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Fordítási probléma jelentése
For me Daggerfall is the worst TES for me. Most of aspects I don't like there but somehow it have unique atmosphere and when I start playing it I somehow enjoy it...
Arena is better in my opinion. That sucks You can't create custom class here, but I loved Spellsword anyway. IMO Arena have more intense and fun melee combat too, You need strafe and circle a lot if You aren't playing tank in plate armors + if You set high CPU cycles in DOSBOX and You are forcing main story (so You encounter harder enemies early). Unique atmosphere here too, I liked dungeon crawlin here more too.
Can't tell about side quests here didn't bothered. Didn't bothered in Daggerfall too after trying low and high rank guilds or non-guild side quests which were just randomly generated trash just with changed item/monster/dungeon/npc name lol. I guess same apply in Arena.
still in my opinion it's nothing special compared to hp/mp/sp leveling + skills with sh@tload of perks who have even more influence on Your skills than Your attributes from Morrowind and cool crafting/upgrade systems there is too.
ummm what? You have nothing interesting to tell and You are writing some nonsense bullsh@t to make Your message longer or what?
But thats what they are, perks, not skills.....
please, leave right now...
Perks are parts of skills here, their integral part.
You raise skill->You get perks->You got better at skill not only by boring passive bonus like in Morrowind
if You are going this nonsense way I can tell similar sh@t about Your attributes from morrowind and their influence on skills - REEEEEEEEEEEEEEEEEEEEEEEEEEE BUT THATS WHAT THEY ARE, ATTRIBUTES, NOT SKILLS.....
Stop defending Morrowind here You tryhard. You are trying to lie to Yourself and reality.
But, in skyrim you gain "skill" by using destruction magic, which then rewards you with 10 health/magicka/stamina, and 1 perk point(not skill point).
1. Skill is determined by the 1-100 number in skyrim, and in morrowind, but not for attributes, attributes are not skills. Attributes only influence your skills.
2. How does it make sense that raising magic skills(like destruction) allow you to gain health for a level up? In morrowind training your destruction will warrant an upgrade to your willpower, Willpower influences the destruction skill in turn.
3. Together, the attributes, and skills, and the use of the major minor misc system allows morrowind to have more depth. In skyrim there is a point where your character ascends to godhood with level 80+ and over 50 in every skill simply by wielding a dagger with an absurd enchantment, wearing busted daedric armor which is also enchanted, and sneaking while no one notices them placing poisons in peoples inventories that have poison 1000000000 damage using the restoration loop. While also having access to conjuration dremora lord spell, and decapitation perk....
You get the idea, not that morrowind wont allow you to do that, but the only way youll become good with a skill is if your attribute is decent and your skill is decent, and levels can only be gained by major or minor skills so if you didnt choose heavy armor, theres almost no point to using it unless you trained it up.
This is me saying that I need to stop largely promoting Skyrim. I enjoy it for experimental reasons, but really, it's not the best RPG there is. If anyone's highly deserving of awards for making an amazing RPG, it's LarianStudios for the Divinity games.
This isn't a joke.
While I wouldn't just outright say that Skyrim is trash, I've come to appreciate the features in a slew of other RPGs, Morrowind and Oblivion included. It's really that I can appreciate the slower pace of Morrowind and the friendlier world of Oblivion. It really betrays some of the gaming experiences I've had in the past to suggest that Skyrim is flawless.
I don't think I'll be in good standing with the Morrowind community soon, if ever, but I wanted to say that this thread was a foolish mistake.
There's really not much skill in Skyrim's combat unless you use a mod, but even then it's not that much about skill.
I wasn't thinking when I posted this topic. I actually had fun with Morrowind on the original Xbox. I've just allowed modernity in gaming to cloud my judgement in some ways.
The standing stones were a casualization of the classic signs, so I agree. Also agree that it can be a little too open-ended, like how you could finish a questline for a guild but somehow excel greatly in another in ways that would defy logic.
This is a large reason why I enjoy Skyrim so much. Excluding that mods can make the old exploration features of Morrowind inclusive, your character's movement is more like some 3rd-person action games, where running out of stamina is only related to having done something to deplete it rather than running out simply because you moved around.
I've never played a real life pen & paper RPG before, but had the privlege of enjoying a few video game adaptions boasting of RPG elements - games with features such as early 3D maze design, top-down or isometric viewpoints, and surface level stat management. These were usually console games, but there were a handful I got to enjoy on PC (shareware only though).
This is noticeable, and admittedly, the only "serious RPG development" I like garnering from Skyrim translates into use of mods like Requiem, which doesn't say much for the base experience.
I quite like the viking setting, but I don't really understand what you meant in sayng there's only a single building in the locales in Skyrim. Still I agree with the notion that they aren't very large in scale.
I agree with this, and I'm not sure if it's something of an inconsistency with the overall writing in Elder Scrolls, or just an oversight by the developers, which is more likely.
This is a great point. It's clear that Skyrim was made as a power fantasy without much consideration for the plotholes in-game. Even worse is how you can do contextual things that in no war bear down on the game, such as, say, retrieving Lucan's Golden Claw, then stealing it back from him, possibly having hired thugs contracted by Lucan himself to detain you, but still being able to talk to him like nothing had ever happened. A different quest - the love triangle between Faendal, Camilla Valerius, and Sven is illusory with its "weight" on player actions taken. If you favor Faendal, Sven may scoff at you when you pass by. That the rest of the game doesn't much consider little nuances like this is annoying.
This is a good outlook. Truth is, if I put in the time, I can actually claim to appreciate Morrowind almost if not more than as much as some of its most dedicated fans do. Skyrim on the other hand is like cheap candy in that regard.
If anyone "meant to offend", it was me in creating this topic, which I regret now.
I need to spend more time on Morrowind. I prefer the use of a gamepad, and it's great that with Steam's new custom controller configuration since the advent of the Steam Controller, you can map it's buttons to a gamepad with ease.
Thanks for your input. :)
The only real hard requirements for playing Skyrim are just knowing how to aim well and guage certain situations early on, which doesn't say much when you can easily cheese the system of play and level up quickly from doing a number of cheap maneuvers, like raising dead bodies only to attack them, leveling both Conjuration and your weapon skill of choice rather quickly.
It was generally a blow to rampant Morrowind fanboyism.
There're striking flaws in pretty much all of the TES games, so really, it boils down to what each player is willing to stomach gameplay-wise.
Sorry for the animosity.
o.o
Exceptional ability to admit you were wrong. This is rare. You have potential to live a good life, where those close to you can enjoy too.
Haha, yeah, it is as rare as it is for a politician to admit they were wrong :)