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This goes into the mechanics of character creation, including major/minor skills, which explains the advantages for it. He also gives an example of a good build template, though he recommends taking athletics as a minor skill because of how much of a pain it is to level it up, requiring a lot of grinding or paying a trainer to increase it.
Your mileage may vary, although I will say that with the difficulty slider at the default position, you're not gonna suffer if Athletics is a minor skill, and there are other speed skills that you can use for training to ensure a +5 for speed at level up (which requires raising your speed-governed skills a total of 10 times between them all)
In other words, it's actually easier to ensure you get +5 for an attribute the *less* class skills you have for that attribute, because you can increase your skills without leveling up too quickly.
Strength and Endurance are good favored attributes for warriors because your starting health is half your Strength and half your Endurance combined.
Also remember that unlike D&D, Endurance gains aren't applied retroactively to your health bar - only future level ups. However, don't obsess over it - the game's easy enough that you don't need maximum health gains per level.
Others will have more specific advice, I'm sure, but be sure to check out the video I linked - it contains a lot of useful information.