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Its not a difference between Balmora and Ald'ruhn after all. Its just a conincidense that I put in the magic effects the other way around. But then what is the difference in these 2 swords?
Its a difference in "effect order".
-Fire dmg + soul trap = High cast cost
-Soul Trap + Fire dmg = Low Cast cost
https://steamcommunity.com/sharedfiles/filedetails/?id=1482476666
https://steamcommunity.com/sharedfiles/filedetails/?id=1482476679
Does the order of effects matter at all or not?
The game just calculates costs for multi-effect enchantments strangely: to get the lowest-cost enchantment always put the effects in order from "smallest" to "largest". "Larger" effects cost more soul/charge & gold. Can take a bit of trial and error to work out the right order sometimes. >_<
Oh, and it may be best to set the soultrap duration to 1 second. I'm not sure how 0-duration effects like that are processed...
You could try making a longer duration soul trap of like maybe 5 seconds and set it as a cast on use and then just activate it right before you kill something. But honestly the sword seems impractical to me. You might get 2 or 3 uses out of it before the charge runs out.
I got Soul Trap for 10 sec and 30-56 fire dmg for 1 sec cast on hit, not on use.It costs 8 charge per hit and I have 300 max charge with a larger soul i found so i can swing it about 30 times before it needs a recharge. It cost about 10k to enchant it.
I trap souls all the time, and kill most enemies along the road in 1 hit.
https://steamcommunity.com/sharedfiles/filedetails/?id=1482678397
One more thing I'd recommend is making sure you have either a secondary weapon or some fire resistance (potions?) for dealing with spell-reflecting enemies. It's no fun getting killed by your own weapon. x_x
Oh I see. Well in your screenshots it shows you have cast on strike.
Oh wait, I see he edited it.
This will help greatly when you go to do constant effect restoration enchants, as the values will be easier to work with.
One other tip: If you intend to use "Fortify x" constant effect, set it to 1-z(z being highest enchant able to be put on your gear). You can then keep re-equipping your gear until you get the desired effect of the enchant. If you do "Restore attribute", it will restore at random values within its magnitude.