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and even Oblivion and skyrim also have that level of terrible level scaling.
In Oblivion, raising level make game boring because HP of enemy keep increases as my level increases but damage can not be increased after weapon skill 100+ strength 100. so increasing level just increases hp of enemy and make combat worse.
in skyrim, as a mage, I played it like FPS.
I killed everything in Blackreach with firebolt.
but when I get out of that place, a saber cat kill me instantly.
I can't do any harm even I beat everything in the biggest dungeon.
I can't stand with this stupid level scaling. it's just madness.
increasing one hand weapon and smithing, it makes game too easy.
I just keep mashing mouse and everything is dead.
but if I choose to increase magic skills to increase my level, it makes game too hard.
or if I increase other skills that are not tied with combat . it still makes enemy stronger.
in 3 and 4, I can choose not to increase level by not increasing major skills.
but ins skyrim, everything increases level and it would be bad choice to increase wrong skill. so skyrim didn't solved level scaling problem, actually, for some aspect, it's getting worse because I can't choose not to increase my level.
I played skyrim for three times and tried warrior, assassin and magician.
other play-throughs were fine but for magician.. being magician in skyrim is sucks.
but it makes me tired of combat. all enemy for same annoying solution. this is too much for me.
I mean, I kill many vampire ancient and lich to survive and I success. but my quest target is just killing a mummy which is about level 2 enemy.
I know the solution is easy. I just restart game, make spell absorb character.
but repeating it makes me tired of it.
read the spoiler i put, faggot
Because there was Ultima underworld which have the best technology and best level design among 3D games in that time.
Talking about Daggerfall? I wouldnt know I wasnt into PC gaming at that time. I know it wasnt that great because of the bugs.
As year passes and games get ♥♥♥♥♥♥♥♥, DF only stands out more from the crowd with its technical design.
Bug is just small annoying thing and I don't care about that. even with bugs, DF is still great and there's no game that followed DF's way. DF also enhanced technology a lot so DF also have lighting and gravity which Arena doesn't have.
but puzzles and level design of UU is so great that other games hard to match with that.
even inferior version of UU, Arx Fatalis is also great dungeon game.
Still, Morrowind is easily the most athmospheric game of the series, and most of it mechanics are midway between streamlined & boring of Oblivion and Skyrim, and ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ insane of Daggerfall.