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More info on running mods in OpenMW here: https://openmw.readthedocs.io/en/master/reference/modding/mod-install.html
https://imgur.com/Fe9dM06
UPDATE: Problem solved. Here's what I did. After reading up a bit on people with similar problems, someone said to go in and manually delete all the offending meshes that were having "false bump mapping" applied to them. So basically I deleted every tree and rock mesh in the folders, as well as a bed and bookshelf mesh, and a tankard and pitcher mesh. All meshes are showing their correct light maps and bump mapping now.