The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Any tips to make conversations less tedious? Do I have to ask everyone everything?
Hi all! I really love Morrowind and don't have many of the issues with it others have - I'm fine with the combat, the walking speed, the general gameplay, and even the graphics (although I did mod it a while back to look a little nicer). The only thing in this game that's really hard for me to deal with is the conversations/dialogue.

I don't have a problem with doing a lot of reading (I love adventure games like Myst where there are huge notebooks all over the place). I don't have any issues with the interface or the fact that it's text, but I get really bored asking every NPC everything. There are so many subjects I can ask about and going through all of them means it takes days for me to explore a city.

Obviously I don't HAVE to ask everyone about every topic, but I'm concerned about missing important information or a quest because I didn't ask about something specific.

Are there any tips you have to make talking to people more efficient/less tedious? Is there a giveaway for when an NPC has information that might be helpful? I love this game but I always get bored and put it a way for a while whenever there's a lot of talking involved.
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Showing 1-13 of 13 comments
Reginald CZ Jun 4, 2019 @ 11:39am 
About looking for quests, you don´t have to talk with NPC all topics, usually enough is if you go talk to him and if he has some quest, he has usually some unique conversation going on, instead of generic one. And also sometimes you can get quests by asking for "Latest rumours", or some information about quests.

For making progress in quests, well, sometimes you have to go to certain NPCs and talk with them about certain topic, but it should usually be written in quest journal.

But aside of Seyda Neen, I recommend you to focus on quests for guilds and main story quests of course, which in case of guilds´ quests are usually given to you by the guild´s master/steward in the guild´s building.
AC Denton Jun 4, 2019 @ 12:11pm 
Then don't. Only ask them what you want. If what you want is quests / important info, then they'll be unique dialogue options you won't see with most other NPCs.

It's the literal exact same as all other BGS games or even most RPGs.
Valden21 Jun 4, 2019 @ 1:50pm 
Unless there's a quest-related topic you need to talk to them about, the only real topic that you need to discuss with anybody tends to be "latest rumors". That topic sometimes open up a new quest, but sometimes it doesn't. All the other conversation topics tend to be ho-hum, unless it's your first time playing the game.
K§H Jun 4, 2019 @ 2:07pm 
I do two things to make conversations more enjoyable and not tedious:

1. I use several mods that actually add more unique personalities to many NPCs, the most extensive of these is LGNPC (Less Generic NPCs).

2. I roleplay my character completely and only choose the dialogue options that make sense for my character. Some NPCs are not even respected by my character and as such will rarely be spoken to, and it makes more sense to ask a tavern host about the latest rumours, than a random dude in the street. He wouldn't ask a commoner about anything related to something that should be above their heads for example etc. - so in reality there is always a limited set of dialogue options that seem reasonable given the circumstances. By not clicking every option for every character I feel that the game actually is a very decent RPG sandbox, where the story you tell about your characters can make anyone into anything in the realm of fantasy.
Last edited by K§H; Jun 4, 2019 @ 2:09pm
Redguard Jun 4, 2019 @ 2:09pm 
If You Are concerned about missing informetion, You should talk to ppl. Only topics You need to activate is roumors, advice, secret. Also Look for topics that are unique to certain npcs
psychotron666 Jun 4, 2019 @ 3:44pm 
Latest rumours, little advice, secret and someone in particular are the go to topics that'll unlock you leads to quests or tell you about goings on in the town, or about key figures to talk to.

Morrowind lore for background info about the region.

And if they say anything interesting in the greeting dialogue that has a topic, it's usually a good idea to ask about that topic.
Last edited by psychotron666; Jun 4, 2019 @ 3:44pm
TheInfomaniac Jun 5, 2019 @ 8:31am 
Hey everyone! Thanks so much for the advice! I'll take all of this into consideration and this should make it easier to enjoy it. As I said, I actually really like the system in theory but I have at least 50 subjects that can be asked about in every conversation so it was really getting annoying to get the same responses again and again to most.

Thanks!
Mr. Whiskers Jun 12, 2019 @ 2:05pm 
Morrowind's meant to be tedious. If you can't handle that you should probably find a different game.
Originally posted by Mr. Whiskers:
Morrowind's meant to be tedious. If you can't handle that you should probably find a different game.
I doubt tedium is what was written in the original design document as a core feature.
No reason to tell players to buzz off just because you are convinced tedium is morrowinds main feature.

The game is meant to be immersive. OF course you could talk to everbody about everything.
The game wouldn't stop you. It is up to the player to figure and decide which NPC might be talked to extensively. Just RP it.
Last edited by *P0P$*FR3$H3NM3Y3R*; Jun 12, 2019 @ 6:49pm
Mr. Whiskers Jun 12, 2019 @ 6:03pm 
Originally posted by *P0P$*FR3$H3NM3Y3R*:
just because you think tedium is what makes morrowind a proper RPG.

I don't think that and never said anything like it. I'd appreciate not having words put in my mouth.
Originally posted by Mr. Whiskers:
Originally posted by *P0P$*FR3$H3NM3Y3R*:
just because you think tedium is what makes morrowind a proper RPG.

I don't think that and never said anything like it. I'd appreciate not having words put in my mouth.
Edited my post.
Teralitha Jun 12, 2019 @ 7:20pm 
Especially words that taste bad.
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Date Posted: Jun 4, 2019 @ 11:10am
Posts: 13