
• A persuasion mini-game that doubles as a bipolar disorder simulator.
• Awkward combat. Granted Morrowind (and indeed most of my favorite games) have crappy combat too.
• Stunningly bad AI. Your allies often run right past the nearest enemy to charge at one 30 meters further away instead. It’s almost impressive how bad it is.
• Generic art design.
• Characters that look like misshapen freaks. Could be blamed on technological limits at the time. But a.) Vampire: The Masquerade – Bloodlines came out more than a year before and has character models that hold up relatively well today. And b.) freaking Morrowind had better looking characters. Note to developers: if your attempt at photorealism crash-lands in the uncanny valley, maybe consider going for a more stylized look.
• Breaks with previously established lore. Cyrodiil was supposed to be an “endless jungle.”
• A completely unimmersive and implausible world. Where almost no one seems concerned by the demonic invasion.
Now, there were a couple of quests with interesting ideas behind them: The Fighter’s Guild “rat problem” where it turned out you weren’t supposed to kill the rats, the inn on the boat getting hijacked if you sleep there, and the quest where you enter the world of a painting. But none of those quest was a revelation, or even necessarily all that good. The only reason they stand out in Oblivion is because the rest of the game is utter bollocks.
Perhaps the thing that bothers me the most is that the main storyline doesn’t fit the kind of game they were making.
Bear with me, it’s going to take a while to explain what I mean here.
The thing with Bethesda’s games is they want you to explore their massive worlds, I heard it said you can just “wander off in a random direction and find your own adventure,” that’s a point of pride for Bethesda. But their games are still marketed as RPGs last time I checked, and when I play a Roleplaying game I like to actually Roleplay (now, maybe this makes me some kind of über nerd, but so be it), that means only doing things it makes sense for my character to do.
So, let’s compare the last three games in The Elder Scrolls series to see if you are encouraged to go off the beaten path.
Morrowind begins with you being released from prison and given orders to deliver a package to some guy in a place called Balmora. But why listen to the same guys that put you in prison in the first place? And even if you decide to do as you’re told then the first thing Caius tells you is to join a guild to establish a cover identity and get some experience under your belt. In other words: you are encouraged to play the game as the developers intended. Yes, it means the story builds slowly, but that’s entirely appropriate for this kind of game. And the world itself compliments the main story so nicely, several faction quests send you into Dwemer ruins, and the Great Houses and the Tribunal Temple all have stakes in the ancient prophecy you’re unearthing. “It just works.”
On to Oblivion. The first thing that happens is the Emperor dies, his final words warning of an impending demonic incursion. The first real quest shows you said demons laying waste to an entire town. With all that going down, why would I do all these trivial task random people tell me to, don’t I have bigger fish to fry? Why would I “wander off in a random direction?” It doesn’t make any sense. There’s a quest in Oblivion which involves indulging in a Wood Elf’s paranoid schizophrenia, it takes like an in-game week to complete, why would I waste my precious time on something like that when there are frickin’ demons invading the world?
Now, Skyrim. It kinda has the same problem I just laid out with Oblivion, but I don’t think it’s as egregious in Skyrim. Sure, there’s a dragon attack straightaway, but you’re not told you’re the one destined to stop the dragons right off the bat. When the tutorial is over all you know is that there’s dragons in the world, but you are not given any reason to think you can do anything about it. So you might as well “wander off in a random direction.”
Apologies for the long rant, but I needed to get that of my chest. The tl;dr version is: Morrowind is one of the best games ever, Oblivion sucks, and Skyrim’s okay.
would you believe me if i told you that? probably not, i just thought i'd ask...
bards sing songs about you in every inn.
After I've gotten a good night's rest last night, I've become less hostile. I must say, I guess having damage scale with that weapon's skill instead of how often you hit is also a good system, I just prefer morrowind's because it's more like a classic RPG and is pretty unique
Without claiming to be taking this discussion seriously.. I really dont understand the point of creating a thread to whine about a game you play anyway.. Not sure what you were hoping for here.. Endless agreement, or an argument.. Either is pretty childish
Anyway.. Skyrim definitely wins on the QoL things.. No competition. UI, inventory(however annoying) is leagues better than drag/drop of Morrowind.. Sheathing/unsheathing magic? Sheathing/unsheathing weapons? Using both at once? Dual wield. Toggle crouch. Actual sneak icons. the ability to know whats stealing, and what isnt. functional journal, tat isnt a cluttered mess. I certainly dont miss the dice rolls in my action style combat game. It works for Baldurs Gate, or Dragon Age, but not this.
Absolutely, Morrowind wins hands down with choice/consequence, and the sheer volume of guilds, quality of quests, role playing, most o fthe things that matter in an rpg.. But Skyrim is far more player ffriendly in every other aspect. Going back to morrowind, its got ALOT of tedious mechanics, that are far o-utdated, and ruin the experience. Skyrim, is far too "accessible", and definitely dumbed down to silly levels.. Not Fallout 4 levels, but damn close., melee combat still isnt that great, but its better than Morrowind imo.
And I get it, dual wielding is cool, but that's just an opinion thing. The sheathing and unsheathing weapons and magic just makes a lot more sense, even if it is impractical.
And I'm pretty sure there is a toggle crouch option, but that doesn't really matter. In most games I play, I don't use toggle crouch. Hold to crouch is just a lot quicker.
And there are sneak icons in morrowind. I don't know what you're talking about.
Knowing what is stealing and what isn't is just common sense. I've never found myself in a situation where I don't know what is and isn't stealing.
There is no journal in skyrim. It's just a list of quests. Which is another problem, it tells you exactly what the objective is. as opposed to actually having to think for yourself and use problem solving skills, like in morrowind. Also, the journal isn't cluttered or messed up, you can select to see what logs relate to a specific quest or topic.
A lot of these quality of life things are just dumbing down, as you talk about
>childish
first of all, there's no need at all to compare ui designed for keyboard and mouse with ui designed for controller just to come up with genuine conclusion which is "better".
keyboard and mouse is ultimate gaming standard, just like it is ultimate developing standard. controllers are accessories for children who seek nothing but instant gratification in gaming.
and since when gamers have lost their right to talk about gaming endlessly? just because a couple of trolls are roaming around you are suddenly scared to speak up?
>dual wielding
yeah, it was a nice addition in skyrim, but somehow bethesda managed to make it all weird... no blocking with swords in both hands? really? basically, for every new addition skyrim throwed out 2 (and a half) old ideas...
Dual wielding.. Yea.. MORE option is terrible in an rpg.. I do "prefer" more options.. Which is why Morrowind is better. Minus dual wielding ofcourse, but it has all the other necessities that make it great.. We know, Skyrim removed alot. But it also added some.
Who said I was scared to speak up? The entire post was an obvious troll.. Or venting.. Regardless, not exactly a way to begin conversation.. Clearly, im not the only one who sees this. Which is why I said "Im not going to pretend to talke it serious"
Cant argue with that.. One step forward, two back is exactly what Skyrim was.. Without mods, its really just not that great.. I sggest Skyrim Redone, Frostfall, and a few others.. Really amkes a completely new experioence.. But still doesnt fix the horrid combat.. But its nothing like what the OP says. You prefer one, fine.. Most people do. Now lets lal create a thread and tell why, them scream at anyone who responds without glowing praise of my opinion!
As for the "journal", i should have said quest log. But it is far more coherant than what we have in Morrowind. That jumbled mess of a little girls diary is a pain in the ass! You can turn off quest markers in Skyrim. Listen (like in Morrwind) and youre told what to do, and where to go 9usually, not always) Again, we know Morrowind is better for many reasons.. A journal is nice.. Morrowinds is not! Dragon Age had a great journal.. Most older rpgs had great journals.. Morrwind, does not. Its a mess.
Quality of life is not dumbign down.. Its quality of life.. Unless you define qol differently? Implementing a toggle crouch is a qol.. Having a zooming camera, is qol.. Having a clean, easy quest log is qol (though, unfortunately, lessened with the absense of a journal) but cleaner, nonetheless.. even a graphical improvement, is qol.. Some of the icons from Morrwind, are a ♥♥♥♥♥ to discern from one another.. More options in the settings, (ironically less in game).. These are quality of life changes.. Removing athletics.. While it was neat, everyone knew not to take it as major/minor, as it was easily and quickly leveled by jumping.. It didnt serve a purpose.. I would have personally prefered it stayed, as more is often better, but I can see why that was removed..
Morrowind is definitely a lovingly crafted rp experience. Quests, thinking, choice./consequence, etc... theres plenty to say against Skyrim.. But flat out bad? Millions would disagree
yep, i prefer separate inventory/ui slots for every item required in gameplay/style of gameplay. many games even older than morrowind was doing that. but then again, skyrim did equippable spells...
this is not a matter of generations at all. no one is immune to this "qol". that's why instant gratification oriented games are always top sellers. that's why let's plays are so popular on youtube (statistics show that more people are actually watching let's plays than playing). and that's why weapons, drugs and sex are top illegal goods of the world. i'm sure that millions world-wide would agree that those could be more... legal. so what? you think, term "overrated" exists for nothing?
what peoples shouldn't forget is that gaming is qol by itself. and a huge one. so why simplify quality of life?
and before you continue, no, i wouldn't want tes 6 to be exact copy of tes 3. :)
It's a troll thread and //// has said he's here just to be a troll, can't expect things not to devolve immediately