The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

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Skyrim is better. Get over it.
Love the idea, hate the game. Played Morrowind on the OG Xbox and PC. It was sh!t then, and it's sh!t now.

"But Morrowind's combat isn't terrible", you know, because a working parry/stagger/knockdown system and the necessity of player skill pales in comparison to essentially playing Triple Triad from Final Fantasy 9 every time you encounter a hostile being. "Oh, but you can chop, slash, and thrust", so variating your damage output essentially changes that you're blankly standing in front of any opposition praying to RNGesus... /argumentpoint

"The quests are better in Morrowind", of course, because watching as an NPC struggles to follow me in overcoming the insurmountable hurdle of walking straight takes an acquired taste to appreciate as opposed to smooth sailing through Bleak Falls Barrow with Faendal/Uthgerd the Unbroken/Benor close behind picking up the slack should I miss anything, completely commandable through holding "Activate" with the crosshair on them so I can pinpoint where they should wait if traps are nearby. Forgive me. I left out the clearly superior Morrowind dialogue that for some reason couldn't be voice acted even though literally every NPC has an actual voice. "I just don't understand true quality." /sarcasm

"Magic is better in Morrowind", because I can create the same "fireball" that does "every bad thing" for 24 minutes in a 50 foot radius when in Skyrim they had to hold back on letting you craft spells because if they didn't you could customize everything from area of detonation to whether or not it is emitted or thrown or sprayed in a gout to whether it's an innate power you can activate whenever or with cooldown to if said spell moves the player or increases the player's movement speed or someone else's speed or duplicates an enemy or burst summons creatures or force pulls enemies to your hands or pulls enemies away at towards its detonation point or imbues your fists with magic or causes you to leave a trail of destruction like you're playing fcuking Castlevania: Lament of Innocence or throws your enemy instantly with a sub-category of in which direction to be thrown or at what trajectory or what object to use as a "spell" that shouldn't do damage but would do damage in all unlimited and insane creativity..

Did I mention they pulled spell crafting from Skyrim because everyone would break their games? Oh, right, it was totally possible to enable levitation in Skyrim from day 1, except being able to fly over everything is p!ss poor for difficulty, gasp (so we got dragon taming).

"The world setting is better", because Skyrim never gave off the sense that you were surviving a harsh environment when most of it is snow and places that look horribly cold. It's clearly worse in Morrowind when everyone for miles is more so living in a humid-to-hot climate as opposed to a frostbitten tundra. Of course Morrowind is better because the entire world is my storage chest, so I can leave all of my sh!t in the middle of volcano territory and expect to find all of it 10 real life years later in a vigorously played save. "Morrowind features no fast travel, which is a problem in Skyrim because I can't honor my own code of not fast travelling or at the minimal least including or merging in a patch that disables fast travel." Also, "fast travel is for plebs", when real men accept the fact that their only save file is near an unbeatable hurdle that kills them every reload. Nah, just kidding, since everything in Morrowind has a stick up its a$$ and can't catch you for sh!t when your character has been walking and jumping for 133,225 real life days. "The realism takes me back..." /nostalgia

Skyrim is better, and so good they're remaking Morrowind and Oblivion in its engine. Get over yourselves.

"Morrowind's got a rap!st Dremora!"

I'm dying to hear good arguments for both why mods are a detriment and, hypocritically enough, why a game with over 4,700 mods with 13.2 million downloads blows a game with near 100,000 mods and over 1.3 billion downloads out of the water. I'll ride with freedom, thanks.

Laughing at you from behind my werewolf concubines in my fully customizable mansion.
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GlerkTheFlurp eredeti hozzászólása:
Daggerfall is fine, due to it's insane world size fast travel is a must.


But ♥♥♥♥ Arena, that was horrible. And so was skyrim, but to a lesser, moreso boring degree.

For me Daggerfall is the worst TES for me. Most of aspects I don't like there but somehow it have unique atmosphere and when I start playing it I somehow enjoy it...

Arena is better in my opinion. That sucks You can't create custom class here, but I loved Spellsword anyway. IMO Arena have more intense and fun melee combat too, You need strafe and circle a lot if You aren't playing tank in plate armors + if You set high CPU cycles in DOSBOX and You are forcing main story (so You encounter harder enemies early). Unique atmosphere here too, I liked dungeon crawlin here more too.

Can't tell about side quests here didn't bothered. Didn't bothered in Daggerfall too after trying low and high rank guilds or non-guild side quests which were just randomly generated trash just with changed item/monster/dungeon/npc name lol. I guess same apply in Arena.

Legendäres eredeti hozzászólása:
there are attributes in morrowind, int str end luck, and therefore it has more depth. each attribute influences major minor or misc skills, and you recieve bonuses for that. Skyrim was just swing a sword simulator compared to morrowind's skill systems

still in my opinion it's nothing special compared to hp/mp/sp leveling + skills with sh@tload of perks who have even more influence on Your skills than Your attributes from Morrowind and cool crafting/upgrade systems there is too.

Legendäres eredeti hozzászólása:
Skyrim was just swing a sword simulator compared to morrowind's skill systems

ummm what? You have nothing interesting to tell and You are writing some nonsense bullsh@t to make Your message longer or what?
Legutóbb szerkesztette: Squerol; 2018. febr. 13., 23:11
Squerol eredeti hozzászólása:
GlerkTheFlurp eredeti hozzászólása:
Daggerfall is fine, due to it's insane world size fast travel is a must.


But ♥♥♥♥ Arena, that was horrible. And so was skyrim, but to a lesser, moreso boring degree.

For me Daggerfall is the worst TES for me. Most of aspects I don't like there but somehow it have unique atmosphere and when I start playing it I somehow enjoy it...

Arena is better in my opinion. That sucks You can't create custom class here, but I loved Spellsword anyway. IMO Arena have more intense and fun melee combat too, You need strafe and circle a lot if You aren't playing tank in plate armors + if You set high CPU cycles in DOSBOX and You are forcing main story (so You encounter harder enemies early). Unique atmosphere here too, I liked dungeon crawlin here more too.

Can't tell about side quests here didn't bothered. Didn't bothered in Daggerfall too after trying low and high rank guilds or non-guild side quests which were just randomly generated trash just with changed item/monster/dungeon/npc name lol. I guess same apply in Arena.

Legendäres eredeti hozzászólása:
there are attributes in morrowind, int str end luck, and therefore it has more depth. each attribute influences major minor or misc skills, and you recieve bonuses for that. Skyrim was just swing a sword simulator compared to morrowind's skill systems

still in my opinion it's nothing special compared to hp/mp/sp leveling + skills with sh@tload of perks who have even more influence on Your skills than Your attributes from Morrowind and cool crafting/upgrade systems there is too.

Legendäres eredeti hozzászólása:
Skyrim was just swing a sword simulator compared to morrowind's skill systems

ummm what? You have nothing interesting to tell and You are writing some nonsense bullsh@t to make Your message longer or what?

But thats what they are, perks, not skills.....
Legendäres eredeti hozzászólása:
But thats what they are, perks, not skills.....

please, leave right now...
Perks are parts of skills here, their integral part.
You raise skill->You get perks->You got better at skill not only by boring passive bonus like in Morrowind

Legendäres eredeti hozzászólása:
there are attributes in morrowind, int str end luck, and therefore it has more depth. each attribute influences major minor or misc skills, and you recieve bonuses for that. Skyrim was just swing a sword simulator compared to morrowind's skill systems

if You are going this nonsense way I can tell similar sh@t about Your attributes from morrowind and their influence on skills - REEEEEEEEEEEEEEEEEEEEEEEEEEE BUT THATS WHAT THEY ARE, ATTRIBUTES, NOT SKILLS.....

Stop defending Morrowind here You tryhard. You are trying to lie to Yourself and reality.

Legutóbb szerkesztette: Squerol; 2018. febr. 15., 0:32
Squerol eredeti hozzászólása:
Legendäres eredeti hozzászólása:
But thats what they are, perks, not skills.....

please, leave right now...
Perks are parts of skills here, their integral part.
You raise skill->You get perks->You got better at skill not only by boring passive bonus like in Morrowind

Legendäres eredeti hozzászólása:
there are attributes in morrowind, int str end luck, and therefore it has more depth. each attribute influences major minor or misc skills, and you recieve bonuses for that. Skyrim was just swing a sword simulator compared to morrowind's skill systems

if You are going this nonsense way I can tell similar sh@t about Your attributes from morrowind and their influence on skills - REEEEEEEEEEEEEEEEEEEEEEEEEEE BUT THATS WHAT THEY ARE, ATTRIBUTES, NOT SKILLS.....

Stop defending Morrowind here You tryhard. You are trying to lie to Yourself and reality.

But, in skyrim you gain "skill" by using destruction magic, which then rewards you with 10 health/magicka/stamina, and 1 perk point(not skill point).

1. Skill is determined by the 1-100 number in skyrim, and in morrowind, but not for attributes, attributes are not skills. Attributes only influence your skills.

2. How does it make sense that raising magic skills(like destruction) allow you to gain health for a level up? In morrowind training your destruction will warrant an upgrade to your willpower, Willpower influences the destruction skill in turn.

3. Together, the attributes, and skills, and the use of the major minor misc system allows morrowind to have more depth. In skyrim there is a point where your character ascends to godhood with level 80+ and over 50 in every skill simply by wielding a dagger with an absurd enchantment, wearing busted daedric armor which is also enchanted, and sneaking while no one notices them placing poisons in peoples inventories that have poison 1000000000 damage using the restoration loop. While also having access to conjuration dremora lord spell, and decapitation perk....

You get the idea, not that morrowind wont allow you to do that, but the only way youll become good with a skill is if your attribute is decent and your skill is decent, and levels can only be gained by major or minor skills so if you didnt choose heavy armor, theres almost no point to using it unless you trained it up.
you need the mace N'Wah!
I shouldn't have made this topic.

This is me saying that I need to stop largely promoting Skyrim. I enjoy it for experimental reasons, but really, it's not the best RPG there is. If anyone's highly deserving of awards for making an amazing RPG, it's LarianStudios for the Divinity games.

This isn't a joke.

While I wouldn't just outright say that Skyrim is trash, I've come to appreciate the features in a slew of other RPGs, Morrowind and Oblivion included. It's really that I can appreciate the slower pace of Morrowind and the friendlier world of Oblivion. It really betrays some of the gaming experiences I've had in the past to suggest that Skyrim is flawless.

I don't think I'll be in good standing with the Morrowind community soon, if ever, but I wanted to say that this thread was a foolish mistake.
I'm pretty sure that the whole point of MAGIC is that it can be OP. Yeah Skyrim's magic isn't AS OP, but it's also way more boring.

There's really not much skill in Skyrim's combat unless you use a mod, but even then it's not that much about skill.
Legutóbb szerkesztette: Dragoon; 2018. febr. 22., 3:36
Praetor Lord eredeti hozzászólása:
I agree that Skyrim is, because of its modernity, much more playable. More than that, though, it is more beautiful and, I think, generally a more player-pleasing game. Personally, I mostly tend to prefer Morrowind. But I like both games a lot.

I wasn't thinking when I posted this topic. I actually had fun with Morrowind on the original Xbox. I've just allowed modernity in gaming to cloud my judgement in some ways.

Praetor Lord eredeti hozzászólása:
Skyrim really dropped the ball in terms of recreating its classic RPG style. I felt that Morrowind and Oblivion had more character depth because of their RPG elements, like choosing a class, having major, minor, and miscellaneous skills, while still allowing the player to go and master whatever he wants. You're an altmer mage but want to take up the cloak and dagger? Go for it! You can do that same thing in Skyrim, but in Skyrim everything is a little TOO open-ended, so that you're not really inclined towards a particularly field. Instead of being born under a stellar constellation, and having to live with its advantages and disadvantages like in Morrowind and Oblivion, you are presented with magic rocks scattered throughout Skyrim's landscape which give you benefits as you need them.

The standing stones were a casualization of the classic signs, so I agree. Also agree that it can be a little too open-ended, like how you could finish a questline for a guild but somehow excel greatly in another in ways that would defy logic.

Praetor Lord eredeti hozzászólása:
Skyrim might literally, scientifically be more fun: that is, its gameplay and environment are more stimulating and impressive. The gorgeous mountain-top views, the majestic hills, the great open basins of the wild. Not to mention the varied and visually impressive combat. Who doesn't feel satisfied after decapitating a witch with an enchanted sword? But such a thing could not be achieved in 2002. However, exploring in Skyrim is so much more enjoyable than in Morrowind. In Morrowind, travelling around in the open world can be a total pain in the ass. It doesn't feel like a chore in Skyrim.

This is a large reason why I enjoy Skyrim so much. Excluding that mods can make the old exploration features of Morrowind inclusive, your character's movement is more like some 3rd-person action games, where running out of stamina is only related to having done something to deplete it rather than running out simply because you moved around.

Praetor Lord eredeti hozzászólása:
But THAT, I think, is really all Skyrim has going for itself: exploring an open world, making a somewhat meaningful impact upon it, and the frankly cheap and quick joys of its combat. Morrowind is classic in its gameplay. Some players, like me, like playing an RPG that is closer to a tabletop, pencil and paper game like Dungeons and Dragons, with real, tangible character statistics that matter when you swing your sword.

I've never played a real life pen & paper RPG before, but had the privlege of enjoying a few video game adaptions boasting of RPG elements - games with features such as early 3D maze design, top-down or isometric viewpoints, and surface level stat management. These were usually console games, but there were a handful I got to enjoy on PC (shareware only though).

Praetor Lord eredeti hozzászólása:
Now, where I think Morrowind has a clear advantage over Skyrim is in this:
From the second you set foot out of Helgen, everyone treats you like Jesus, and is fully ready to accept you as the savior of the planet. In fact, throughout the entire main storyline, you are treated with an oddly sycophantic love. Even though you are also a savior figure in Morrowind, no one accepts you instantly. You earn every bit of your respect as the reincarnated Indoril Nerevar, slowly shedding your cruel title of "Outlander." Everything the player does in Morrowind feels like a challenge, which is much more fulfilling.

This is noticeable, and admittedly, the only "serious RPG development" I like garnering from Skyrim translates into use of mods like Requiem, which doesn't say much for the base experience.

Praetor Lord eredeti hozzászólása:
Now back to the worlds themselves. Skyrim is beautiful, and very well crafted, and never empty of things to do. But its aesthetic style is plucked right out of your unoriginal "Viking" setting. And I'm sorry, but its "cities" aren't cities. They're more like little communities with 10 non-guards.
Morrowind's cities are gargantuan, and at least the villages have more than 1 building, unlike Skyrim's "villages".

I quite like the viking setting, but I don't really understand what you meant in sayng there's only a single building in the locales in Skyrim. Still I agree with the notion that they aren't very large in scale.

Praetor Lord eredeti hozzászólása:
But beyond all that, Morrowind's world is more thought-out. Vvardenfell, the Dunmer homeland, FEELS like a true fantasy setting. It is alien, not like a cookie-cutter viking world. Some Morrowind settlements are built in the high-imperial style, boasting cobbled roads, frame houses, and tall walls and towers of stone. Old Dunmer towns sometimes feature the hewn-out husk of a gigantic ancient creature as one of its main hubs. It just feels like something truly different from our real world, and cares much more about its history than Skyrim does.

I agree with this, and I'm not sure if it's something of an inconsistency with the overall writing in Elder Scrolls, or just an oversight by the developers, which is more likely.

Praetor Lord eredeti hozzászólása:
Finally, the story. Neither game has a particularly interesting story line, in my opinion. You're an unknown misfit who finds out he's kind of a god, and ends up saving the world. Big whoop. The real quality lies in how the game presents that story to the player, and that's what Morrowind gets just right. You grow to realize you're own importance, you DECIDE whether you are truly to become the Nerevarine. This is not the case with Skyrim, in which demi-godhood is foistered upon you, whether you want it or not. You're a born badass, as I said earlier, the second you walk out of Helgen. In Morrowind, you have to find out who you are, and slowly learn that your destiny is bound up with the Empire, the ancient history of the land, and even the gods themselves. And that is truly impressive.

This is a great point. It's clear that Skyrim was made as a power fantasy without much consideration for the plotholes in-game. Even worse is how you can do contextual things that in no war bear down on the game, such as, say, retrieving Lucan's Golden Claw, then stealing it back from him, possibly having hired thugs contracted by Lucan himself to detain you, but still being able to talk to him like nothing had ever happened. A different quest - the love triangle between Faendal, Camilla Valerius, and Sven is illusory with its "weight" on player actions taken. If you favor Faendal, Sven may scoff at you when you pass by. That the rest of the game doesn't much consider little nuances like this is annoying.

Praetor Lord eredeti hozzászólása:
But in the end, I do love both games. I discovered Morrowind only after hundreds of hours of Skyrim. More than anything, I love escaping to their worlds, their stories and their characters, and the lore of Tamriel. Really great franchise, and I don't have any big qualms with either game in the end. Just enjoy them, or don't enjoy them. 👍

This is a good outlook. Truth is, if I put in the time, I can actually claim to appreciate Morrowind almost if not more than as much as some of its most dedicated fans do. Skyrim on the other hand is like cheap candy in that regard.

Praetor Lord eredeti hozzászólása:
OH BY THE WAY, about Skyrim's world looking more believably dangerous than Morrowind's: you can't fast travel to your fully customizable mansion in Morrowind, just saying. Sorry don't mean to offend! Love Skyrim!

If anyone "meant to offend", it was me in creating this topic, which I regret now.

I need to spend more time on Morrowind. I prefer the use of a gamepad, and it's great that with Steam's new custom controller configuration since the advent of the Steam Controller, you can map it's buttons to a gamepad with ease.

Thanks for your input. :)
Murlypie eredeti hozzászólása:
I'm pretty sure that the whole point of MAGIC is that it can be OP. Yeah Skyrim's magic isn't AS OP, but it's also way more boring.

There's really not much skill in Skyrim's combat unless you use a mod, but even then it's not that much about skill.

The only real hard requirements for playing Skyrim are just knowing how to aim well and guage certain situations early on, which doesn't say much when you can easily cheese the system of play and level up quickly from doing a number of cheap maneuvers, like raising dead bodies only to attack them, leveling both Conjuration and your weapon skill of choice rather quickly.
WillofFire eredeti hozzászólása:
Who are you talking too? Don't say mean things. Just be polite. I forgive you. Everyone deserves a seconcd chance. Skyrim came out with mods later on because they realized it need them beacause it was so bad compared to the Elderscrolls games that came before it. Exellent graphics basacly leave nothing for the imagination and they can fool people into thinking a game is great when really great graphics are better at masking
how bad the game really is. Skyrim is ok but it does fall into this catagory....

It was generally a blow to rampant Morrowind fanboyism.

There're striking flaws in pretty much all of the TES games, so really, it boils down to what each player is willing to stomach gameplay-wise.

Sorry for the animosity.
The Doomslayer eredeti hozzászólása:
you need the mace N'Wah!

o.o
Pride eredeti hozzászólása:
I shouldn't have made this topic.

This is me saying that I need to stop largely promoting Skyrim. I enjoy it for experimental reasons, but really, it's not the best RPG there is. If anyone's highly deserving of awards for making an amazing RPG, it's LarianStudios for the Divinity games.

This isn't a joke.

While I wouldn't just outright say that Skyrim is trash, I've come to appreciate the features in a slew of other RPGs, Morrowind and Oblivion included. It's really that I can appreciate the slower pace of Morrowind and the friendlier world of Oblivion. It really betrays some of the gaming experiences I've had in the past to suggest that Skyrim is flawless.

I don't think I'll be in good standing with the Morrowind community soon, if ever, but I wanted to say that this thread was a foolish mistake.

Exceptional ability to admit you were wrong. This is rare. You have potential to live a good life, where those close to you can enjoy too.
I have never seen anyone change their mind through an online arguement. What happened?
Micbran eredeti hozzászólása:
I have never seen anyone change their mind through an online arguement. What happened?

Haha, yeah, it is as rare as it is for a politician to admit they were wrong :)
Pride eredeti hozzászólása:
I shouldn't have made this topic.

This is me saying that I need to stop largely promoting Skyrim. I enjoy it for experimental reasons, but really, it's not the best RPG there is. If anyone's highly deserving of awards for making an amazing RPG, it's LarianStudios for the Divinity games.

This isn't a joke.

While I wouldn't just outright say that Skyrim is trash, I've come to appreciate the features in a slew of other RPGs, Morrowind and Oblivion included. It's really that I can appreciate the slower pace of Morrowind and the friendlier world of Oblivion. It really betrays some of the gaming experiences I've had in the past to suggest that Skyrim is flawless.

I don't think I'll be in good standing with the Morrowind community soon, if ever, but I wanted to say that this thread was a foolish mistake.
I forgive you. Also you are right about Skyrim does have it's moments.
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Közzétéve: 2018. jan. 21., 12:04
Hozzászólások: 649