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For making progress in quests, well, sometimes you have to go to certain NPCs and talk with them about certain topic, but it should usually be written in quest journal.
But aside of Seyda Neen, I recommend you to focus on quests for guilds and main story quests of course, which in case of guilds´ quests are usually given to you by the guild´s master/steward in the guild´s building.
It's the literal exact same as all other BGS games or even most RPGs.
1. I use several mods that actually add more unique personalities to many NPCs, the most extensive of these is LGNPC (Less Generic NPCs).
2. I roleplay my character completely and only choose the dialogue options that make sense for my character. Some NPCs are not even respected by my character and as such will rarely be spoken to, and it makes more sense to ask a tavern host about the latest rumours, than a random dude in the street. He wouldn't ask a commoner about anything related to something that should be above their heads for example etc. - so in reality there is always a limited set of dialogue options that seem reasonable given the circumstances. By not clicking every option for every character I feel that the game actually is a very decent RPG sandbox, where the story you tell about your characters can make anyone into anything in the realm of fantasy.
Morrowind lore for background info about the region.
And if they say anything interesting in the greeting dialogue that has a topic, it's usually a good idea to ask about that topic.
Thanks!
No reason to tell players to buzz off just because you are convinced tedium is morrowinds main feature.
The game is meant to be immersive. OF course you could talk to everbody about everything.
The game wouldn't stop you. It is up to the player to figure and decide which NPC might be talked to extensively. Just RP it.
I don't think that and never said anything like it. I'd appreciate not having words put in my mouth.