The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

K1ng Nov 1, 2018 @ 6:03am
Best Guild To Join (First Playthrough)
So I am a Redguard class and caius told me to join one of the guilds in Balmora. Which one is best for a first playthrough redguard?
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Showing 1-8 of 8 comments
Maine Nov 1, 2018 @ 6:13am 
As a redguard you'll probably be wanting fighters guild. Redguards get racial bonus' to martial abilities like longblade, which are definitely fighters guild. You could also join house Redoran if you want to commit to a house, but its up to you.

Edit: Also forgot but you can also join the imperial legion, which also values martial ability.

Basically this is how it goes
Martial skills: Fighters guild, House Redoran, Imperial Legion
Magic skills: Mages Guild, House Telvanni
Rogue skills: House Hlaluu, Thieves Guild, Morag Tong
Last edited by Maine; Nov 1, 2018 @ 6:24am
K1ng Nov 1, 2018 @ 6:24am 
Originally posted by Maine:
As a redguard you'll probably be wanting fighters guild. Redguards get racial bonus' to martial abilities like longblade, which are definitely fighters guild. You could also join house Redoran if you want to commit to a house, but its up to you.

Edit: Also forgot but you can also join the imperial legion, which also values martial ability.

Basically this is how it goes
Martial skills: Fighters guild, House Redoran, Imperial Legion
Magic skills: Mages Guild, House Telvanni
Rouge skills: House Hlaluu, Thieves Guild, Morag Tong
Thanks! Since I am focusing longblade, I'll go for Fighters guild and my second playthrough I'll try mage :)
psychotron666 Nov 1, 2018 @ 7:11am 
For a warrior class, the house redoran is great. You can only join one great house though, but great houses will give you a stronghold of your own later.

Imperial legion is also a fun faction to join.

Morag tong if you wanna do legal assassinations.

And the tribunal temple is a fun faction too, but not necessary for a warrior class.
piccolo255 Nov 1, 2018 @ 10:05am 
You can join multiple guilds and factions. It's always nice to join both Fighters and Mages Guilds, for example, as they have faction chests with free items for their members in each of their guild halls (four Fighters Guilds, five Mages Guilds). It's a huge help when starting out. They even respawn after a few (four?) months.

You also get a disposition bonus with other members (which gives you better prices) and access to their services, like training, repair, enchanting, etc. Most guilds and factions restrict services to their members. I always join as many as I can, even if I don't plan to solve their quests :)
Valden21 Nov 1, 2018 @ 5:17pm 
I would also join the Thieves Guild if it's still an option for you, since the storyline for them is intertwined with the Fighter's Guild. The Imperial Cult and the Temple might also be good, since both of them have quests that are combat-oriented.
Last edited by Valden21; Nov 1, 2018 @ 5:17pm
Mr.MilkMann Nov 1, 2018 @ 6:53pm 
Originally posted by Valden21:
I would also join the Thieves Guild if it's still an option for you, since the storyline for them is intertwined with the Fighter's Guild. The Imperial Cult and the Temple might also be good, since both of them have quests that are combat-oriented.
This. I'd also recommend having the following skills well developed if you want to join every guild: Mysticism, Speechcraft/Blunt Weapon, Long Blade, and Acrobatics. Those will open up most (I think) faction paths and allow you to do a completionist run.

This is House recommendations based on roleplay:

Hlaalu - Pro-Imperial, anti-slavery, and focused on making money (They're basically the bankers). They're fairly corrupt, however

Redoran - Mutual understanding with Imperials, but still dislikes them. Not anti or pro slavery. Values honor and piety to the Tribunal Temple. You'll probably end up joining on the temple as a result of the questline. They're by far the least corrupt, but members are quite hypocritical at times and try to hide their shady side. They're basically a shadow of their former grandeur. (Ex: Grandmaster Venim and Sarethi's son)

Telvanni - Xenophobic Elder Mage Lords that live thousands of years in their Mushroom towers. Pro-Slavery, and basically doesn't care about anything that doesn't invole them. They often get involved if they see potential to strengthen the house, or another house thinks it sees weakness. This is basically a house full of thousand year old children that don't care unless it involves them or is an opportunity. As a result, they do a bunch of shady things and don't really try to hide it unless someone deliberately speaks out against them or offends them, in which case they usually have that person killed by the Morag Tong or other group of assassains.

In Terms of Rewards (Not considering Player Home/stronghold, as you can get any stronghold to stage 3 by siding with any house. I personnally prefer Tel Uvirith, the Telvanni stronghold)

Hlaalu - Great amount of gold early game, but not many long-term rewards and you will quickly regret siding with them after you complete all their quests.

Redoran - Almost no rewards besides 1 Unique axe, 1 unique amulet, 1 robe, 1 unique spear, and the loot you get off Bolvyn Venim . Most of which isn't good, with the acception of the spear and loot off the aforementioned person.

Telvanni - The completionist/I-want-the-most-op-character route. You get the best greaves in the game, countless unique items (provided you're willing to kill a few people after you give said items to them in exchange for spells), tons of house-exclusive spells, and probably the best cuirass early game until you get the Lord's mail or dragonbone cuirass.

In addition to all that, they provide the most reputation and are the only house that accepts vampires and doesn't directly oppose them (Vampires are the "I've done every other quest and want to be even MORE op" choice for people who've completed most of the game.) They also have the best mods out of all of the Houses, with gems such as Building up Uvirith's Grave, and Rise of House Telvanni.

Overall, Telvanni is good if you value long-term rewards or are a completionist, and a good choice for morally ambiguous characters in RP (Which is basically every completionist character.)

In terms of factions, Religious factions provide the best artifacts in the game, while the Imperial Legion provides good early-game artifacts. The Morag Tong provides the best weapon in the game at the end of its questline, while the Mages Guild has the potential to give you the best amulet in the game (provided you are willing to kill Trebonius or the Telvanni councilors, while the best reward is forcing Trebonius out of office, then killing him for reputation boosts and the amulet .) The Thieves guild and Fighters guild doesn't provide many special rewards, but is amazing for roleplaying a character's moral values. If you're doing DLC, East Empire company is a must as Raven Rock and the Founder's Estate are essential to playing the Bloodmoon DLC. It's also good for RPing Moral Values.
Last edited by Mr.MilkMann; Nov 1, 2018 @ 6:54pm
K1ng Nov 2, 2018 @ 1:52am 
Holy crap thanks guys xd
psychotron666 Nov 2, 2018 @ 7:30am 
Telvanni doesn't hire Morag tong to take out enemies in their own faction. The rules of telvanni state if you kill or steal from another member and make it out alive, you deserve to have that stuff.

Why would you hire Morag tong when you can go straight to a member and kill him yourself?

Neloth even sends you to kill a telvanni member unprovoked to get his robe. And there's been histories of telvanni in open war with each other.
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Date Posted: Nov 1, 2018 @ 6:03am
Posts: 8