The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Bu konu kilitlenmiştir.
Skyrim is better. Get over it.
Love the idea, hate the game. Played Morrowind on the OG Xbox and PC. It was sh!t then, and it's sh!t now.

"But Morrowind's combat isn't terrible", you know, because a working parry/stagger/knockdown system and the necessity of player skill pales in comparison to essentially playing Triple Triad from Final Fantasy 9 every time you encounter a hostile being. "Oh, but you can chop, slash, and thrust", so variating your damage output essentially changes that you're blankly standing in front of any opposition praying to RNGesus... /argumentpoint

"The quests are better in Morrowind", of course, because watching as an NPC struggles to follow me in overcoming the insurmountable hurdle of walking straight takes an acquired taste to appreciate as opposed to smooth sailing through Bleak Falls Barrow with Faendal/Uthgerd the Unbroken/Benor close behind picking up the slack should I miss anything, completely commandable through holding "Activate" with the crosshair on them so I can pinpoint where they should wait if traps are nearby. Forgive me. I left out the clearly superior Morrowind dialogue that for some reason couldn't be voice acted even though literally every NPC has an actual voice. "I just don't understand true quality." /sarcasm

"Magic is better in Morrowind", because I can create the same "fireball" that does "every bad thing" for 24 minutes in a 50 foot radius when in Skyrim they had to hold back on letting you craft spells because if they didn't you could customize everything from area of detonation to whether or not it is emitted or thrown or sprayed in a gout to whether it's an innate power you can activate whenever or with cooldown to if said spell moves the player or increases the player's movement speed or someone else's speed or duplicates an enemy or burst summons creatures or force pulls enemies to your hands or pulls enemies away at towards its detonation point or imbues your fists with magic or causes you to leave a trail of destruction like you're playing fcuking Castlevania: Lament of Innocence or throws your enemy instantly with a sub-category of in which direction to be thrown or at what trajectory or what object to use as a "spell" that shouldn't do damage but would do damage in all unlimited and insane creativity..

Did I mention they pulled spell crafting from Skyrim because everyone would break their games? Oh, right, it was totally possible to enable levitation in Skyrim from day 1, except being able to fly over everything is p!ss poor for difficulty, gasp (so we got dragon taming).

"The world setting is better", because Skyrim never gave off the sense that you were surviving a harsh environment when most of it is snow and places that look horribly cold. It's clearly worse in Morrowind when everyone for miles is more so living in a humid-to-hot climate as opposed to a frostbitten tundra. Of course Morrowind is better because the entire world is my storage chest, so I can leave all of my sh!t in the middle of volcano territory and expect to find all of it 10 real life years later in a vigorously played save. "Morrowind features no fast travel, which is a problem in Skyrim because I can't honor my own code of not fast travelling or at the minimal least including or merging in a patch that disables fast travel." Also, "fast travel is for plebs", when real men accept the fact that their only save file is near an unbeatable hurdle that kills them every reload. Nah, just kidding, since everything in Morrowind has a stick up its a$$ and can't catch you for sh!t when your character has been walking and jumping for 133,225 real life days. "The realism takes me back..." /nostalgia

Skyrim is better, and so good they're remaking Morrowind and Oblivion in its engine. Get over yourselves.

"Morrowind's got a rap!st Dremora!"

I'm dying to hear good arguments for both why mods are a detriment and, hypocritically enough, why a game with over 4,700 mods with 13.2 million downloads blows a game with near 100,000 mods and over 1.3 billion downloads out of the water. I'll ride with freedom, thanks.

Laughing at you from behind my werewolf concubines in my fully customizable mansion.
< >
649 yorumdan 16 ile 30 arası gösteriliyor
To quote the male dunmer's idle voiced dialogues: "Do I care?"
Well, Skyrim is kinda bad compared to Morrowind. That's all I can say really.

Combat in Skyrim is really bad. I mean, even Morrowind which is more than decade old, has far more enjoyable combat system, because it relies on classic rpg mechanics. Not that I like combat in any of TES games...

Quests in TES games are really mediocre. Again compared to Morrowind Skyrim looks like a joke in that department. Maybe that's the worst part of Skyrim for me. I mean, they had plenty of time since Morrowind, but dumbed down quests even further.

Magic is another really sad thing about Skyrim. Instead of finding a way to prevent custom spells from breaking the game, they simply removed it. Since they never bothered to implement normal collision detection system in Skyrim, they completely removed levitation.

In the end almost everything about Skyrim is so disappointing after Morrowind. It's no surprise that most people who played Morrowind find Skyrim so mediocre.

The weakest part of Skyrim is that it didn't improve anything from previous games, but only dumbed gameplay mechanics down, or "better" yet, completely removed features.
Well, except for shouts maybe. I really liked them, and how they were implemented.
En son PainkilleR tarafından düzenlendi; 21 Oca 2018 @ 23:28
i recently decided to start playing through tes franchise starting with morrowind. i didn't really play any rpg games except for lord of the rings online.
in the beginning i honestly liked morrowind - the world, setting, atmosphere, rich story, it's all great but the more i play the game the more game breaking bugs, glitches and annoying little things appear in the game and for those things age of the game is not excuse.
seeing here that majority of people are saying that this is the best tes game, i really don't think i'm going to continue playing through franchise.
İlk olarak Interfector |XTF| tarafından gönderildi:
i recently decided to start playing through tes franchise starting with morrowind. i didn't really play any rpg games except for lord of the rings online.
in the beginning i honestly liked morrowind - the world, setting, atmosphere, rich story, it's all great but the more i play the game the more game breaking bugs, glitches and annoying little things appear in the game and for those things age of the game is not excuse.
seeing here that majority of people are saying that this is the best tes game, i really don't think i'm going to continue playing through franchise.
TBH you really should continue. The games become more significantly moe polished and new-player friendly as you go along. Oblivion's world is probably the worst and Skyrim lost alot of the creativity with questlines. Nonetheless they are brilliant games with a great lore if you enjoy diving head first into a giant ♥♥♥♥♥♥♥♥♥♥♥ history.
İlk olarak Micbran tarafından gönderildi:
what even is this post. you just take a bunch of random ass quotes that somebody probably said and then compare two games that are pretty damn different (tbh, skyrim doesn't play at all like morrowind) that appeal to different tastes (one more classical, crpgish feel, another more simple and streamlined) and declare one a clear victor.

Okay.

Projecting your own shortcomings onto others. Nice.

İlk olarak tarafından gönderildi:
Play time 2.0 hrs on record. k


İlk olarak The Flying Rodent tarafından gönderildi:
Well sh*it, I better listen to the well-informed game comparison of someone who’s played Morrowind for 15 minutes these past two weeks.

Did you manage to write this post quicker than your total ‘playtime’? Or are you a slow typer?

Because Morrowind totally never came out on console or in disc form for people who aren't 13 to get aquainted with, of course. Well-informed argument points.

-

To forego an entire world of free customization that brought us Enderal on top of other content that can be mixed together in any way. 'Clearly' anyone with a functioning brain would choose what's essentially a 3rd-person tabletop RPG over being free to roleplay however they choose and personalize their experience in-game. Only a casualized fool would think otherwise.

İlk olarak Khanada tarafından gönderildi:
ty for the laugh

I don't think anyone who's posted here as of this post laughed more than I did, but I'm glad to oblige.
İlk olarak Interfector |XTF| tarafından gönderildi:
i recently decided to start playing through tes franchise starting with morrowind. i didn't really play any rpg games except for lord of the rings online.
in the beginning i honestly liked morrowind - the world, setting, atmosphere, rich story, it's all great but the more i play the game the more game breaking bugs, glitches and annoying little things appear in the game and for those things age of the game is not excuse.
seeing here that majority of people are saying that this is the best tes game, i really don't think i'm going to continue playing through franchise.

Well, all TES starting from (not limited to) TES3:Morrowind are unplayable for that matter. Community continues fixing them. You really shouldn't play any game (TES3-TESV) without community patches.

As for base game... Game breaking bugs, glitches, etc are getting worse with each game. So if you for some reason refuse to use mods, then you should really give up on this franchise.

Community is what made TES games great really, so if you'll decide to continue, then you should use:

1. Morrowind Code Patch, (Unofficial) Morrowind Patch, MGE XE for Morrowind.

2. Unofficial Oblivion Patch, Unofficial Oblivion DLC patches, Unofficial Shivering Isles patch, enboost, oblivion script extender, oblivion stutter remover for Oblivion.

3. Unofficial Skyrim Patch, Skyrim Script Extender, enb for Skyrim.

4. Unofficial Skyrim Patch for Skyrim Special Edition.
En son PainkilleR tarafından düzenlendi; 22 Oca 2018 @ 9:20
You like to dance close to the fire, don't you?
Fargoth > any other NPC in Skyrim
İlk olarak Nirvana Paradox tarafından gönderildi:

İlk olarak The Flying Rodent tarafından gönderildi:
Well sh*it, I better listen to the well-informed game comparison of someone who’s played Morrowind for 15 minutes these past two weeks.

Did you manage to write this post quicker than your total ‘playtime’? Or are you a slow typer?

Because Morrowind totally never came out on console or in disc form for people who aren't 13 to get aquainted with, of course. Well-informed argument points.

You’d rather use your 15 year old memory about a game to inform your comparison than actually, say, playing it fresh for a long enough period of time to have something constructive to say? Wouldn’t exactly call that ‘well informed’.

To forego an entire world of free customization that brought us Enderal on top of other content that can be mixed together in any way. 'Clearly' anyone with a functioning brain would choose what's essentially a 3rd-person tabletop RPG over being free to roleplay however they choose and personalize their experience in-game. Only a casualized fool would think otherwise.

And here’s a good example of an uninformed comment. The original version of Morrowind on PC came with the TES Construction Set, which allowed for people to easily, er, ‘customise’ sh*it.

Since then, Bethesda LEARNT that there was a significant modding community out there , that exists BECAUSE Bethesda took the time to do things like release the Construction set for Morrowind. THEN they went about releasing lots more mod content like Enderal for Skyrim.

There wouldn’t be an Enderal OR Skyrim, if it wasn’t for Morrowind.

In fact , if you play the 3 Elder scrolls games from Morrowind up, you can observe that Bethesda learnt and progressed along the way. Morrowind came out in 2002, in the era of 3rd person RPG games like Neverwinter Nights [which I’ve also played], and so the feel of the game is quite Tabletop RPG. So a lot of elements of the game reflect this.

Morrowind was very much an experiment , and there’s a uniqueness and variety in Morrowind that just isn’t present in the later games (though I suppose with enough modding you can at least get some of the variety back). It also wasn’t really optimised for console , and was primarily a PC game. Maybe this has forever tainted your 15 year old opinion.

4 years later, you had the Halo/ COD console fad, and so Bethesda decided to make Oblivion more action based and console oriented, and less tabletop RPG. So it lost some of the complexity that Morrowind had in terms of what the character could do, but was arguably more ‘balanced’, was easier for someone to just pick up and play, and looked better. And again: they released the Construction set, so people began to customise things for Oblivion.

Then 5 years later again, taking what they learnt from Morrowind, Oblivion and the booming console market, they released Skyrim. Which was again more action based and so had the best combat, but was missing a lot of the in-game Lore, unique environments/quest ideas and character complexity that Oblivion and Morrowind had. And by this stage, after 9 years of ‘customising’, the modding community was sigmificantly large enough by this stage to allow for things like Morroblivion, Skywind, and Enderal to come to fruition .

You could argue that some of the stuff that the modding community has done is ‘better’ than the original game. I don’t play mods very much, if at all, but I can see the appeal of having your own mansion surrounded by werewolves and feeling like you’re the Pixel King.

And you could also argue that Skyrim was smoother, better looking and more playable than Morrowind. Bethesda had 9 years of development to hone in their game-design, and cut out a lot of stuff on the way. I liked Skyrim quite a bit, and for different reasons than I like Morrowind.

But to then parade the opinion that ‘ONE IS BETTER THAN THE OTHER FACT’ like a pidgeon strutting around and sh*itting on a chessboard declaring victory, only reflects badly on your ability to make informed statements, because it only excacerbates your biased cherry-picked arguments.

Hence my comment. You’re basically looking at Halo:Combat Evolved , and using that to say it’s better than Doom. They’re different games , of different eras, and the older had significant impact on the development of the newer. Saying that one is ‘better’ than the other is irrelevent amd misinformed.

If you don’t like ‘3rd person tabletop RPG games’, or Morrowind, that’s fine. Have fun in your customisable mansion. I’m off to go jump over a mountain and land it safely.

Bet there’s not a mod for that in Skyrim. You can’t even fly the f*ucking dragons properly. Good old Bethesda dumbing things down...
En son The Flying Rodent tarafından düzenlendi; 22 Oca 2018 @ 12:18
Probably another account of a well known troll here.

Anyway the 459th attention wh. troll thread, just what we needed!
I don't even have a problem playing slow-paced games with clunky design. I grew up on Commodore 64 and MS-DOS games people, lmao.

I'll play Morrowind more, but the notion that doing so would make me prefer it over Skyrim would be like saying I would prefer riding a donkey to handle errands instead of driving a car, lol...
İlk olarak Nirvana Paradox tarafından gönderildi:
I don't even have a problem playing slow-paced games with clunky design. I grew up on Commodore 64 and MS-DOS games people, lmao.

I'll play Morrowind more, but the notion that doing so would make me prefer it over Skyrim would be like saying I would prefer riding a donkey to handle errands instead of driving a car, lol...

You may still prefer Skyrim. But you’d at least have some informed criticisms lol.

Set the View distance and AI distance to maximum, and turn on 'Use Best Attack'. As you said, the stupid chop/slash/thrust malarkey is just annoying, you're better off without it.

Given the Tabletop RPG influence, character creation and design has more influence on gameplay than in Skyrim. In Skyrim you could pretty much pick whatever race you thought was the coolest and play it however you wanted. All skills would train quickly and easily, and there no Attributes to worry about apart from Health, Magicka and Fatigue [and because of this, arguably High Elf sh*at on everything else for ANY play style, because it was the only race that got a bonus to one of the 3 Attributes, and you could replicate just about all the other racial bonuses through the use of crafted items].

http://en.uesp.net/wiki/Morrowind:Races

Races have more of an impact in Morrowind, with more heavily defined Strengths and Weaknesses, especially for the first few levels. For E.g. Khajiits make good Thieves, but not very good spell casters or fighters early on. There’s essentially no limit to how much training you can purchase however, so eventually , any race can become an all-rounder.

I'd probably make a combat character to start [Redguard with Long Blade is pretty straight forward] and watch your Fatigue bar in between fights, as it influences your chance to hit things.

If mods are your thing, have a browse around the forum and maybe the guides section. Plenty of options to spruce up the game.

http://steamcommunity.com/sharedfiles/filedetails/?id=823877018

Alternatively,if you want to play a type of character that you won’t find in Skyrim for something different, you could perhaps try something like this!
En son The Flying Rodent tarafından düzenlendi; 22 Oca 2018 @ 18:36
Today is the day that not a single ♥♥♥♥ was given to your opinion.
İlk olarak EgoMaster tarafından gönderildi:
Today is the day that not a single ♥♥♥♥ was given to your opinion.

I appreciate the time you took out of your busy schedule to notify me of that.
< >
649 yorumdan 16 ile 30 arası gösteriliyor
Sayfa başına: 1530 50

Gönderilme Tarihi: 21 Oca 2018 @ 12:04
İleti: 649