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번역 관련 문제 보고
Personally, I almost always use the Atronach birthsign and I don't use many potions. I just make sure that I can summon an ancestral ghost. I summon it, try to punch it 3 times and then let is cast its spell on me so I can absorb it. The first attack is always a spell. You can also kill it to practice a weapon skill and then cast again if you need more magicka. This is a well known trick and makes it so you don't need that many potions of restore magicka.
However, you can also get those potions for free by joining the Mages' Guild and looking in the Guild chests in most of the guild locations. They even restock occassionally.
I join the guild, use the guild guide to quick travel to all the guild locations and empty the guild chests. If you join the Fighers' Guild you can visit them at the same time and collect all the items from those chests too. They will occassionally restock so just check back.
Hope that helps.
Thanks for that hint. I have never tried that. I will try to remember to try that on my next play through!
https://www.youtube.com/watch?v=cERzRhsCbV8
How do you make custom spells?
what i would suggest is find a way to make money, then buy enchantments from any enchanter and put them on amulets/rings with the spells you want.
//alchemy is a very good source of income
then find a way to level your enchanting on your own.
enchanted stuff regenerates by itself. whatsmore it regenerates based on your enchanting skill.
you will be able to cast x10000 more spells if you enchant stuff.
also some enchants are impossible/expensive to enchant just substitue those with manual spells, potions, or scrolls.
Heel-La in the Ald-Ruhn Mages Guild sells a drain intelligence spell and offers spellmaking.
I second the idea of collecting scrolls, potions and various enchanted bits as well, very useful. Plus, with an Enchant skill of 110 (fortify skill needed) items use 1 charge, so you can spam them more or less infinitely as you regenerate 1 charge/second.
Also summoning a ghost and attacking it so it attacks you, and just let it cast on you til you absorb all the spell. Works with atronachs too.
Magicka is a bit of a chore in Morrowind to be honest, unless you're prepared to mod it to make it more bearable (and there are some good balanced magicka regen mods), enchanting is the way to go.
Go to Cocistian Quaspus at the Buckmoth Legion Fort in Ald'ruhn. You get there very easy by teleporting via mages guild to Ald'ruhn and then use a divine intervention.
Cocistian Quaspus sells an infinite number of Saltrice and Stoneflowers Petals.
Use both ingredients to create a potion with "Fortify Magicka" effect. It is basically the same as restore magicka but this potion is superior to Restore Magicka potions.
-it only costs 2 gold (1 gold each ingredient)
-the potion only weights 0.1 kg
-you can get it very fast and an infinite quantity
-you train your alchemy skill
-you can sell your potions to get a lot of money
Beside that I figured out that there is on potion with 4 ingredients which is just the absolute ULTIMATE POTION in Morrowind.
Use Saltrice, Stoneflower Petals, Corkbulb Root and Crab Meat to create a potion with the following effects:
Fortify Magicka, Restore Health, Restore Fatigue, Lightning Shield.
The ingredients only cost 8 Gold and the potions weights 0.2 kg. If you havent already noticed, Lightning Shield not only increases your defendence against lightning spells, it also increases your Armor. So basically with this potion you heal all your stats and get a very good armor boost.
As I already said you get 2 of the ingredients from Cocistian Quaspus at the Buckmoth Legion Fort in Ald'ruhn and the other 2 ingredients from Craetia Jullalian at the Vivec Guild of Mages.
Once again it is very ease to get to the merchants and the ingredients stock infinitely.
As you are obviously playing as a mage-based class one last hint for you:
Use Bloat, Ash Yam, Wickwheat to create a potion with Fortify Intelligence and Fortify Willpower.
Costs 7 gold, weights about 0.2 kg. You get the ingredients with infinite quantity from
-Vivec Guild of Mages
-Dulian (Buckmoth Legion Fort, Interior)
-Danoso Andrano (Ald'ruhn, Temple)
If you wonder how I know this: I created just for fun a Java program with a gui where you can choose the stats of your character, set your apparatus and the ingredients and then the program shows you all effects of that potion.
I also wrote an algorithm which combines all not-DLC-ingredients (over 70) to create a list with potions (70^4 = 24kk). It filters potions with bad effects and with less then X effects. What you get is a list with such over powered potions ...
IM ON IT!!!
I use OpenMW and most of the replenish magicka tips doesn't work anymore, but I adapted.
The issue with playing a Mage is running out of magicka too quick and you cant get it back properly without buying a ton of potions, which you can't afford, or learn alchemy, which I did.
I did most of the easy gold tips at level 1 so I had several thousand gold before I even started to grind. This included going into Samarys Ancestral Tomb that is short northwest from Seyda Neen, the village where the game begins, picking up all 4 mushroom types on the way (used in a quest early on). In that Tomb are two very easy opponents to defeat with Firebite and in an a trapped urn is a persistent +10 Intelligence, +10 Willpower ring which is godsend at level 1.
To train Alchemy on a Mage I had travelled to Balmora Mage Guild. Before I began grinding Alchemy I helped the Khajit NPC (Ajira) as part of the Mage Guild duties. She have a lot of nice things about her. First she is easy to get to 100 relation with. Higher relation means better buying prices. To help her join the guild and ask for duties. She first need four mushrooms that all grow right outside Seyda Neen, the village where the game begins. All flowers she need can be bought in Balmora except for Gold Kanet which can be found in a potted planter in Millie Hastien's Fine Clothier's shop, located northwest of the Mages Guild.
I emptied the guild chests in Mage Guild and Fighters Guild after joining in all the cities that was accessible through the Guild travel mage. You get there cheap by the travel mage (Masalinie Merian). In Caldera is a place called Ghorak Manor. 2nd floor is a weird vendor who have 5000 gold and buys anything at top price. On the way home I picked up the free Master Alchemy set. It is in the top of the tower section of the Caldera Mage's Guild.
Back to Ajira. Ajira sells an unlimited supply of 5 Crab Meat and 5 Hound Meat which together makes a Restore Fatigue potion. I cycled between buying them, and making potions out of them. Each level I bought +1 training in Restoration from the Orc Healer (Sharn gra-Muzgob) in the large room and +1 training in Unarmored from the enchanter in the top floor (Galbedir). It was possible to sell Sharn potions to get my money back but Galbedir do not buy potions sadly. By training +1 Restoration, +1 Unarmored and make potions for +8 Alchemy I could get x3-x4 to Intelligence, x2 to Speed and x2 to Willpower whenever I rested in a guild bed for my next level. A Spellsword can probably apply a similar strategy, but visit the Fighters Guild next door for training instead of Unarmored like I did.
The excess potions / ingredients I could just place on the floor in front of Ajira, always making sure I emptied her wallet with potions before I went to bed. I could sell them off whenever I wanted, since Ajira is right next to the Travel mage (Masalinie Merian). I could just take the trip to Caldera, walk over to Ghorak Manor and sell off potions to Creeper at any time I needed.
Or, alternatively, train up to 48 in enchantment with Ajira, getting my money back by selling potions to her.
Instead I put everything on the floor... And when I had the time I walked over to the Temple. In the bottom floor is a temple priest (Llarara Omayn) who sell the spell Wisdom (Fortify Intelligence). When you buy this spell you will be able to Spellcraft a custom spell that can fortify any attribute. So I created a custom spell that granted me 100 strength for 5 seconds.
While down there I bought a bunch of Saltrice from her, then a bunch of Stoneflower Petals from her fellow priest in the next room in the basement (Llathyno Hlaalu). These two combined will make a powerful magicka restoration potion as mentioned by One Winged Angel above.
It took about 2-3 hauls with 750 carry limit, and I had to drink two of my own restore magicka potions each haul, but soon I had moved all the potions over to Creeper's floor to be loaded on him whenever I have the time to rest to fill his money.
When I reached 100 Alchemy I also had 85 intelligence, around 80 willpower and over 60 in speed, with more money than I can easily use. I feel ready to continue the main quest now.
https://i.imgur.com/6lHoib9.png
Master Alchemy set, steal from Caldera or Balmora Alchemist.
Go to Vos early, only mudcrabs and a few rats. Watchout for a couple of bandits inland. Within 30 minutes you should have more than 200 saltrice/ marshmerrow and wickwheat.
Create as many Fortify spells or enchanted items as long as good enough in Restoration, make them all different i.e Fortify intelligence 50 to 100 2 secs, Fortify intelligence 60 to 100 4 secs, fortify intelligence 70 to 100 6 secs etc etc. They all stack.
Oh dear you just broke the game. lol.