Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Exactly. It's not like Skyrim or Oblivion, where they start they game by shoving you into the main quest and then send frequent (violent) reminders that you're supposed to be saving the world.
You need to find your own motivation for pursuing the main quest line. Just like an actual person would.
*Stewie Griffin's voice* What do you mean 'go outside and do something?' I demand entertainment now!!!1
On a serious note, can someone recommend me a good questing area to raise my stats? The smugglers are kicking my ass.
For the record, as far as main quests go, none of the games have a particularly amazing MQ. Morrowind's lacks motivation to even begin it - literally the only reason I even advanced it as far as I did was to non-lethally convince someone who thought he was the Nerevarine that he wasn't for the Tribunal quests. I usually just end up drifting off and doing other things. Oblivion's main quest, you aren't even a chosen one, you're just urgently trying to help the chosen one. Skyrim's is actually probably the only one that I've ever actually done, because it's the only one that managed to hook me in.
As for Daggerfall, there's literally so many things to do that I haven't even tried to finish it, lol.
People keep trying to paint Morrowind's "lack of motivation to do the main quest" as something worth praising, and it really isn't.
But the main quest is also only one of the things you can do in Skyrim and Oblivion. They have more things to do, even.
How do you take that long in those intros? Skyrim and Oblivion both never take more than 15-20 minutes for me.
Your description makes it sound like Morrowind's the one that "keeps telling you", though either way is effectively the same. You're just roleplaying someone who chooses not to pursue their fate in each one.
And then there's the vampire factions but vampirism is garbage in vanilla Morrowind because you're exchanging 95% of the game for 5%. Even Oblivion's backward-ass system is better. And it's not like you can even join the factions to begin with, you just do quests for them :/
Fortunately, Morrowind has mods so I can correct that horrendous gaff.
Either way, in Oblivion and Skyrim, you're not required to do all the factions on one character, either.
...And I have to be blunt.
If you're not doing multiple playthroughs, what are you doing? Gods-of-all-Trades are boring, it's much more fun to play specific characters that do specific things.
I think the think that makes the MQ in Morrowind feel so different from the other two is that you're not treated like the MC right from the start.
I mean the first scene of Oblivion is the Emperor telling you that you're fated to be there. You're told that you're an integral part of the MQ before you even get to finish customizing your character. It's true that you're not as special as the MC in Skyrim, where you're literally the only one capable of stopping Alduin, but you're still obviously unique.
In Morrowind, though, you're not even aware of the significance of your role until you're fairly deep into the main quest. In fact, it's made apparent later on that you were never actually meant to be the Nerevarine. You were only ever meant to be a pawn to sow dissent against the Tribunal and it was completely unexpected for you to actually fulfill the prophecy. It's true that you're still chosen but, in my opinion, it feels more earned in Morrowind than it does in Oblivion or Skyrim.
Edit: Also want to point out that I do indeed feel the "lack of motivation to do the MQ" is something worth praising. I don't necessarily dislike the way Oblivion and Skyrim shove the MQ in your face, but I like Morrowinds subtlety as well.
The outcome of the MQ affects the entirety of Morrowind and has to do with the culture and history of the region. It doesn't make sense for some random prisoner to stumble on it fresh off the boat.