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http://en.uesp.net/wiki/Morrowind:Enchant
https://www.reddit.com/r/Morrowind/comments/5fadt6/playing_a_pure_mage_in_morrowind_a_comprehensive/
The author of this mage guide breaks down how Enchant skill works in Morrowind [scroll down to his 'Advanced Enchanting Guide' for the full story].
In a nutshell, without delving too much into the formula:
- Enchant skill is only really worth investing in if you decide to use a lot of Cast When Used items, as the skill level correlates with how much charge an item will use.
- Enchant skill only offers a significant decrease in item charge use at higher levels. Having 50 Enchant means items will use 0.6x normal charge, having 100 means they use 0.1x normal charge, and at 110 Enchant skill items use 1 charge maximum per cast.
- Enchant levels horribly slowly, to the point that the only efficient way to level it is through training. For this reason, there's basically no point making it a Major or Minor skill; it's next to impossible to train naturally, and offers pretty much no benefit unless it is at a high level [50+].
- The Master Enchant trainer also happens to be hostile, just to add insult to injury, so you'll need Calm spells/items or similar in order to purchase training from him.
- To enchant anything decent, you basically have to Fortify your Intelligence or Enchant skill to superhuman levels via Alchemy or Custom spells. To make something like a high end Constant Effect Enchantment on an Exquisite White Amulet, you're looking at something like 800 Enchant skill or 3000 Intelligence needed in order to pull it off.
- If you do not alter the duration of a Cast When Used enchantment, its' duration is instant [to get a proper 1 sec duration item requires increasing the duration upwards and then back to 1 again]. This means it is possible to make something like a Machine Gun Ring that spews out 100 damage per spontaneous fireball , allowing the player to deal 1000+ DPS in a huge area. A tremendously silly way to break the game. Not recommended against opponents with Spell Reflect. :)
- If you have Alchemy skill, you can Fortify your Intelligence to stupendous levels by creating potions of Fortify Intelligence, to create better potions of Fortify Intelligence, onward and upward into a feedback loop of stupidity. You can then translate this godly potion making ability into something like Restore Health potions that last several in-game years, or Fortify Strength potions that allow you to one-shot anybody as well as destroying your current weapon. Another tremendously silly way to break the game.
- If you have access to the Expansion packs [but only in the Expansion packs], then you can purchase yourself a Fortify Skill spell off of various spell merchants. You can then use this to create a Fortify Enchant skill spell or item of 100 points for 1 sec, which you allows you to feedback-loop-fortify your Enchant skill via other spells or items to the level necessary to make extremely high level Constant Effect items [like, say, an Exquisite Amulet]. This is arguably the most 'balanced' way of making high-end Enchanted items without spending hundreds of thousands of dollars to Enchanters.
In all my stupidity I also forgot that Constant Effect created with Golden Saint souls inside grand soulgems works differently than Cast When Used does, in that for some reason the game knowingly prevents players from creating Constant Effect enchantments. I read that somewhere in the Morrowind forum at Gamefaqs.com but I thought it was console-enclusive and had either been fixed or never implemented for PC. I don't know why I would forget that.
No, the amulet I am referring to is on this page and can be found in the vanilla version of Morrowind: http://en.uesp.net/wiki/Morrowind:Exquisite_Clothing
^^^ It is actually the first article of clothing listed in that page so you won't have trouble finding it.
The amulet I was referring to was white. Does it matter? It cannot possibly not be that amulet so there was no reason to think it had to be modded.
Self Enchanting does work. I just now made a weapon with 51 skill. Grand soul gem with golden saint soul and a deadric staff. I placed a simple absorb health cast when strikes spell on it that does 5-10 damage. My chance to enchant it was 92% and it succeeded. Constant effects have a much lower chance of success. I had tried to add 2 spells to my weapon at first, and the chance was below 50% and I lost 4 gems trying.
You didnt really say what you were trying to do exactly, my guess is you were trying to do something that was way beyond possible.
EDIT: Fixed a typo.
You need a serious amount of skill to have any chance of making a constant effect item, even if a small caliber.
If you check the link to the Mage guide I posted up beforehand, even something like a 15 point constant effect enchantment requires 144 enchant to have an 100% success rate . If you have 50 Enchant, then chances are that you won’t be able to make even the smallest Constant effect enchant.
Your best bet, if you don’t want to spend stupid amounts of money, is to fortify your enchant skill briefly (say 100 points for 1 second type spells). This is something that I’d actually be inclined for at an Enchanter: a 100 points for 1 second Fortify enchant Cast when used item (just remember to bump the duration up and down other use it will be instant).It shouldn’t cost more than a few thousand, and from there you can make your own items.
Granted , this can give you the ability to make some very very powerful enchantments. There’s nothing to stop you from self policing what you decide to make, and it’s a better alternative to spending 100,000+ at an Enchanter.
One more question: Where do I get a Fortify Skill spell again? I recall there was something like that but I don't remember anything more than that at the moment.
If you have the Expansions, then you can either visit Mournhold or Solsthiem to purchase the spells. Probably the easiest way to get one is to teleport to Mournhold from Ebonheart, and walk around the Royal Palace (ie the place that you teleport to) until you find the Royal Palace Imperial Cult Services. There’s two people who will offer a Fortify Skill Spell variant.
Once you have ‘a’ Fortify skill spell, then you can use this to create ‘any’ Fortify Skill Spell. This a similar story for Fortify/Drain/Damage Attribute spells.
Oh, and I did check out that Mages guide on Reddit. I am not sure I like it assuming I use mods during the class creation section (I've been playing vanilla Morrowind on Xbox since close to when it first came out and mods were not an option back then) or that I should use them in order to enjoy the game, because I don't use mods. And - aside from the bugfix patches - I actually prefer it that way. No offense to anyone who does use mods, they just don't enhance gameplay for me as much as they try to. But it was an interesting and helpful read nontheless so thanks for that..
Everything said in the guide should work fine in a Vanilla setting; I don’t use mods either and I found the advice useful. I usually play Atronach Mages , for which the Fair Magicka Regen mod doesn’t do anything for anyway. :)