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Only if you assume that
...otherwise
No.
It never included an info about finding boots of blinding speed though, or how to exploit in-game system.
Do *I* have to point how fun is relative to different people? Really?
That was irrelevant though for this particular example. And btw it is fun for me to discover stuff, that's still irrelevant because of the nature of this example.
...or enjoy everything that game can offer to you, including the exploration which is a huge chunk of a game.
I didn't offer any game rules. Unless you think that game content in Morrowind is unlimited.
No but you should learn that.
But not everyone has to enjoy doing it the same exact way
Quest markers and guides don't eliminate exploration. They just focus it on different things.
On top of that anyone could follow the steps mentioned in my original post, and not enjoy the game at all. :)
Here is a funny remark though... Everybody's enjoying the game differently, yet everybody hates the game in the exact same way (avoidable if you won't follow the "guide").
They pretty much do substitute exploration though. I am not sure where you are coming from... The only reason they don't completely eliminate exploration is because they (guides and quest markers) can't cover absolutely every element in the game. Though I'd say it's enough to substitute some key elements of exploration (for example reveal to a player the fact that there is a pair boots of blinding speed in game) to make it dull or even almost non-existent.
Btw Mr. Whiskers, do you like Morrowind?
It was okay for it's time. It's more than a little outdated now but it's still fun to go back to every now and then and remember what things were like back then and how far we've come since.
And if the claim is that the gameplay or mechanics are outdated then I don't know what that means.
It's like being asked about your fashion choices and responding that you once had to wear Snow suits to work in the Arctic.
There's a clear disjoint.
For some reason this reminds me of an EA legal representative saying that they consider loot boxes to be mere "surprise mechanics".
Also, following quest markers easily blinds the player to the game world. You no longer see obvious things. And that isn't exactly exploration. Back in the day when Morrowind was new, I learned to look around in the game world for any - often simple - clues, but now it's just too easy to miss things. I'm not saying Morrowind was/is perfect, but giant quest arrows aren't an improvement.
This sort of response is baffling to me. It's like it was meant entirely for someone else. There's a clear disjoint.
Quest markers don't stop you from looking around the world. That's silly.
This is the reason I rarely comment on these forums.
Speaking as if your experience is the only one is. Just because you struggle to look around with quest markers on doesn't mean quest markers just automatically create that effect for everyone.
i don't go to these discussion without silver weapon.
Good advice. I think I'll add garlic and holy water XD
Just one thing that kinda caught my attention is the statement:
"Then the problem is that Morrowind fails to advertise and communicate its gameplay systems effectively."
It does for today's standards, yet you have to take into the account the game was released in 2003 and back then gaming culture was COMPLETELY different. People didn't read up discussions online or the wiki to spoil themselves of essentially playing the game for what it is the most fun.
My earliest gaming experience is from like 2004-2005 when my dad brought in Mafia (and we've been installing the game the entire day, where today it's done within couple of minutes) and the game was also a little challenging, quite like Morrowind is. But we didn't need any warning or advertisement to be aware of a certain aspect of the game, we just kind of figured it out by playing it and adapted to it. I think this is the fundamental problem with people's attitude towards Morrowind, they demand a clear understanding of the game before they even invest a certain amount of time into it so they don't have to go through the tedious experience of learning the game and adapting to it.