The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Lockpicking problem
Hi. I keep getting "lock too complex" message even though I'm picking locks that I should be able to open according to the Security formula.

So the formula is supposedly 1,25 x lockpick multiplier x (security + agility/5 + luck/10) - lock level.
My security is 27, agility 60, luck 43 and I'm using master lockpick - multiplier 1.3 . So according to this formula I should be able to pick locks that are up to 70 but I get "lock too complex" message even when I'm picking locks 45 and 50.
It's not just one chest it happens all the time. My fatigue is max (250/250), all my attributes are max, there are no negative effects on me etc. My security skill IS getting better - locks that were too complex in the past are not too complex anymore - but apparently it happens in a different way that this formula says. Can anyone explain it? Can it be some mod I'm using?

Last edited by jaeszke.emilia1e; Dec 27, 2017 @ 12:57pm
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The Flying Rodent Dec 27, 2017 @ 1:22pm 
http://en.uesp.net/wiki/Morrowind:Security

The formula mentioned here for lockpicking is:

((Security + (Agility/5) + (Luck/10)) * Lockpick multiplier * (0.75 + 0.5 * Current Fatigue/Maximum Fatigue) - Lock Level)%

Plugging in the numbers mentioned above, at full fatigue, that comes to:

((27 + (12) + (4.3)) = 43.3 * 1.3 * (1.25) = 70.36%, minus lock level. And you say that you experimented with the console and needed 34 security to be able to unlock a level 50 lock. Interesting.

Unless there's something else unintentionally happening [trying it at not full fatigue, not using a master lockpick, have a damaged attribute, etc], then I'm guessing that the Fatigue Multiplier and/or Lockpick multipler is not being counted or are lower for some reason. The formula seems to be out by about that factor [43.3% prior to adding in the multipliers, which wouldn't be enough for a level 45 lock].

Either that, or the Agility and/or luck modifiers are significantly lower. I'm guessing the Security skill component is pretty well fixed, given that it still correlates with lockpicking success.

But I unfortunately have no idea why. I can't find any mention of it in the Code Patch notes, and I don't know much about modding.

Anyway: If you'd like to get your Security skill up, there's quite a few trainers around the place. There's a Khajiit downstairs in the Balmora thieves guild who sells lockpicks and trains Security up to the mid 40's for starters.

From my vague memory of past playthroughs, I needed a security skill of 60 or so before I was comfortable opening level 100 locks with decent lockpicks. And that would've probably been on max'd stat characters.

Edit:

http://en.uesp.net/wiki/Morrowind:Thieves_Tools

Interestingly, if you go to the Thieves Tools page on UESP, there is NO MENTION of a fatigue multipler for lockpicking.

Perhaps this is the problem? Maybe you could try experimenting lockpicking tired vs not tired and see if it makes a difference. You'd think that some locks would be 'too complex' if attempted whilst tired vs not tired...

Another edit: They just add 1.25 to the front, which I guess assumes that lockpicking is being attempted at full fatigue. Still, might be worth experimenting with it, could still be wrong...
Last edited by The Flying Rodent; Dec 27, 2017 @ 1:56pm
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Date Posted: Dec 27, 2017 @ 12:26pm
Posts: 1