The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Tips on how to improve survivability?
My character is pretty squishy and has little AR. While i could always use a shield spell / enchant my armor with shield effect i hate how the effect looks and all the mods that supposedly remove said effect haven't worked

My character uses ranged weapons and has a short blade for whenever i need to go underwater

Getting better armor isn't really an option since im going for a specific look (fashion scrolls anyone?)
Zuletzt bearbeitet von Airu; 28. Juni 2018 um 9:41
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The Greater Bonewalker is the best summon for ‘weakening’ enemies yes. Just about every other summon launches Damage spells or wails on things .

It’s probably worth noting also that there’s next to no useful summons for the Expansions. Bethesda didn’t introduce any new summoning spells of the caliber of the expansions’ enemies, and the base game summons tend to get wrecked pretty quickly. So again: it’s better to focus on your own Acrobatics and Athletics !!! :)

Another thing: if you’re currently using a Dwemer Crossbow and Dwemer Shortsword as your main weapons , have you considered using a Dwemer Halberd? Spears and Halberds have extra melee range, which makes them ideal for fast running characters that can kite backwards whilst stabbing opponents outside of their effective melee range. They also boost your Endurance/Health as they level up. A good melee weapon for people who don’t want to get hit!
Zuletzt bearbeitet von The Flying Rodent; 30. Juni 2018 um 17:41
Airu 1. Juli 2018 um 2:16 
Ursprünglich geschrieben von The Flying Rodent:
The Greater Bonewalker is the best summon for ‘weakening’ enemies yes. Just about every other summon launches Damage spells or wails on things .

It’s probably worth noting also that there’s next to no useful summons for the Expansions. Bethesda didn’t introduce any new summoning spells of the caliber of the expansions’ enemies, and the base game summons tend to get wrecked pretty quickly. So again: it’s better to focus on your own Acrobatics and Athletics !!! :)

Another thing: if you’re currently using a Dwemer Crossbow and Dwemer Shortsword as your main weapons , have you considered using a Dwemer Halberd? Spears and Halberds have extra melee range, which makes them ideal for fast running characters that can kite backwards whilst stabbing opponents outside of their effective melee range. They also boost your Endurance/Health as they level up. A good melee weapon for people who don’t want to get hit!


That's strange, i remember reading that everything had the same range. I'll give the halberd a try
Zuletzt bearbeitet von Airu; 1. Juli 2018 um 4:16
It has ‘slightly’ more range .

http://en.uesp.net/wiki/Morrowind:Base_Weapons

Weapons in Morrowind come with a ‘reach’ value, which determines how far their hit range is.

- Short blades and Axes have the shortest range of 1,
- One Handed Long Blades and Clubs/Maces have 1.1-1.25,
- Two handed long blades have 1.25-1.35,
- Warhammers and most Staves (2H Blunt) have 1.5,
- Spears , Halberds and Ebony/Daedric Staves have 1.8.

In practice, this means that you basically have to be within arms length for Short Blades and Axes to hit, but Spears/Halberds can hit from about a body length away. Once you get used to where the range cut-off is (tip: it can help to fight in 3rd person with the camera pointing down), you can potentially melee duel most opponents (ie the ones without spears and staves) from outside their own melee range, by running or walking backwards and hitting them from about a body length away. Tis pretty neat :)

Zuletzt bearbeitet von The Flying Rodent; 1. Juli 2018 um 18:30
Ursprünglich geschrieben von old ♥♥♥♥♥ E still cruisin:
constant effect healing, I don't think you can get more than 6 to 8 on exquisite rings, and each second it cycles though 1 to whatever your max is

it's more enjoyable playing a character that can die but heal back up over time than a character thats unkillable but never healing

If you’re gonna go for something like that, then you may as well grab the Royal Signet Ring from Mournhold. Makes the rest of the game pretty trivial , but is still the best ‘health regen ring’ in the game.
Spend some money on trainers. Easiest and quickest way to make your character stronger. You dont have to wear armor btw, there is the unarmored skill too.

Dont listen to all these item location spoilers. Explore and discover them on your own. Its the best way.
Zuletzt bearbeitet von Teralitha; 1. Juli 2018 um 19:29
Ursprünglich geschrieben von Flamew1ng:
Ursprünglich geschrieben von The Flying Rodent:
The Greater Bonewalker is the best summon for ‘weakening’ enemies yes. Just about every other summon launches Damage spells or wails on things .

It’s probably worth noting also that there’s next to no useful summons for the Expansions. Bethesda didn’t introduce any new summoning spells of the caliber of the expansions’ enemies, and the base game summons tend to get wrecked pretty quickly. So again: it’s better to focus on your own Acrobatics and Athletics !!! :)

Another thing: if you’re currently using a Dwemer Crossbow and Dwemer Shortsword as your main weapons , have you considered using a Dwemer Halberd? Spears and Halberds have extra melee range, which makes them ideal for fast running characters that can kite backwards whilst stabbing opponents outside of their effective melee range. They also boost your Endurance/Health as they level up. A good melee weapon for people who don’t want to get hit!


That's strange, i remember reading that everything had the same range. I'll give the halberd a try

Weapons do not have the same range. Playing the game and trying different weapons would have made it obvious to you. When you learn and understand how the combat works, you will be able to play the game from the beginning on the hardest difficulty with any weapon or magic strategy and succeed.
Zuletzt bearbeitet von Teralitha; 1. Juli 2018 um 19:33
Ursprünglich geschrieben von Teralitha:
Spend some money on trainers. Easiest and quickest way to make your character stronger. You dont have to wear armor btw, there is the unarmored skill too.

Dont listen to all these item location spoilers. Explore and discover them on your own. Its the best way.

Yeah if you’re not looking to facetank everything , probably not a good idea to rush to things like the Signet Ring lol.

Dwemer Halberds shouldn’t be too hard to find though, and aren’t super overpowered. Dremora corpses and Dwemer ruins are good places to look. :)
Ursprünglich geschrieben von The Flying Rodent:
Ursprünglich geschrieben von pw1108:
you can buy set of glass armor at Ghost gate.

He said he doesn’t want to change his armour set for cosmetic reasons.

Assuming that he is using one of the standard light armours (ie Netch, Chitin, etc), then he will also never achieve much of an Armour Rating, even with several hours of standing still getting practice from low-level wildlife nibbling at his toes. Even at 100 Light Armour these suits provide next to no protection against hard-hitting opponents.

So it’s probably better overall to prioritise manoeuvrability , so that he doesn’t get hit much in the first place, and can safely plonk away at things with his bow . Enchanted items and Restoration spells/items would probably help a lot too, particularly Custom made ones with next to no cast time.

Ring of Aversion is nice too. For running away and stealing things off of shelves...

Its more about the armor durability than the rating. He could have 100 skill in light armor but the armor will still break from getting heavy hits rather quickly and will need constant repairs. Often breaking before a single battle is over. Regardless of how he wants to look, he will realize eventually he will need better armor with higher durability. Unless he goes with unarmored skill, which of course will be very useful when his weak armor keeps breaking when fighting golden saints etc.
Zuletzt bearbeitet von Teralitha; 1. Juli 2018 um 19:40
Ursprünglich geschrieben von The Flying Rodent:
Ursprünglich geschrieben von Teralitha:
Spend some money on trainers. Easiest and quickest way to make your character stronger. You dont have to wear armor btw, there is the unarmored skill too.

Dont listen to all these item location spoilers. Explore and discover them on your own. Its the best way.

Yeah if you’re not looking to facetank everything , probably not a good idea to rush to things like the Signet Ring lol.

Dwemer Halberds shouldn’t be too hard to find though, and aren’t super overpowered. Dremora corpses and Dwemer ruins are good places to look. :)

Ive beaten the game with just using staves before. They are actually quite powerful as a melee weapon. Also beat the game just using magic before too. All styles of play are viable in this game, its one of reasons why this game is so awesomely replayable.
Zuletzt bearbeitet von Teralitha; 1. Juli 2018 um 19:44
Ursprünglich geschrieben von Teralitha:

Its more about the armor durability than the rating. He could have 100 skill in light armor but the armor will still break from getting heavy hits rather quickly and will need constant repairs. Often breaking before a single battle is over. Regardless of how he wants to look, he will realize eventually he will need better armor with higher durability. Unless he goes with unarmored skill, which of course will be very useful when his weak armor keeps breaking when fighting golden saints etc.

https://en.m.uesp.net/wiki/Morrowind:Bonemold_Armor

He said that he’s using Bonemold Armour, which has pretty reasonable durability compared to something like Neth or Chitin.

So this in itself shouldn’t be a problem, or at least not as much of a problem. Especially if he opts to go the high Athletics route, and avoids getting hit much to begin with.
Ursprünglich geschrieben von Flamew1ng:
I created this character because of how insanely OP one of my previous characters became. How OP? So OP he could facetank pretty much anything for almost any length of time

My current equipment (im using a mod that increases the enchanting point caps, im still only going to make reasonable items tho https://www.nexusmods.com/morrowind/mods/45402 ):

Armor: standard Bonemold Set except for the helm and cuirass which are both Gah-julan. Helm is enchanted with water breathing and boots with water walking and 1pt slow fall

(im using a mod that removes medium armor as a whole and converts medium sets into either light or heavy armor because i feel that medium armor in general has no real reasons to exist https://www.nexusmods.com/morrowind/mods/42330 )

Weapons: Dwemer Crossbow (with this mesh replacer https://www.nexusmods.com/morrowind/mods/27280 ) with Dire Shockbolts and a Dwemer Shortsword with a shock dmg enchantment (50 points to compensate for the low base dmg and how insanely dangerous melee combat is with this character)

Jewelry: Denstagmer's Ring and Amulet of Bones (a custom enchanted amulet which summons a Greater Bonewalker for 60 sec.)

If you have any suggestions on what enchantments i should get and why do let me know


Yeah the thing is, when modding the weight of armor in the editor, once you go below a certain amount, the editor automatically shifts the class of the armor down. So really, if you change the weight of deadric armor to nothing, it will automatically be changed to light armor. Sure you can majorly cheat this way. But I think you can also just use a weight encumberence mod or a strength multiplyer mod to let you carry alot more stuff too. But either way, all the armor classes and even unarmored, is all viable. One is not really better than another in the end. Unless of course you mod things...
Zuletzt bearbeitet von Teralitha; 1. Juli 2018 um 19:53
Ursprünglich geschrieben von Flamew1ng:
Whats the best minion for distracting and / or weakening enemies? Im not really looking for a dmg dealing one but one for tanking and debuffing. I've been using the Greater Bonewalker since it can permanently reduce enemy str

Summon greater bonewalker. Its saps the strength of your enemies and if they are using heavy gear they will eventually become immobalized. Works great on dremoras. (or anything that is wearing equipment with weight) But you still have to watch out for their magic. And sometimes it takes several summons til they have no strength left to move. Otherwise it makes it so they do very little damage. Im sure you have been hit by a mages summoned greater bonewalker before, so you know what happens.
Zuletzt bearbeitet von Teralitha; 1. Juli 2018 um 20:35
Airu 2. Juli 2018 um 10:14 
Which one is better, shock dmg or dmg health? I could be wrong but i think dmg health is better since enemies resistant to magicka are ultra rare while shock resistance is relatively common
Ursprünglich geschrieben von Flamew1ng:
Which one is better, shock dmg or dmg health? I could be wrong but i think dmg health is better since enemies resistant to magicka are ultra rare while shock resistance is relatively common
I didnt find shock resist to be common. Just when facing a nord i think...
Airu 3. Juli 2018 um 7:28 
I think i've finally found a way to ensure that my characters can't become OP. Sure, it involves using the console, but it's a small price to pay to maintain challenge;

SetSkillorAttributeName value - Changes the level of an attribute or skill to a specified value (propably no reason to change skill values but changing attribute values may or may not have it's uses)


SetHealth value - Sets your health to the specified value (Easily the most important one)


SetLevel value - Sets your level to the specified value (propably useless since level doesn't do anything by itself other than determine which enemies spawn)
Zuletzt bearbeitet von Airu; 3. Juli 2018 um 7:59
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