Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Edit: Also forgot but you can also join the imperial legion, which also values martial ability.
Basically this is how it goes
Martial skills: Fighters guild, House Redoran, Imperial Legion
Magic skills: Mages Guild, House Telvanni
Rogue skills: House Hlaluu, Thieves Guild, Morag Tong
Imperial legion is also a fun faction to join.
Morag tong if you wanna do legal assassinations.
And the tribunal temple is a fun faction too, but not necessary for a warrior class.
You also get a disposition bonus with other members (which gives you better prices) and access to their services, like training, repair, enchanting, etc. Most guilds and factions restrict services to their members. I always join as many as I can, even if I don't plan to solve their quests :)
This is House recommendations based on roleplay:
Hlaalu - Pro-Imperial, anti-slavery, and focused on making money (They're basically the bankers). They're fairly corrupt, however
Redoran - Mutual understanding with Imperials, but still dislikes them. Not anti or pro slavery. Values honor and piety to the Tribunal Temple. You'll probably end up joining on the temple as a result of the questline. They're by far the least corrupt, but members are quite hypocritical at times and try to hide their shady side. They're basically a shadow of their former grandeur. (Ex: Grandmaster Venim and Sarethi's son)
Telvanni - Xenophobic Elder Mage Lords that live thousands of years in their Mushroom towers. Pro-Slavery, and basically doesn't care about anything that doesn't invole them. They often get involved if they see potential to strengthen the house, or another house thinks it sees weakness. This is basically a house full of thousand year old children that don't care unless it involves them or is an opportunity. As a result, they do a bunch of shady things and don't really try to hide it unless someone deliberately speaks out against them or offends them, in which case they usually have that person killed by the Morag Tong or other group of assassains.
In Terms of Rewards (Not considering Player Home/stronghold, as you can get any stronghold to stage 3 by siding with any house. I personnally prefer Tel Uvirith, the Telvanni stronghold)
Hlaalu - Great amount of gold early game, but not many long-term rewards and you will quickly regret siding with them after you complete all their quests.
Redoran - Almost no rewards besides 1 Unique axe, 1 unique amulet, 1 robe, 1 unique spear, and the loot you get off Bolvyn Venim . Most of which isn't good, with the acception of the spear and loot off the aforementioned person.
Telvanni - The completionist/I-want-the-most-op-character route. You get the best greaves in the game, countless unique items (provided you're willing to kill a few people after you give said items to them in exchange for spells), tons of house-exclusive spells, and probably the best cuirass early game until you get the Lord's mail or dragonbone cuirass.
In addition to all that, they provide the most reputation and are the only house that accepts vampires and doesn't directly oppose them (Vampires are the "I've done every other quest and want to be even MORE op" choice for people who've completed most of the game.) They also have the best mods out of all of the Houses, with gems such as Building up Uvirith's Grave, and Rise of House Telvanni.
Overall, Telvanni is good if you value long-term rewards or are a completionist, and a good choice for morally ambiguous characters in RP (Which is basically every completionist character.)
In terms of factions, Religious factions provide the best artifacts in the game, while the Imperial Legion provides good early-game artifacts. The Morag Tong provides the best weapon in the game at the end of its questline, while the Mages Guild has the potential to give you the best amulet in the game (provided you are willing to kill Trebonius or the Telvanni councilors, while the best reward is forcing Trebonius out of office, then killing him for reputation boosts and the amulet .) The Thieves guild and Fighters guild doesn't provide many special rewards, but is amazing for roleplaying a character's moral values. If you're doing DLC, East Empire company is a must as Raven Rock and the Founder's Estate are essential to playing the Bloodmoon DLC. It's also good for RPing Moral Values.
Why would you hire Morag tong when you can go straight to a member and kill him yourself?
Neloth even sends you to kill a telvanni member unprovoked to get his robe. And there's been histories of telvanni in open war with each other.