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Bir çeviri sorunu bildirin
Combat in Skyrim is really bad. I mean, even Morrowind which is more than decade old, has far more enjoyable combat system, because it relies on classic rpg mechanics. Not that I like combat in any of TES games...
Quests in TES games are really mediocre. Again compared to Morrowind Skyrim looks like a joke in that department. Maybe that's the worst part of Skyrim for me. I mean, they had plenty of time since Morrowind, but dumbed down quests even further.
Magic is another really sad thing about Skyrim. Instead of finding a way to prevent custom spells from breaking the game, they simply removed it. Since they never bothered to implement normal collision detection system in Skyrim, they completely removed levitation.
In the end almost everything about Skyrim is so disappointing after Morrowind. It's no surprise that most people who played Morrowind find Skyrim so mediocre.
The weakest part of Skyrim is that it didn't improve anything from previous games, but only dumbed gameplay mechanics down, or "better" yet, completely removed features.
Well, except for shouts maybe. I really liked them, and how they were implemented.
in the beginning i honestly liked morrowind - the world, setting, atmosphere, rich story, it's all great but the more i play the game the more game breaking bugs, glitches and annoying little things appear in the game and for those things age of the game is not excuse.
seeing here that majority of people are saying that this is the best tes game, i really don't think i'm going to continue playing through franchise.
Projecting your own shortcomings onto others. Nice.
Because Morrowind totally never came out on console or in disc form for people who aren't 13 to get aquainted with, of course. Well-informed argument points.
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To forego an entire world of free customization that brought us Enderal on top of other content that can be mixed together in any way. 'Clearly' anyone with a functioning brain would choose what's essentially a 3rd-person tabletop RPG over being free to roleplay however they choose and personalize their experience in-game. Only a casualized fool would think otherwise.
I don't think anyone who's posted here as of this post laughed more than I did, but I'm glad to oblige.
Well, all TES starting from (not limited to) TES3:Morrowind are unplayable for that matter. Community continues fixing them. You really shouldn't play any game (TES3-TESV) without community patches.
As for base game... Game breaking bugs, glitches, etc are getting worse with each game. So if you for some reason refuse to use mods, then you should really give up on this franchise.
Community is what made TES games great really, so if you'll decide to continue, then you should use:
1. Morrowind Code Patch, (Unofficial) Morrowind Patch, MGE XE for Morrowind.
2. Unofficial Oblivion Patch, Unofficial Oblivion DLC patches, Unofficial Shivering Isles patch, enboost, oblivion script extender, oblivion stutter remover for Oblivion.
3. Unofficial Skyrim Patch, Skyrim Script Extender, enb for Skyrim.
4. Unofficial Skyrim Patch for Skyrim Special Edition.
You’d rather use your 15 year old memory about a game to inform your comparison than actually, say, playing it fresh for a long enough period of time to have something constructive to say? Wouldn’t exactly call that ‘well informed’.
And here’s a good example of an uninformed comment. The original version of Morrowind on PC came with the TES Construction Set, which allowed for people to easily, er, ‘customise’ sh*it.
Since then, Bethesda LEARNT that there was a significant modding community out there , that exists BECAUSE Bethesda took the time to do things like release the Construction set for Morrowind. THEN they went about releasing lots more mod content like Enderal for Skyrim.
There wouldn’t be an Enderal OR Skyrim, if it wasn’t for Morrowind.
In fact , if you play the 3 Elder scrolls games from Morrowind up, you can observe that Bethesda learnt and progressed along the way. Morrowind came out in 2002, in the era of 3rd person RPG games like Neverwinter Nights [which I’ve also played], and so the feel of the game is quite Tabletop RPG. So a lot of elements of the game reflect this.
Morrowind was very much an experiment , and there’s a uniqueness and variety in Morrowind that just isn’t present in the later games (though I suppose with enough modding you can at least get some of the variety back). It also wasn’t really optimised for console , and was primarily a PC game. Maybe this has forever tainted your 15 year old opinion.
4 years later, you had the Halo/ COD console fad, and so Bethesda decided to make Oblivion more action based and console oriented, and less tabletop RPG. So it lost some of the complexity that Morrowind had in terms of what the character could do, but was arguably more ‘balanced’, was easier for someone to just pick up and play, and looked better. And again: they released the Construction set, so people began to customise things for Oblivion.
Then 5 years later again, taking what they learnt from Morrowind, Oblivion and the booming console market, they released Skyrim. Which was again more action based and so had the best combat, but was missing a lot of the in-game Lore, unique environments/quest ideas and character complexity that Oblivion and Morrowind had. And by this stage, after 9 years of ‘customising’, the modding community was sigmificantly large enough by this stage to allow for things like Morroblivion, Skywind, and Enderal to come to fruition .
You could argue that some of the stuff that the modding community has done is ‘better’ than the original game. I don’t play mods very much, if at all, but I can see the appeal of having your own mansion surrounded by werewolves and feeling like you’re the Pixel King.
And you could also argue that Skyrim was smoother, better looking and more playable than Morrowind. Bethesda had 9 years of development to hone in their game-design, and cut out a lot of stuff on the way. I liked Skyrim quite a bit, and for different reasons than I like Morrowind.
But to then parade the opinion that ‘ONE IS BETTER THAN THE OTHER FACT’ like a pidgeon strutting around and sh*itting on a chessboard declaring victory, only reflects badly on your ability to make informed statements, because it only excacerbates your biased cherry-picked arguments.
Hence my comment. You’re basically looking at Halo:Combat Evolved , and using that to say it’s better than Doom. They’re different games , of different eras, and the older had significant impact on the development of the newer. Saying that one is ‘better’ than the other is irrelevent amd misinformed.
If you don’t like ‘3rd person tabletop RPG games’, or Morrowind, that’s fine. Have fun in your customisable mansion. I’m off to go jump over a mountain and land it safely.
Bet there’s not a mod for that in Skyrim. You can’t even fly the f*ucking dragons properly. Good old Bethesda dumbing things down...
Anyway the 459th attention wh. troll thread, just what we needed!
I'll play Morrowind more, but the notion that doing so would make me prefer it over Skyrim would be like saying I would prefer riding a donkey to handle errands instead of driving a car, lol...
You may still prefer Skyrim. But you’d at least have some informed criticisms lol.
Set the View distance and AI distance to maximum, and turn on 'Use Best Attack'. As you said, the stupid chop/slash/thrust malarkey is just annoying, you're better off without it.
Given the Tabletop RPG influence, character creation and design has more influence on gameplay than in Skyrim. In Skyrim you could pretty much pick whatever race you thought was the coolest and play it however you wanted. All skills would train quickly and easily, and there no Attributes to worry about apart from Health, Magicka and Fatigue [and because of this, arguably High Elf sh*at on everything else for ANY play style, because it was the only race that got a bonus to one of the 3 Attributes, and you could replicate just about all the other racial bonuses through the use of crafted items].
http://en.uesp.net/wiki/Morrowind:Races
Races have more of an impact in Morrowind, with more heavily defined Strengths and Weaknesses, especially for the first few levels. For E.g. Khajiits make good Thieves, but not very good spell casters or fighters early on. There’s essentially no limit to how much training you can purchase however, so eventually , any race can become an all-rounder.
I'd probably make a combat character to start [Redguard with Long Blade is pretty straight forward] and watch your Fatigue bar in between fights, as it influences your chance to hit things.
If mods are your thing, have a browse around the forum and maybe the guides section. Plenty of options to spruce up the game.
http://steamcommunity.com/sharedfiles/filedetails/?id=823877018
Alternatively,if you want to play a type of character that you won’t find in Skyrim for something different, you could perhaps try something like this!
https://www.youtube.com/watch?v=uSbh2MsxdNs
I appreciate the time you took out of your busy schedule to notify me of that.