Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If it didn't show up, you're fine.
I'm tired
This is true, with one exception. There is one NPC whose death results getting this message, but it's a bug. He's not tied to the main quest in any way. However, he's in one of those middle-of-nowhere locations that you never find unless you're actually looking for it, and AFAIK, there are no quests tied to where he is, either. So your chances of finding him accidentally are infinitesimal.
not without abusing exploits, and it is safe to assume the OP isnt interested in that.
But thank you for the unasked explanation.
It breaks the prophecy. The only way of killing dagoth Ur without exploits is to do the back path, in which you need like a 40 reputation, yagrum the dwemer must be alive (so if he's dead you're screwed), and you need to kill Vivec and give the artifact to yagrum, and you permanently lose 120 or so max hp, which not many can survive and even if you so survive you're probably at like a 40 max hp.
You can't beat the quest without divine aid (as stated in the back path quest) , and if you break the main quest early enough you'd have no reason to know how to kill dagoth ur or that he was the last boss.
Bethesda made essential NPCs to protect stupid players from themselves, which is an insult to their fan base. Especially when skyrim has something called protected NPCs (companions) which work exactly the same as essential but the player can kill them if they hit them a few times whole they're unconscious, removing the whole NPCs getting killed by accident argument.
But they decided to make the quest NPCs essential anyway even though they could have easily made them protected