The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Papa Smurf Feb 28, 2018 @ 7:49am
Question
I was just exploring the world and i entered a cave and killed dagoth fovon will this harm my main quest?
thanks in advance :)
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Showing 1-12 of 12 comments
Master Feb 28, 2018 @ 9:22am 
If you kill someone related to the main quest, this message will appear at the bottom of the screen: "With this character's death, the threads of prophecy have been severed. You may load a saved game, or persist in this doomed world that you have created."

If it didn't show up, you're fine.
rYvEr Mar 4, 2018 @ 11:41am 
This is good information.
Originally posted by L:
If you kill someone related to the main quest, this message will appear at the bottom of the screen: "With this character's death, the threads of prophecy have been severed. You may load a saved game, or persist in this doomed world that you have created."

If it didn't show up, you're fine.
So unless you see those words above, you haven't harmed the MQL. Just to back them up.
Master Mar 20, 2018 @ 2:21pm 
Originally posted by FortniteLife:
Originally posted by L:
If you kill someone related to the main quest, this message will appear at the bottom of the screen: "With this character's death, the threads of prophecy have been severed. You may load a saved game, or persist in this doomed world that you have created."

If it didn't show up, you're fine.
So unless you see those words above, you haven't harmed the MQL. Just to back them up.
Above, at the bottom of the screen, the moment you kill MQL character, yes.
Originally posted by L:
Originally posted by FortniteLife:
So unless you see those words above, you haven't harmed the MQL. Just to back them up.
Above, at the bottom of the screen, the moment you kill MQL character, yes.
'Above' because your post is above dude lol
Master Mar 20, 2018 @ 3:18pm 
AHH yes lol

I'm tired :bbinnocence:
Valden21 Mar 20, 2018 @ 6:52pm 
Originally posted by L:
If you kill someone related to the main quest, this message will appear at the bottom of the screen: "With this character's death, the threads of prophecy have been severed. You may load a saved game, or persist in this doomed world that you have created."

If it didn't show up, you're fine.

This is true, with one exception. There is one NPC whose death results getting this message, but it's a bug. He's not tied to the main quest in any way. However, he's in one of those middle-of-nowhere locations that you never find unless you're actually looking for it, and AFAIK, there are no quests tied to where he is, either. So your chances of finding him accidentally are infinitesimal.
Last edited by Valden21; Mar 20, 2018 @ 6:52pm
Seljdon Mar 20, 2018 @ 8:52pm 
Originally posted by L:
If you kill someone related to the main quest, this message will appear at the bottom of the screen: "With this character's death, the threads of prophecy have been severed. You may load a saved game, or persist in this doomed world that you have created."

If it didn't show up, you're fine.
Do you know why Bethesda opted to do major characters only going unconscious? Because the statement in Morrowind of "With this character's death, the threads of prophecy have been severed. You may load a saved game, or persist in this doomed world that you have created." Was a lie. It doesn't change anything and you can still destroy Dagoth Ur. Besides there is a work around contingency place mission if you do kill someone important, and even if you kill EVERYONE that you meet you can still kill Dagoth Ur and destroy the heart even if you leave them for last. So it changed "nothing".
The Boss Mar 20, 2018 @ 9:30pm 
"and even if you kill EVERYONE that you meet you can still kill Dagoth Ur and destroy the heart even if you leave them for last. So it changed "nothing"."

not without abusing exploits, and it is safe to assume the OP isnt interested in that.
Master Mar 21, 2018 @ 12:52am 
Originally posted by Seljdon:
Originally posted by L:
If you kill someone related to the main quest, this message will appear at the bottom of the screen: "With this character's death, the threads of prophecy have been severed. You may load a saved game, or persist in this doomed world that you have created."

If it didn't show up, you're fine.
Do you know why Bethesda opted to do major characters only going unconscious? Because the statement in Morrowind of "With this character's death, the threads of prophecy have been severed. You may load a saved game, or persist in this doomed world that you have created." Was a lie. It doesn't change anything and you can still destroy Dagoth Ur. Besides there is a work around contingency place mission if you do kill someone important, and even if you kill EVERYONE that you meet you can still kill Dagoth Ur and destroy the heart even if you leave them for last. So it changed "nothing".
It changes that you don't have people talking you about the main quest, and you lose its progress on the journal.

But thank you for the unasked explanation. :yay:
psychotron666 Mar 21, 2018 @ 6:35am 
Originally posted by Seljdon:
Originally posted by L:
If you kill someone related to the main quest, this message will appear at the bottom of the screen: "With this character's death, the threads of prophecy have been severed. You may load a saved game, or persist in this doomed world that you have created."

If it didn't show up, you're fine.
Do you know why Bethesda opted to do major characters only going unconscious? Because the statement in Morrowind of "With this character's death, the threads of prophecy have been severed. You may load a saved game, or persist in this doomed world that you have created." Was a lie. It doesn't change anything and you can still destroy Dagoth Ur. Besides there is a work around contingency place mission if you do kill someone important, and even if you kill EVERYONE that you meet you can still kill Dagoth Ur and destroy the heart even if you leave them for last. So it changed "nothing".

It breaks the prophecy. The only way of killing dagoth Ur without exploits is to do the back path, in which you need like a 40 reputation, yagrum the dwemer must be alive (so if he's dead you're screwed), and you need to kill Vivec and give the artifact to yagrum, and you permanently lose 120 or so max hp, which not many can survive and even if you so survive you're probably at like a 40 max hp.

You can't beat the quest without divine aid (as stated in the back path quest) , and if you break the main quest early enough you'd have no reason to know how to kill dagoth ur or that he was the last boss.

Bethesda made essential NPCs to protect stupid players from themselves, which is an insult to their fan base. Especially when skyrim has something called protected NPCs (companions) which work exactly the same as essential but the player can kill them if they hit them a few times whole they're unconscious, removing the whole NPCs getting killed by accident argument.
But they decided to make the quest NPCs essential anyway even though they could have easily made them protected
sorenvalen Mar 22, 2018 @ 3:48pm 
ansere you killed a npc you were suppsoe to kill he it one of the ppl controlling the sleeper after you fisnh the 2cd main quest you deliver a letter join a guild the get to talk to soemone in fightere guild asks you to help him after that quest sleeper start coming out if you want balmora the area you talk to the guy after you deliver the letter to city then killing him should be not a problem its a side quest that can help you in the long run because soemone that is a sleeper can get to 0 likeing you by normal converstation then they just atttack this is acorrding to the morrowind game of the year edition book i have a home sorrry for my spelling ahead of time
Last edited by sorenvalen; Mar 22, 2018 @ 3:53pm
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Date Posted: Feb 28, 2018 @ 7:49am
Posts: 12