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It means a lot. because the motivation of exploring is very important.
Let's compare with Fallout. not 3 but classic series. motivations for doing minor quests can be for money, for fame or just because want some fun. but there's also good motivation: they are somewhat connected to main quest. I do some favor to a small town in hope of getting information or clue to achieve my goal. and this makes me feel doing real adventure.
In Morrowind, it doesn't seem to have that kind of motivations.
but in fact, doing minor quests somewhat gives me motivations and information about main goal because all factions are caring about the same problem. and some faction's reputation actually helps me doing the main quest. and also lores are connected so I can learn plans of enemy from sub-quests.
DF looks weak with this part because faction quests are just copy pasted repetitive errands.
but I think they are also worthy because services I receive from factions, like thieve's guild's information service, helps my journey.
what's the problem with Oblivion is, thanks to level scaling I don't need other faction quests to be stronger nor services from the faction. The only service I need is spell making, but I can beat the main quest without learning spells.
With level scaling system of Oblivion, the easiest way to beat the game is maxing up a weapon skill and an armor skill and sneaking in level 1. with this method, the game become easy. and if I try to increase level, then the game becomes harder or boring because enemies HP will increase infinitely as my level increase, while maximum damage won't increase since strength 100 and weapon skill 100. and that makes me feel negative to playing oblivion.
Why am I playing this game?
I want the best experience. and what a CRPG provides me are experience of progressing and solving a quest which is huge and important for that world. and this experience gives me more than fun. and that is why I like CRPG.
But the flaws of Oblivion make these experiences disappeared. I personally really like Oblivion because it was first WRPG I beat and I know it has decent dungeons and quests. but also I think Oblivion is the start point of ruining TES as a genre of RPG. because in oblivion, the most important parts I feel in CRPGs are gone.
There is no quest which means whole part of adventure. but small errands replaced meaning of quest.
think about Ultima: Quest of the Avatar. name itself explains what quest means.
I agree that most parts of quest of Morrowind also not that good.
and technology is also old, so it doesn't have good sneaking system nor scheduling system.
but, at least methods to beat the main quest are not linear and lores are actually working with the game. and that's why I think Morrowind is good CRPG. it's not perfect. and maybe it is not good as DF. but still it is a good model of CRPG's main quest and lore design.
There isn't much game that studying lore is connected to solving main quest's mystery.
and this problem is one of the traditions of TES: quantity over quality.
why?
This also makes Oblivion bad because NPCs will react to my actions like "hey, you are the hero of Kvatch!".
And in DF, my actions will affect to NPC factions. that is also can be said that the world cares about my deeds. for example, if I help a merchant, the reputation among merchant faction will get better
.
And I heard this part is the huge evolution of CRPG which is added by Ultima 4.
I couldn't beat the Ulima 4 but I learn that my deed which is called virtue will need to beat the game.
Morrowind have its own rule and learning this rule will help.
If I choose Dunmer, I can use a spell that makes my rate of evasion better.
and this will help me fight with enemies who are armed with a hammer or axe.
this really helps me to beat them.
combat of DF is... eh.. well. it's not important. but I really hate vampire ancients.
and the biggest problem of Bethesda is abusing of level scaling.
There's a good model for level scaling: Wizardry 8.
In W8, both weak and strong enemies appear. and getting stronger make stronger enemy appears frequently and make weak enemy hard to encounter. and the strength of the enemy is limited by place. in level 1~8 zone, there won't be enemy which is stronger than level 8. and in 5~10 zone, there won't be enemy which is weaker than level 5.
With this example, I feel level scaling of all TES except Morrownd are broken.
If my goal is just killing a mummy, then why should I kill a bunch of vampire ancients?
and why should I take more time to killing same named enemy, even aftter getting stronger?
Morrowind doesn't have much problem with this flaw so I really think that combat of Morrowind is the best among TES. well, best among bad combat is still bad, but at least better than the other.
I'm playing Oblivion again, and yes, it has. but finding statues without information except they are in ayleid ruins, are tiresome. I really think it's good quest and I'm enjoying this quest right now.
But this quest isn't important and lacking of information isn't that good thing.
What good is providing enough information.
And the biggest problem is that, this should be applied to main quest.
of course, there's a part which can achieve without quest marker. like finding HQ of mythic dawn . but I want whole part of the quest to be more mysterious and engaging.
and the problem is that I feel main quest's protagonist isn't me. it is martin who is real hero of the main quest. all I do is doing his errand.
Sarcastic? I copy pasted that line from your profile you dumb ♥♥♥♥...
@pw1108
Seems like you are expressing your opinion more than anything here.
oh you dumb ♥♥♥♥...
No, you.
Wrong, even with 100% accuracy the combat still sucks.