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Ein Übersetzungsproblem melden
It’s probably worth noting also that there’s next to no useful summons for the Expansions. Bethesda didn’t introduce any new summoning spells of the caliber of the expansions’ enemies, and the base game summons tend to get wrecked pretty quickly. So again: it’s better to focus on your own Acrobatics and Athletics !!! :)
Another thing: if you’re currently using a Dwemer Crossbow and Dwemer Shortsword as your main weapons , have you considered using a Dwemer Halberd? Spears and Halberds have extra melee range, which makes them ideal for fast running characters that can kite backwards whilst stabbing opponents outside of their effective melee range. They also boost your Endurance/Health as they level up. A good melee weapon for people who don’t want to get hit!
That's strange, i remember reading that everything had the same range. I'll give the halberd a try
http://en.uesp.net/wiki/Morrowind:Base_Weapons
Weapons in Morrowind come with a ‘reach’ value, which determines how far their hit range is.
- Short blades and Axes have the shortest range of 1,
- One Handed Long Blades and Clubs/Maces have 1.1-1.25,
- Two handed long blades have 1.25-1.35,
- Warhammers and most Staves (2H Blunt) have 1.5,
- Spears , Halberds and Ebony/Daedric Staves have 1.8.
In practice, this means that you basically have to be within arms length for Short Blades and Axes to hit, but Spears/Halberds can hit from about a body length away. Once you get used to where the range cut-off is (tip: it can help to fight in 3rd person with the camera pointing down), you can potentially melee duel most opponents (ie the ones without spears and staves) from outside their own melee range, by running or walking backwards and hitting them from about a body length away. Tis pretty neat :)
If you’re gonna go for something like that, then you may as well grab the Royal Signet Ring from Mournhold. Makes the rest of the game pretty trivial , but is still the best ‘health regen ring’ in the game.
Dont listen to all these item location spoilers. Explore and discover them on your own. Its the best way.
Weapons do not have the same range. Playing the game and trying different weapons would have made it obvious to you. When you learn and understand how the combat works, you will be able to play the game from the beginning on the hardest difficulty with any weapon or magic strategy and succeed.
Yeah if you’re not looking to facetank everything , probably not a good idea to rush to things like the Signet Ring lol.
Dwemer Halberds shouldn’t be too hard to find though, and aren’t super overpowered. Dremora corpses and Dwemer ruins are good places to look. :)
Its more about the armor durability than the rating. He could have 100 skill in light armor but the armor will still break from getting heavy hits rather quickly and will need constant repairs. Often breaking before a single battle is over. Regardless of how he wants to look, he will realize eventually he will need better armor with higher durability. Unless he goes with unarmored skill, which of course will be very useful when his weak armor keeps breaking when fighting golden saints etc.
Ive beaten the game with just using staves before. They are actually quite powerful as a melee weapon. Also beat the game just using magic before too. All styles of play are viable in this game, its one of reasons why this game is so awesomely replayable.
https://en.m.uesp.net/wiki/Morrowind:Bonemold_Armor
He said that he’s using Bonemold Armour, which has pretty reasonable durability compared to something like Neth or Chitin.
So this in itself shouldn’t be a problem, or at least not as much of a problem. Especially if he opts to go the high Athletics route, and avoids getting hit much to begin with.
Yeah the thing is, when modding the weight of armor in the editor, once you go below a certain amount, the editor automatically shifts the class of the armor down. So really, if you change the weight of deadric armor to nothing, it will automatically be changed to light armor. Sure you can majorly cheat this way. But I think you can also just use a weight encumberence mod or a strength multiplyer mod to let you carry alot more stuff too. But either way, all the armor classes and even unarmored, is all viable. One is not really better than another in the end. Unless of course you mod things...
Summon greater bonewalker. Its saps the strength of your enemies and if they are using heavy gear they will eventually become immobalized. Works great on dremoras. (or anything that is wearing equipment with weight) But you still have to watch out for their magic. And sometimes it takes several summons til they have no strength left to move. Otherwise it makes it so they do very little damage. Im sure you have been hit by a mages summoned greater bonewalker before, so you know what happens.
SetSkillorAttributeName value - Changes the level of an attribute or skill to a specified value (propably no reason to change skill values but changing attribute values may or may not have it's uses)
SetHealth value - Sets your health to the specified value (Easily the most important one)
SetLevel value - Sets your level to the specified value (propably useless since level doesn't do anything by itself other than determine which enemies spawn)